improved logging

This commit is contained in:
2025-11-20 23:16:16 +01:00
parent 0e47fb6983
commit 239373d5a3
3 changed files with 58 additions and 44 deletions

View File

@@ -4,7 +4,7 @@ import (
"encoding/json"
"fmt"
"io"
"log"
"log/slog"
"net/http"
)
@@ -24,7 +24,7 @@ func getGameName(appID string, cache map[string]string) string {
name, err := fetchGameName(appID)
if err != nil {
log.Printf("failed to fetch name for AppID: %s. Setting to Unknown", appID)
slog.Warn("Failed to fetch name for AppID. Setting to Unknown", "appid", appID)
cache[appID] = UNKOWN_GAME_GAME
return UNKOWN_GAME_GAME
}

View File

@@ -2,7 +2,7 @@ package steamimmich
import (
"fmt"
"log"
"log/slog"
"slices"
"sort"
"strconv"
@@ -17,24 +17,25 @@ type Config struct {
CacheFile string
}
func Run(config Config) {
func Run(config Config) int {
screenshotFiles, err := listScreenshots(config.UserdataDir)
if err != nil {
log.Fatalf("Failed to scan for screenshots: %s", err)
return
slog.Error("Failed to scan for screenshots", "err", err)
return 1
}
if len(screenshotFiles) == 0 {
log.Println("No screenshots found.")
return
slog.Info("No screenshots found")
return 0
}
immichClient := newImmichHttpClient(config.APIKey)
localState, err := loadLocalState(config.CacheFile)
if err != nil {
log.Fatalf("Failed to load local state: %s", err)
slog.Error("Failed to load local cache", "err", err)
return 1
}
for appid, files := range screenshotFiles {
@@ -46,18 +47,18 @@ func Run(config Config) {
idx := slices.IndexFunc(localState.Assets, func(e assetState) bool { return e.FilePath == filepath })
if idx != -1 {
log.Printf("Asset already uploaded: %s", filepath)
slog.Debug("Asset already uploaded", "path", filepath)
continue
}
res, err := uploadToImmich(filepath, appid, config.BaseURL, config.DeiveID, &immichClient)
if err != nil {
log.Fatalf("Failed to upload to immich: %s", err)
return
slog.Error("Failed to upload to immich", "err", err)
return 1
}
log.Printf("Assest uploaded: %s (%s) %s with ID: %s", gameName, appid, filepath, res.ID)
slog.Info("Assets uploaded", "path", filepath, "id", res.ID)
localState.Assets = append(localState.Assets, assetState{FilePath: filepath, ImmichID: res.ID})
@@ -66,42 +67,47 @@ func Run(config Config) {
err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to set asset metadata: %s", err)
return
slog.Error("Failed to set assets metadata", "err", err)
return 1
}
if config.Album != "" {
err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to add assets to album: %s", err)
return
slog.Error("Failed to add assets to album", "err", err)
return 1
}
log.Printf("Added %d assets to album %s", len(assetsInGame), config.Album)
if len(assetsInGame) > 0 {
slog.Info("Added assets to album", "count", len(assetsInGame))
}
}
}
log.Println("Finished uploading screenshots")
slog.Info("Finished uploading screenshots")
err = saveLocalState(config.CacheFile, *localState)
if err != nil {
log.Fatalf("Failed to save local cache: %s", err)
return
slog.Error("Failed to save local cache", "err", err)
return 1
}
return 0
}
func Revalidate(config Config) {
func Revalidate(config Config) int {
immichClient := newImmichHttpClient(config.APIKey)
localState, err := loadLocalState(config.CacheFile)
if err != nil {
log.Fatalf("Failed to load local state: %s", err)
return
slog.Error("Failed to load local cache", "err", err)
return 1
}
hashes, err := hashFiles(localState.Assets)
if err != nil {
log.Fatalf("Failed to generate hashes: %s", err)
return
slog.Error("Failed to generate hashes", "err", err)
return 1
}
idxToRemoveFromCache := []int{}
@@ -125,20 +131,21 @@ func Revalidate(config Config) {
results, err := bulkCheckAssets(idsToCheck, config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to bulk check hashes: %s", err)
slog.Error("Failed to bulk check hashes", "err", err)
return 1
}
for _, result := range results {
i, err := strconv.Atoi(result.Id)
if err != nil {
log.Fatalf("What ?: %s", err)
return
slog.Error("What ? This should never happen", "err", err)
return 1
}
asset := localState.Assets[i]
if asset.ImmichID != result.AssetId {
log.Printf("Asset %s had the wrong Immich ID. New %s", asset.FilePath, result.AssetId)
slog.Info("Asset has the wrong Immich ID", "path", asset.FilePath, "id", result.AssetId)
localState.Assets[i].ImmichID = result.AssetId
updated += 1
}
@@ -159,13 +166,15 @@ func Revalidate(config Config) {
saveLocalState(config.CacheFile, *localState)
log.Printf("Revalidated %d assets", len(results))
log.Printf("Assets present on Immich: %d", rejected)
log.Printf("Wrong metadata on cache: %d", updated)
log.Printf("Missing on Immich: %d", missingFromImmich)
log.Printf("Missing on local storage: %d", missingFile)
slog.Info("Revalidated assets", "count", len(localState.Assets))
slog.Info("Assets present on immich", "count", rejected)
slog.Info("Wrong metadata on cache", "count", updated)
slog.Info("Missing on Immich", "count", missingFromImmich)
slog.Info("Missing on local storage", "count", missingFile)
if (updated + missingFromImmich + missingFromImmich) > 0 {
log.Printf("Fixed cache. Run the normal upload command again. If error persists try removing cache file at: %s", config.CacheFile)
slog.Info("Fixed cache. Run the normal upload command again. If error persists try removing cache file", "path", config.CacheFile)
}
return 0
}