Files
steam-immich/internal/steamimmich.go

90 lines
2.1 KiB
Go

package steamimmich
import (
"fmt"
"log"
"slices"
)
type Config struct {
BaseURL string
APIKey string
UserdataDir string
DeiveID string
Album string
}
func Run(config Config) {
screenshotFiles, err := listScreenshots(config.UserdataDir)
if err != nil {
log.Fatalf("Failed to scan for screenshots: %s", err)
return
}
if len(screenshotFiles) == 0 {
log.Println("No screenshots found.")
return
}
immichClient := newImmichHttpClient(config.APIKey)
localState, err := loadLocalState("./state.json")
if err != nil {
log.Fatalf("Failed to load local state: %s", err)
}
gameNameCache := make(map[string]string)
for appid, files := range screenshotFiles {
gameName := getGameName(appid, gameNameCache)
assetsInGame := make([]string, 0)
for _, filepath := range files {
idx := slices.IndexFunc(localState.Assets, func(e AssetState) bool { return e.FilePath == filepath })
if idx != -1 {
log.Printf("Asset already uploaded: %s", filepath)
continue
}
res, err := uploadToImmich(filepath, appid, config.BaseURL, config.DeiveID, &immichClient)
if err != nil {
log.Fatalf("Failed to upload to immich: %s", err)
return
}
log.Printf("Assest uploaded: %s (%s) %s with ID: %s", gameName, appid, filepath, res.ID)
localState.Assets = append(localState.Assets, AssetState{FilePath: filepath, ImmichID: res.ID})
assetsInGame = append(assetsInGame, res.ID)
}
err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to set asset metadata: %s", err)
return
}
if config.Album != "" {
err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to add assets to album: %s", err)
return
}
log.Printf("Added %d assets to album %s", len(assetsInGame), config.Album)
}
}
log.Println("Finished uploading screenshots")
err = saveLocalState("./state.json", *localState)
if err != nil {
log.Fatalf("Failed to save local cache: %s", err)
return
}
}