Files
steam-immich/internal/localstate.go

50 lines
782 B
Go

package steamimmich
import (
"encoding/json"
"errors"
"io"
"os"
)
type AssetState struct {
FilePath string
ImmichID string
}
type LocalState struct {
Assets []AssetState
}
func loadLocalState(filename string) (*LocalState, error) {
file, err := os.Open(filename)
if err != nil {
if errors.Is(err, os.ErrNotExist) {
return &LocalState{Assets: []AssetState{}}, nil
}
return nil, err
}
content, err := io.ReadAll(file)
if err != nil {
return nil, err
}
var data LocalState
err = json.Unmarshal(content, &data)
if err != nil {
return nil, err
}
return &data, nil
}
func saveLocalState(filename string, state LocalState) error {
content, err := json.Marshal(state)
if err != nil {
return err
}
return os.WriteFile(filename, content, 0644)
}