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2 Commits

Author SHA1 Message Date
239373d5a3 improved logging 2025-11-20 23:16:16 +01:00
0e47fb6983 renamed some structs to make the private 2025-11-20 15:44:28 +01:00
6 changed files with 73 additions and 59 deletions

View File

@@ -1,7 +1,7 @@
package cmd
import (
"log"
"log/slog"
"os"
"path/filepath"
"runtime"
@@ -17,13 +17,18 @@ type args struct {
DeviceID string `arg:"--device-id" default:"steam-immich" help:"Device ID of the uploads"`
Album string `arg:"--album" help:"UUID of a album to upload to"`
CacheFile string `arg:"--cache" default:"$XDG_CACHE_HOME/steam-immich.json" help:"Location of the cache file"`
Revalidate bool `args:"--revalidate" default:"false" help:"Only revalidate and fix the cache"`
Revalidate bool `arg:"--revalidate" help:"Only revalidate and fix the cache"`
Verbose bool `arg:"-v,--verbose" help:"Toggle verbose logging"`
}
func Run() {
var args args
arg.MustParse(&args)
if args.Verbose {
slog.SetLogLoggerLevel(slog.LevelDebug)
}
var steamUserdataDir = ""
if args.UserdataDir != "" {
@@ -33,12 +38,10 @@ func Run() {
}
if steamUserdataDir == "" {
log.Fatal("Can not find steam userdata dir. Please set with --steam-userdata-dir")
slog.Error("Can not find steam userdata dir. Please set with --steam-userdata-dir")
os.Exit(1)
}
// Disable timestamp in log
log.SetFlags(0)
config := steamimmich.Config{
APIKey: args.APIKey,
BaseURL: args.BaseURL,
@@ -49,9 +52,11 @@ func Run() {
}
if args.Revalidate {
steamimmich.Revalidate(config)
statusCode := steamimmich.Revalidate(config)
os.Exit(statusCode)
} else {
steamimmich.Run(config)
statusCode := steamimmich.Run(config)
os.Exit(statusCode)
}
}

View File

@@ -7,7 +7,7 @@ import (
"os"
)
func hashFiles(assets []AssetState) (map[int]string, error) {
func hashFiles(assets []assetState) (map[int]string, error) {
results := make(map[int]string)
for i, p := range assets {

View File

@@ -41,18 +41,18 @@ type assetBulkUploadCheckResult struct {
Reason string // can be "duplicate" or "unsupportedFormat" (i don't know what they mean by this)
}
type APIKeyTransport struct {
type apiKeyTransport struct {
APIKey string
}
func (t *APIKeyTransport) RoundTrip(req *http.Request) (*http.Response, error) {
func (t *apiKeyTransport) RoundTrip(req *http.Request) (*http.Response, error) {
req = req.Clone(req.Context())
req.Header.Add("x-api-key", t.APIKey)
return http.DefaultTransport.RoundTrip(req)
}
func newImmichHttpClient(apiKey string) http.Client {
transport := APIKeyTransport{
transport := apiKeyTransport{
APIKey: apiKey,
}

View File

@@ -7,21 +7,21 @@ import (
"os"
)
type AssetState struct {
type assetState struct {
FilePath string
ImmichID string
}
type LocalState struct {
Assets []AssetState
type localState struct {
Assets []assetState
GameIDs map[string]string
}
func loadLocalState(filename string) (*LocalState, error) {
func loadLocalState(filename string) (*localState, error) {
file, err := os.Open(filename)
if err != nil {
if errors.Is(err, os.ErrNotExist) {
return &LocalState{Assets: []AssetState{}, GameIDs: map[string]string{}}, nil
return &localState{Assets: []assetState{}, GameIDs: map[string]string{}}, nil
}
return nil, err
}
@@ -31,7 +31,7 @@ func loadLocalState(filename string) (*LocalState, error) {
return nil, err
}
var data LocalState
var data localState
err = json.Unmarshal(content, &data)
if err != nil {
return nil, err
@@ -40,7 +40,7 @@ func loadLocalState(filename string) (*LocalState, error) {
return &data, nil
}
func saveLocalState(filename string, state LocalState) error {
func saveLocalState(filename string, state localState) error {
content, err := json.Marshal(state)
if err != nil {
return err

View File

@@ -4,13 +4,13 @@ import (
"encoding/json"
"fmt"
"io"
"log"
"log/slog"
"net/http"
)
const UNKOWN_GAME_GAME = "Unkown"
type SteamAPIResponse struct {
type steamAPIResponse struct {
Success bool `json:"success"`
Data struct {
Name string `json:"name"`
@@ -24,7 +24,7 @@ func getGameName(appID string, cache map[string]string) string {
name, err := fetchGameName(appID)
if err != nil {
log.Printf("failed to fetch name for AppID: %s. Setting to Unknown", appID)
slog.Warn("Failed to fetch name for AppID. Setting to Unknown", "appid", appID)
cache[appID] = UNKOWN_GAME_GAME
return UNKOWN_GAME_GAME
}
@@ -46,7 +46,7 @@ func fetchGameName(appID string) (string, error) {
return "", fmt.Errorf("reading response for %s: %s", appID, err)
}
var result map[string]SteamAPIResponse
var result map[string]steamAPIResponse
if err := json.Unmarshal(body, &result); err != nil {
return "", fmt.Errorf("parsing response for %s: %s", appID, err)
}

View File

@@ -2,7 +2,7 @@ package steamimmich
import (
"fmt"
"log"
"log/slog"
"slices"
"sort"
"strconv"
@@ -17,24 +17,25 @@ type Config struct {
CacheFile string
}
func Run(config Config) {
func Run(config Config) int {
screenshotFiles, err := listScreenshots(config.UserdataDir)
if err != nil {
log.Fatalf("Failed to scan for screenshots: %s", err)
return
slog.Error("Failed to scan for screenshots", "err", err)
return 1
}
if len(screenshotFiles) == 0 {
log.Println("No screenshots found.")
return
slog.Info("No screenshots found")
return 0
}
immichClient := newImmichHttpClient(config.APIKey)
localState, err := loadLocalState(config.CacheFile)
if err != nil {
log.Fatalf("Failed to load local state: %s", err)
slog.Error("Failed to load local cache", "err", err)
return 1
}
for appid, files := range screenshotFiles {
@@ -43,65 +44,70 @@ func Run(config Config) {
for _, filepath := range files {
idx := slices.IndexFunc(localState.Assets, func(e AssetState) bool { return e.FilePath == filepath })
idx := slices.IndexFunc(localState.Assets, func(e assetState) bool { return e.FilePath == filepath })
if idx != -1 {
log.Printf("Asset already uploaded: %s", filepath)
slog.Debug("Asset already uploaded", "path", filepath)
continue
}
res, err := uploadToImmich(filepath, appid, config.BaseURL, config.DeiveID, &immichClient)
if err != nil {
log.Fatalf("Failed to upload to immich: %s", err)
return
slog.Error("Failed to upload to immich", "err", err)
return 1
}
log.Printf("Assest uploaded: %s (%s) %s with ID: %s", gameName, appid, filepath, res.ID)
slog.Info("Assets uploaded", "path", filepath, "id", res.ID)
localState.Assets = append(localState.Assets, AssetState{FilePath: filepath, ImmichID: res.ID})
localState.Assets = append(localState.Assets, assetState{FilePath: filepath, ImmichID: res.ID})
assetsInGame = append(assetsInGame, res.ID)
}
err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to set asset metadata: %s", err)
return
slog.Error("Failed to set assets metadata", "err", err)
return 1
}
if config.Album != "" {
err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to add assets to album: %s", err)
return
slog.Error("Failed to add assets to album", "err", err)
return 1
}
log.Printf("Added %d assets to album %s", len(assetsInGame), config.Album)
if len(assetsInGame) > 0 {
slog.Info("Added assets to album", "count", len(assetsInGame))
}
}
}
log.Println("Finished uploading screenshots")
slog.Info("Finished uploading screenshots")
err = saveLocalState(config.CacheFile, *localState)
if err != nil {
log.Fatalf("Failed to save local cache: %s", err)
return
slog.Error("Failed to save local cache", "err", err)
return 1
}
return 0
}
func Revalidate(config Config) {
func Revalidate(config Config) int {
immichClient := newImmichHttpClient(config.APIKey)
localState, err := loadLocalState(config.CacheFile)
if err != nil {
log.Fatalf("Failed to load local state: %s", err)
return
slog.Error("Failed to load local cache", "err", err)
return 1
}
hashes, err := hashFiles(localState.Assets)
if err != nil {
log.Fatalf("Failed to generate hashes: %s", err)
return
slog.Error("Failed to generate hashes", "err", err)
return 1
}
idxToRemoveFromCache := []int{}
@@ -125,20 +131,21 @@ func Revalidate(config Config) {
results, err := bulkCheckAssets(idsToCheck, config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to bulk check hashes: %s", err)
slog.Error("Failed to bulk check hashes", "err", err)
return 1
}
for _, result := range results {
i, err := strconv.Atoi(result.Id)
if err != nil {
log.Fatalf("What ?: %s", err)
return
slog.Error("What ? This should never happen", "err", err)
return 1
}
asset := localState.Assets[i]
if asset.ImmichID != result.AssetId {
log.Printf("Asset %s had the wrong Immich ID. New %s", asset.FilePath, result.AssetId)
slog.Info("Asset has the wrong Immich ID", "path", asset.FilePath, "id", result.AssetId)
localState.Assets[i].ImmichID = result.AssetId
updated += 1
}
@@ -159,13 +166,15 @@ func Revalidate(config Config) {
saveLocalState(config.CacheFile, *localState)
log.Printf("Revalidated %d assets", len(results))
log.Printf("Assets present on Immich: %d", rejected)
log.Printf("Wrong metadata on cache: %d", updated)
log.Printf("Missing on Immich: %d", missingFromImmich)
log.Printf("Missing on local storage: %d", missingFile)
slog.Info("Revalidated assets", "count", len(localState.Assets))
slog.Info("Assets present on immich", "count", rejected)
slog.Info("Wrong metadata on cache", "count", updated)
slog.Info("Missing on Immich", "count", missingFromImmich)
slog.Info("Missing on local storage", "count", missingFile)
if (updated + missingFromImmich + missingFromImmich) > 0 {
log.Printf("Fixed cache. Run the normal upload command again. If error persists try removing cache file at: %s", config.CacheFile)
slog.Info("Fixed cache. Run the normal upload command again. If error persists try removing cache file", "path", config.CacheFile)
}
return 0
}