package steamimmich import ( "fmt" "log" "slices" ) type Config struct { BaseURL string APIKey string UserdataDir string DeiveID string Album string } func Run(config Config) { screenshotFiles, err := listScreenshots(config.UserdataDir) if err != nil { log.Fatalf("Failed to scan for screenshots: %s", err) return } if len(screenshotFiles) == 0 { log.Println("No screenshots found.") return } immichClient := newImmichHttpClient(config.APIKey) localState, err := loadLocalState("./state.json") if err != nil { log.Fatalf("Failed to load local state: %s", err) } gameNameCache := make(map[string]string) for appid, files := range screenshotFiles { gameName := getGameName(appid, gameNameCache) assetsInGame := make([]string, 0) for _, filepath := range files { idx := slices.IndexFunc(localState.Assets, func(e AssetState) bool { return e.FilePath == filepath }) if idx != -1 { log.Printf("Asset already uploaded: %s", filepath) continue } res, err := uploadToImmich(filepath, appid, config.BaseURL, config.DeiveID, &immichClient) if err != nil { log.Fatalf("Failed to upload to immich: %s", err) return } log.Printf("Assest uploaded: %s (%s) %s with ID: %s", gameName, appid, filepath, res.ID) localState.Assets = append(localState.Assets, AssetState{FilePath: filepath, ImmichID: res.ID}) assetsInGame = append(assetsInGame, res.ID) } err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, immichClient) if err != nil { log.Fatalf("Failed to set asset metadata: %s", err) return } if config.Album != "" { err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, immichClient) if err != nil { log.Fatalf("Failed to add assets to album: %s", err) return } log.Printf("Added %d assets to album %s", len(assetsInGame), config.Album) } } log.Println("Finished uploading screenshots") err = saveLocalState("./state.json", *localState) if err != nil { log.Fatalf("Failed to save local cache: %s", err) return } }