62 lines
1.3 KiB
Go
62 lines
1.3 KiB
Go
package steamimmich
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import (
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"encoding/json"
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"fmt"
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"io"
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"log/slog"
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"net/http"
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)
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const UNKOWN_GAME_GAME = "Unkown"
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type steamAPIResponse struct {
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Success bool `json:"success"`
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Data struct {
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Name string `json:"name"`
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} `json:"data"`
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}
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func getGameName(appID string, cache map[string]string) string {
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if name, ok := cache[appID]; ok {
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return name
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}
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name, err := fetchGameName(appID)
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if err != nil {
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slog.Warn("Failed to fetch name for AppID. Setting to Unknown", "appid", appID)
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cache[appID] = UNKOWN_GAME_GAME
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return UNKOWN_GAME_GAME
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}
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cache[appID] = name
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return name
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}
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func fetchGameName(appID string) (string, error) {
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url := fmt.Sprintf("https://store.steampowered.com/api/appdetails?appids=%s", appID)
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resp, err := http.Get(url)
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if err != nil {
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return "", fmt.Errorf("fetching game name for %s: %s", appID, err)
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}
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defer resp.Body.Close()
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body, err := io.ReadAll(resp.Body)
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if err != nil {
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return "", fmt.Errorf("reading response for %s: %s", appID, err)
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}
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var result map[string]steamAPIResponse
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if err := json.Unmarshal(body, &result); err != nil {
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return "", fmt.Errorf("parsing response for %s: %s", appID, err)
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}
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entry, ok := result[appID]
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if !ok || !entry.Success {
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return "", fmt.Errorf("game not found in response for %s", appID)
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}
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return entry.Data.Name, nil
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}
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