improved game name fetching

This commit is contained in:
2025-10-29 17:01:19 +01:00
parent 2ae7caf4eb
commit 004ffe70ea

View File

@@ -4,6 +4,7 @@ import (
"encoding/json"
"fmt"
"io"
"log"
"net/http"
)
@@ -16,40 +17,45 @@ type SteamAPIResponse struct {
} `json:"data"`
}
func getGameName(appid string, cache map[string]string) string {
if name, ok := cache[appid]; ok {
func getGameName(appID string, cache map[string]string) string {
if name, ok := cache[appID]; ok {
return name
}
url := fmt.Sprintf("https://store.steampowered.com/api/appdetails?appids=%s", appid)
name, err := fetchGameName(appID)
if err != nil {
log.Printf("failed to fetch name for AppID: %s. Setting to Unknown", appID)
cache[appID] = UNKOWN_GAME_GAME
return UNKOWN_GAME_GAME
}
cache[appID] = name
return name
}
func fetchGameName(appID string) (string, error) {
url := fmt.Sprintf("https://store.steampowered.com/api/appdetails?appids=%s", appID)
resp, err := http.Get(url)
if err != nil {
fmt.Printf("Error fetching app name for %s: %v\n", appid, err)
cache[appid] = UNKOWN_GAME_GAME
return cache[appid]
return "", fmt.Errorf("fetching game name for %s: %s", appID, err)
}
defer resp.Body.Close()
body, err := io.ReadAll(resp.Body)
if err != nil {
fmt.Printf("Error reading response for %s: %v\n", appid, err)
cache[appid] = UNKOWN_GAME_GAME
return cache[appid]
return "", fmt.Errorf("reading response for %s: %s", appID, err)
}
var result map[string]SteamAPIResponse
if err := json.Unmarshal(body, &result); err != nil {
fmt.Printf("Error parsing JSON for %s: %v\n", appid, err)
cache[appid] = UNKOWN_GAME_GAME
return cache[appid]
return "", fmt.Errorf("parsing response for %s: %s", appID, err)
}
if entry, ok := result[appid]; ok && entry.Success {
name := entry.Data.Name
cache[appid] = name
return name
entry, ok := result[appID]
if !ok || !entry.Success {
return "", fmt.Errorf("game not found in response for %s", appID)
}
cache[appid] = UNKOWN_GAME_GAME
return cache[appid]
return entry.Data.Name, nil
}