initial commit
This commit is contained in:
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23
.gitattributes
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Normal file
23
.gitattributes
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Normal file
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# Image formats:
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*.tga filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.tif filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.gif filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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# Audio formats:
|
||||
*.mp3 filter=lfs diff=lfs merge=lfs -text
|
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*.wav filter=lfs diff=lfs merge=lfs -text
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||||
*.aiff filter=lfs diff=lfs merge=lfs -text
|
||||
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# 3D model formats:
|
||||
*.fbx filter=lfs diff=lfs merge=lfs -text
|
||||
*.obj filter=lfs diff=lfs merge=lfs -text
|
||||
|
||||
# Unity formats:
|
||||
*.sbsar filter=lfs diff=lfs merge=lfs -text
|
||||
*.unity filter=lfs diff=lfs merge=lfs -text
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||||
|
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# Other binary formats
|
||||
*.dll filter=lfs diff=lfs merge=lfs -text
|
71
.gitignore
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Normal file
71
.gitignore
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Normal file
@ -0,0 +1,71 @@
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||||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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#
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/[Ll]ibrary/
|
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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||||
# MemoryCaptures can get excessive in size.
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||||
# They also could contain extremely sensitive data
|
||||
/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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||||
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# Visual Studio cache directory
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.vs/
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# Gradle cache directory
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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||||
.consulo/
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*.csproj
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||||
*.unityproj
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||||
*.sln
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||||
*.suo
|
||||
*.tmp
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*.user
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||||
*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.pdb
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*.mdb
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*.opendb
|
||||
*.VC.db
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||||
# Unity3D generated meta files
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*.pidb.meta
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||||
*.pdb.meta
|
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*.mdb.meta
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||||
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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# Crashlytics generated file
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crashlytics-build.properties
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# Packed Addressables
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56
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56
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Normal file
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{
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"**/*.pdf":true,
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"**/*.gif":true,
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|
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"**/*.asset":true,
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"**/*.cubemap":true,
|
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"**/*.flare":true,
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|
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"**/*.meta":true,
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8
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8
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74
Assets/Bots/Bot.cs
Normal file
74
Assets/Bots/Bot.cs
Normal file
@ -0,0 +1,74 @@
|
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
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using UnityEngine.AI;
|
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public class Bot : MonoBehaviour
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{
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public GameObject target;
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public LayerMask playerLayer;
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|
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private NavMeshAgent agent;
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private Animator animator;
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attack();
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|
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|
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attackCooldown -= Time.deltaTime;
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if (attackCooldown <= 0f){
|
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attackCooldown = 3f;
|
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this.target.GetComponent<Controls>().hp -= 10;
|
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this.target.GetComponent<Controls>().Damaged();
|
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}
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private bool canSeePlayer()
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{
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}
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|
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{
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animator.SetFloat("Turn", Mathf.Atan2(movement.x, movement.z), 0.1f, Time.deltaTime);
|
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}
|
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public void hit(){
|
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this.hp -= 20;
|
||||
agent.isStopped = false;
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agent.SetDestination(target.transform.position);
|
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if (this.hp <= 0){
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7
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240
Assets/FPController/Controls.cs
Normal file
240
Assets/FPController/Controls.cs
Normal file
@ -0,0 +1,240 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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public class Controls : MonoBehaviour
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{
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public float playerSpeed = 0.2f;
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public float cameraSensitivityMouse = 0.01f;
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public float cameraSensitivityGamepad = 2f;
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public float upperAngleClamp = 60;
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public float lowerAngleClamp = -60;
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private Vector2 currentMotion = Vector2.zero;
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private GameObject playerCameraObject;
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private CharacterController controller;
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private PlayerInput playerInput;
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private Vector2 currentLook = Vector2.zero;
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private bool useGamepad = false;
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private bool doJump = false;
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private bool canDoubleJump = true;
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private float timeJump = -1f;
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private bool doDash = false;
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private float timeDash = -1f;
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private Vector3 hookPos;
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private bool isHooked = false;
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private float timeJumpPad = -1f;
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public int hp = 100;
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public Text hpText;
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public GameObject projectile;
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void Start()
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{
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controller = this.GetComponent<CharacterController>();
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playerInput = this.GetComponent<PlayerInput>();
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playerCameraObject = this.transform.Find("Camera").gameObject;
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Cursor.lockState = CursorLockMode.Locked;
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}
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void FixedUpdate()
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{
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//Movement
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Vector3 forward = this.transform.TransformDirection(Vector3.forward);
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Vector3 strafe = this.transform.TransformDirection(Vector3.right);
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float vertical = 0f;
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if (!this.controller.isGrounded && !this.isHooked){
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vertical += Physics.gravity.y * Time.fixedDeltaTime;
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}
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if (this.doJump){
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this.doJump = false;
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this.canDoubleJump = false;
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this.timeJump = 0f;
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this.isHooked = false;
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}
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if (this.controller.isGrounded){
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this.canDoubleJump = true;
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}
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if (this.timeJump >= 0f){
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if (this.timeJump >= 0.5f) {
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this.timeJump = -1f;
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}else{
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var jumpProgress = this.timeJump / 0.5f;
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vertical += (sinApply(jumpProgress) * 1.4f);
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this.timeJump += Time.fixedDeltaTime;
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}
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}
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if (this.timeJumpPad >= 0f){
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if (this.timeJumpPad >= 0.8f){
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this.timeJumpPad = -1f;
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}else{
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var progress = this.timeJumpPad / 0.8f;
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vertical += sinApply(progress) * 4f;
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this.timeJumpPad += Time.fixedDeltaTime;
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}
|
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}
|
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|
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var movement = (((strafe * this.currentMotion.x) + (forward * this.currentMotion.y)) * this.playerSpeed) + (Vector3.up * vertical);
|
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|
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if (this.doDash){
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this.isHooked = false;
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this.doDash = false;
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this.timeDash = 0f;
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}
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if (this.timeDash >= 0f){
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if (this.timeDash >= 0.3f){
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this.timeDash = -1f;
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}else{
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var progress = this.timeDash / 0.3f;
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movement += (forward * progress);
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this.timeDash += Time.fixedDeltaTime;
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}
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}
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if (this.isHooked){
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// Apply force in the direction of the hook pos
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var dirVec = this.hookPos - this.transform.position;
|
||||
if (dirVec.magnitude >= 1.5f){
|
||||
movement += Vector3.Normalize(dirVec)* 1.1f;
|
||||
}else{
|
||||
this.isHooked = false;
|
||||
}
|
||||
}
|
||||
|
||||
this.controller.Move(movement);
|
||||
|
||||
// Look if gamepad
|
||||
if (this.useGamepad){
|
||||
ApplyLookVector(this.currentLook,cameraSensitivityGamepad);
|
||||
}
|
||||
}
|
||||
|
||||
private void hook(){
|
||||
Ray ray = new Ray(this.playerCameraObject.transform.position, playerCameraObject.transform.TransformDirection(Vector3.forward));
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit, 100f)){
|
||||
hookPos = hit.point;
|
||||
isHooked = true;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnHook(InputValue value){
|
||||
hook();
|
||||
}
|
||||
|
||||
public void Damaged(){
|
||||
this.hpText.text = this.hp.ToString();
|
||||
if (this.hp <= 0){
|
||||
// Player died
|
||||
// TODO: death message
|
||||
Debug.Log("dead");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retuns a value from 0 to 1 of how much of the force should be applyed at the current progress of the action
|
||||
/// </summary>
|
||||
/// <param name="progress"></param>
|
||||
/// <returns></returns>
|
||||
private float sinApply(float progress){
|
||||
return (float)(Math.Sin(progress * Math.PI) / Math.PI);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by PlayerInput when Move value change.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
public void OnMove(InputValue value)
|
||||
{
|
||||
this.currentMotion = value.Get<Vector2>();
|
||||
}
|
||||
|
||||
public void OnAttack(InputValue value){
|
||||
var instantiatedProjectile = Instantiate(projectile, this.playerCameraObject.transform.position, Quaternion.identity);
|
||||
var rig = instantiatedProjectile.GetComponent<Rigidbody>();
|
||||
rig.velocity = this.playerCameraObject.transform.forward * 35f;
|
||||
Physics.IgnoreCollision(instantiatedProjectile.GetComponent<SphereCollider>(), this.GetComponent<Collider>());
|
||||
}
|
||||
|
||||
public void OnJump(InputValue value)
|
||||
{
|
||||
if (this.controller.isGrounded){
|
||||
this.doJump = true;
|
||||
this.canDoubleJump = true;
|
||||
}else if (this.canDoubleJump){
|
||||
this.doJump = true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by PlayerInput when Look value change.
|
||||
/// </summary>
|
||||
/// <param name="value"></param>
|
||||
public void OnLook(InputValue value)
|
||||
{
|
||||
var camMovement = value.Get<Vector2>();
|
||||
|
||||
if (this.useGamepad){
|
||||
this.currentLook = camMovement;
|
||||
}else{
|
||||
ApplyLookVector(camMovement,cameraSensitivityMouse);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDash(InputValue value){
|
||||
this.doDash = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by PlayerInput when the user starts using mouse or gamepad.
|
||||
/// </summary>
|
||||
public void OnControlsChanged(){
|
||||
this.useGamepad = playerInput.currentControlScheme == "Gamepad";
|
||||
}
|
||||
|
||||
public void JumpPad(){
|
||||
this.timeJumpPad = 0f;
|
||||
}
|
||||
|
||||
void ApplyLookVector(Vector2 vector,float sensitivity){
|
||||
// Left right looking
|
||||
this.transform.Rotate(Vector3.up * vector.x * sensitivity);
|
||||
|
||||
// Up down looking
|
||||
Vector3 rot = playerCameraObject.transform.rotation.eulerAngles + new Vector3(-vector.y * sensitivity, 0f, 0f);
|
||||
rot.x = ClampAngle(rot.x, this.lowerAngleClamp, this.upperAngleClamp);
|
||||
playerCameraObject.transform.eulerAngles = rot;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clamps an angle.
|
||||
/// </summary>
|
||||
/// <param name="angle"></param>
|
||||
/// <param name="from">e.g. -45</param>
|
||||
/// <param name="to">e.g. 45</param>
|
||||
/// <returns>Clamped angle from 0 to 360</returns>
|
||||
float ClampAngle(float angle, float from, float to)
|
||||
{
|
||||
if (angle < 0f) angle = 360 + angle;
|
||||
if (angle > 180f) return Mathf.Max(angle, 360 + from);
|
||||
return Mathf.Min(angle, to);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
11
Assets/FPController/Controls.cs.meta
Normal file
11
Assets/FPController/Controls.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89440bbf6aff41a3caf76bc75a4f22e2
|
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||||
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||||
assetBundleVariant:
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310
Assets/FPController/FPInput.inputactions
Normal file
310
Assets/FPController/FPInput.inputactions
Normal file
@ -0,0 +1,310 @@
|
||||
{
|
||||
"name": "FPInput",
|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
"name": "Look",
|
||||
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|
||||
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|
||||
"expectedControlType": "Vector2",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
},
|
||||
{
|
||||
"name": "Jump",
|
||||
"type": "Button",
|
||||
"id": "206ab4c9-2bba-49a3-ae21-4847e569aa7a",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
},
|
||||
{
|
||||
"name": "Dash",
|
||||
"type": "Button",
|
||||
"id": "6e93120e-d624-4a32-93a1-1607626ebe80",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
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|
||||
{
|
||||
"name": "Hook",
|
||||
"type": "Button",
|
||||
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|
||||
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|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
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|
||||
{
|
||||
"name": "Attack",
|
||||
"type": "Button",
|
||||
"id": "94067ce8-eedc-4aeb-a82d-81f7b944bc5b",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": ""
|
||||
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|
||||
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|
||||
"bindings": [
|
||||
{
|
||||
"name": "",
|
||||
"id": "978bfe49-cc26-4a3d-ab7b-7d7a29327403",
|
||||
"path": "<Gamepad>/leftStick",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Gamepad",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "WASD",
|
||||
"id": "00ca640b-d935-4593-8157-c05846ea39b3",
|
||||
"path": "Dpad",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Move",
|
||||
"isComposite": true,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "e2062cb9-1b15-46a2-838c-2f8d72a0bdd9",
|
||||
"path": "<Keyboard>/w",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "up",
|
||||
"id": "8180e8bd-4097-4f4e-ab88-4523101a6ce9",
|
||||
"path": "<Keyboard>/upArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "320bffee-a40b-4347-ac70-c210eb8bc73a",
|
||||
"path": "<Keyboard>/s",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "down",
|
||||
"id": "1c5327b5-f71c-4f60-99c7-4e737386f1d1",
|
||||
"path": "<Keyboard>/downArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "d2581a9b-1d11-4566-b27d-b92aff5fabbc",
|
||||
"path": "<Keyboard>/a",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "left",
|
||||
"id": "2e46982e-44cc-431b-9f0b-c11910bf467a",
|
||||
"path": "<Keyboard>/leftArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "fcfe95b8-67b9-4526-84b5-5d0bc98d6400",
|
||||
"path": "<Keyboard>/d",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "right",
|
||||
"id": "77bff152-3580-4b21-b6de-dcd0c7e41164",
|
||||
"path": "<Keyboard>/rightArrow",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse",
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "c1f7a91b-d0fd-4a62-997e-7fb9b69bf235",
|
||||
"path": "<Gamepad>/rightStick",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Gamepad",
|
||||
"action": "Look",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "8c8e490b-c610-4785-884f-f04217b23ca4",
|
||||
"path": "<Mouse>/delta",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": ";Keyboard&Mouse;Touch",
|
||||
"action": "Look",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "ba2df36e-8966-4cc4-b97a-236dd5d37702",
|
||||
"path": "<Keyboard>/space",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Jump",
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||||
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||||
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||||
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||||
{
|
||||
"name": "",
|
||||
"id": "f50a54fb-bb76-4677-b455-65968df9c7a2",
|
||||
"path": "<XInputController>/buttonSouth",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Jump",
|
||||
"isComposite": false,
|
||||
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|
||||
},
|
||||
{
|
||||
"name": "",
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||||
"id": "0269f1c5-6cae-425b-b215-f5c8c3de7003",
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||||
"path": "<Keyboard>/shift",
|
||||
"interactions": "",
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||||
"processors": "",
|
||||
"groups": "",
|
||||
"action": "Dash",
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||||
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||||
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||||
},
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||||
{
|
||||
"name": "",
|
||||
"id": "e38735ff-622f-4d8f-887e-721283315576",
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||||
"path": "<Keyboard>/e",
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
},
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||||
{
|
||||
"name": "",
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||||
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|
||||
"path": "<Mouse>/leftButton",
|
||||
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|
||||
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|
||||
"groups": "",
|
||||
"action": "Attack",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
{
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
},
|
||||
{
|
||||
"name": "Touch",
|
||||
"bindingGroup": "Touch",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<Touchscreen>",
|
||||
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|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
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|
||||
"bindingGroup": "Joystick",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<Joystick>",
|
||||
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|
||||
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|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "XR",
|
||||
"bindingGroup": "XR",
|
||||
"devices": [
|
||||
{
|
||||
"devicePath": "<XRController>",
|
||||
"isOptional": false,
|
||||
"isOR": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
14
Assets/FPController/FPInput.inputactions.meta
Normal file
14
Assets/FPController/FPInput.inputactions.meta
Normal file
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18
Assets/FPController/JumpPad.cs
Normal file
18
Assets/FPController/JumpPad.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class JumpPad : MonoBehaviour
|
||||
{
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other){
|
||||
var characterController = other.GetComponent<Controls>();
|
||||
if (characterController != null){
|
||||
characterController.JumpPad();
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/FPController/JumpPad.cs.meta
Normal file
11
Assets/FPController/JumpPad.cs.meta
Normal file
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Assets/FPController/JumpPad.prefab
Normal file
111
Assets/FPController/JumpPad.prefab
Normal file
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Reference in New Issue
Block a user