i don't care anymore
This commit is contained in:
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d34a72cf3b
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1469
Cargo.lock
generated
1469
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -5,3 +5,5 @@ edition = "2021"
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[dependencies]
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rand = "0.8.5"
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rocket = { version = "0.5.0", features = ["json"] }
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serde = { version = "1.0", features = ["derive"] }
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@ -1,4 +1,6 @@
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use crate::{decks::new_blackjack_shoe, hand::Hand};
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use crate::cards::{card::Card, decks::new_blackjack_shoe, hand::Hand};
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use super::{gamestate::GameState, play_moves::PlayMoves, player::Player, playing_hand::{HandState, PlayingHand}};
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pub struct BlackjackGame {
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shoe: Hand,
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@ -7,73 +9,6 @@ pub struct BlackjackGame {
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state: GameState,
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}
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pub struct Player {
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hands: Vec<PlayingHand>,
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}
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impl Player {
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fn new() -> Self {
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Player { hands: Vec::new() }
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}
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pub fn get_hands(&self) -> &Vec<PlayingHand> {
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&self.hands
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}
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fn next_playing_hand(&self) -> Option<usize> {
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self.hands
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.iter()
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.position(|e| e.state == HandState::Playing)
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}
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}
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pub struct PlayingHand {
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hand: Hand,
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state: HandState,
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}
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impl PlayingHand {
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fn new() -> Self {
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PlayingHand {
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hand: Hand::new(),
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state: HandState::Playing,
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}
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}
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pub fn get_hand(&self) -> &Hand {
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&self.hand
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}
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pub fn get_state(&self) -> HandState {
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self.state
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum HandState {
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Playing,
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Standing,
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DoubleDown,
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Busted,
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Blackjack,
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Maxed, // Reached 21
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}
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#[derive(Clone, Copy, Debug)]
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pub enum PlayMoves {
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Hit,
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Stand,
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DoubleDown,
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Split,
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Deal(usize),
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}
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pub enum GameState {
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Starting,
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Over, // Game is over
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PlayerTurn(usize, usize), // Its the turn of the player
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}
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impl BlackjackGame {
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pub fn new() -> Self {
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BlackjackGame {
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@ -88,10 +23,18 @@ impl BlackjackGame {
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&self.dealer_hand
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}
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pub fn get_dealer_upcard(&self) -> Option<&Card> {
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self.dealer_hand.get_card(0)
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}
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pub fn get_state(&self) -> &GameState {
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&self.state
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}
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pub fn get_players(&self) -> &Vec<Player>{
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&self.players
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}
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pub fn get_player(&self, index: usize) -> Option<&Player> {
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self.players.get(index)
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}
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@ -102,7 +45,13 @@ impl BlackjackGame {
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pub fn play(&mut self, action: PlayMoves) -> bool {
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match (&self.state, action) {
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(GameState::PlayerTurn(player_index, hand_index), PlayMoves::Hit) => {
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(
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GameState::PlayerTurn {
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player_index,
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hand_index,
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},
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PlayMoves::Hit,
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) => {
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let Some(player) = self.players.get_mut(*player_index) else {
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// Player does not exists
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return false;
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@ -131,7 +80,13 @@ impl BlackjackGame {
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}
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};
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}
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(GameState::PlayerTurn(player_index, hand_index), PlayMoves::Split) => {
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(
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GameState::PlayerTurn {
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player_index,
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hand_index,
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},
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PlayMoves::Split,
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) => {
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let Some(player) = self.players.get_mut(*player_index) else {
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// Player does not exists
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return false;
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@ -169,7 +124,13 @@ impl BlackjackGame {
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player.hands.push(new_hand);
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}
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(GameState::PlayerTurn(player_index, hand_index), PlayMoves::DoubleDown) => {
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(
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GameState::PlayerTurn {
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player_index,
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hand_index,
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},
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PlayMoves::DoubleDown,
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) => {
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let Some(player) = self.players.get_mut(*player_index) else {
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// Player does not exists
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return false;
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@ -203,7 +164,13 @@ impl BlackjackGame {
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}
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};
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}
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(GameState::PlayerTurn(player_index, hand_index), PlayMoves::Stand) => {
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(
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GameState::PlayerTurn {
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player_index,
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hand_index,
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},
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PlayMoves::Stand,
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) => {
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let Some(player) = self.players.get_mut(*player_index) else {
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// Player does not exists
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return false;
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@ -221,10 +188,10 @@ impl BlackjackGame {
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hand.state = HandState::Standing;
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}
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(GameState::Over, PlayMoves::Deal(player_count))
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| (GameState::Starting, PlayMoves::Deal(player_count)) => {
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(GameState::Over, PlayMoves::Deal { players })
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| (GameState::Starting, PlayMoves::Deal { players }) => {
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// Create players
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for _ in 0..player_count {
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for _ in 0..players {
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self.players.push(Player::new());
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}
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@ -257,16 +224,22 @@ impl BlackjackGame {
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// Add 2nd card to the dealer
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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self.state = GameState::PlayerTurn(0, 0);
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self.state = GameState::PlayerTurn {
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player_index: 0,
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hand_index: 0,
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};
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}
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(_, PlayMoves::Deal(_)) | (GameState::Over, _) | (GameState::Starting, _) => {
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(_, PlayMoves::Deal { .. }) | (GameState::Over, _) | (GameState::Starting, _) => {
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return false;
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}
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}
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// Find next player or dealer turn
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if let Some(next_turn) = self.next_player_and_hand() {
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self.state = GameState::PlayerTurn(next_turn.0, next_turn.1);
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self.state = GameState::PlayerTurn {
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player_index: next_turn.0,
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hand_index: next_turn.1,
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};
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} else {
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self.dealer_turn();
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}
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@ -294,7 +267,11 @@ impl BlackjackGame {
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}
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fn next_player_and_hand(&self) -> Option<(usize, usize)> {
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if let GameState::PlayerTurn(player_index, hand_index) = self.state {
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if let GameState::PlayerTurn {
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player_index,
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hand_index,
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} = self.state
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{
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let Some(player) = self.players.get(player_index) else {
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// Player does not exists
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return None;
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12
src/blackjack/gamestate.rs
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12
src/blackjack/gamestate.rs
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@ -0,0 +1,12 @@
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use serde::Serialize;
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#[derive(Clone, Copy, Debug, Serialize)]
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#[serde(tag = "type")]
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pub enum GameState {
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Starting,
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Over,
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PlayerTurn {
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player_index: usize,
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hand_index: usize,
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},
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}
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5
src/blackjack/mod.rs
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5
src/blackjack/mod.rs
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@ -0,0 +1,5 @@
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pub mod blackjack_game;
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pub mod gamestate;
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pub mod play_moves;
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pub mod player;
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pub mod playing_hand;
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11
src/blackjack/play_moves.rs
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11
src/blackjack/play_moves.rs
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@ -0,0 +1,11 @@
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use serde::{Deserialize, Serialize};
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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#[serde(tag = "type")]
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pub enum PlayMoves {
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Hit,
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Stand,
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DoubleDown,
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Split,
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Deal { players: usize },
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}
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24
src/blackjack/player.rs
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24
src/blackjack/player.rs
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@ -0,0 +1,24 @@
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use serde::Serialize;
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use super::playing_hand::{HandState, PlayingHand};
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#[derive(Serialize, Clone)]
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pub struct Player {
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pub(super) hands: Vec<PlayingHand>,
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}
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impl Player {
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pub(super) fn new() -> Self {
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Player { hands: Vec::new() }
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}
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pub fn get_hands(&self) -> &Vec<PlayingHand> {
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&self.hands
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}
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pub(super) fn next_playing_hand(&self) -> Option<usize> {
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self.hands
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.iter()
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.position(|e| *e.get_state() == HandState::Playing)
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}
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}
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36
src/blackjack/playing_hand.rs
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36
src/blackjack/playing_hand.rs
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@ -0,0 +1,36 @@
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use serde::Serialize;
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use crate::cards::hand::Hand;
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#[derive(Serialize, Clone)]
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pub struct PlayingHand {
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pub(super) hand: Hand,
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pub(super) state: HandState,
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}
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impl PlayingHand {
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pub(super) fn new() -> Self {
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PlayingHand {
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hand: Hand::new(),
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state: HandState::Playing,
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}
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}
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pub fn get_hand(&self) -> &Hand {
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&self.hand
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}
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pub fn get_state(&self) -> &HandState {
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&self.state
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq, Serialize)]
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pub enum HandState {
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Playing,
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Standing,
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DoubleDown,
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Busted,
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Blackjack,
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Maxed, // Reached 21
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}
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@ -1,7 +1,10 @@
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use std::fmt::Display;
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use crate::{card_index::CardIndex, card_suit::CardSuit};
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use serde::{Deserialize, Serialize};
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use super::{card_index::CardIndex, card_suit::CardSuit};
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#[derive(Clone, Copy, Serialize, Deserialize)]
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pub struct Card {
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pub suit: CardSuit,
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pub index: CardIndex,
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@ -1,6 +1,8 @@
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use std::fmt::Display;
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#[derive(PartialEq, PartialOrd, Eq, Ord, Clone, Copy)]
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use serde::{Deserialize, Serialize};
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#[derive(PartialEq, PartialOrd, Eq, Ord, Clone, Copy, Serialize, Deserialize)]
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#[repr(u8)]
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pub enum CardIndex {
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A = 14,
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@ -1,6 +1,8 @@
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use std::fmt::Display;
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#[derive(Clone, Copy)]
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use serde::{Deserialize, Serialize};
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#[derive(Clone, Copy, Serialize, Deserialize)]
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pub enum CardSuit {
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Spades,
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Clubs,
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@ -1,4 +1,4 @@
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use crate::{card::Card, hand::Hand, CardIndex as CI, CardSuit as CS};
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use super::{card::Card, hand::Hand, card_index::CardIndex as CI, card_suit::CardSuit as CS};
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pub fn new_full_deck() -> Hand {
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let mut hand = Hand::new();
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@ -1,8 +1,10 @@
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use rand::{seq::SliceRandom, thread_rng};
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use serde::{Deserialize, Deserializer, Serialize, Serializer};
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use std::fmt::Display;
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use crate::{card::Card, card_index::CardIndex};
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use super::{card::Card, card_index::CardIndex};
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#[derive(Clone)]
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pub struct Hand {
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cards: Vec<Card>,
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}
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@ -106,19 +108,40 @@ impl Display for Hand {
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}
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}
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impl Serialize for Hand {
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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
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where
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S: Serializer,
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{
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self.cards.serialize(serializer)
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}
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}
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impl<'de> Deserialize<'de> for Hand {
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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>
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where
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D: Deserializer<'de>,
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{
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// Deserialize into a Vec directly and wrap it in MyVecWrapper
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let cards = Vec::<Card>::deserialize(deserializer)?;
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Ok(Hand { cards })
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}
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}
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#[cfg(test)]
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mod tests {
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use super::super::card_suit::CardSuit;
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use super::*;
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#[test]
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fn is_blackjack_ace_first() {
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let mut hand = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Hearts,
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suit: CardSuit::Hearts,
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index: CardIndex::A,
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});
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Diamonds,
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suit: CardSuit::Diamonds,
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index: CardIndex::N10,
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});
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assert!(hand.is_backjack());
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@ -128,11 +151,11 @@ mod tests {
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fn is_blackjack_ace_last() {
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let mut hand = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Diamonds,
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suit: CardSuit::Diamonds,
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index: CardIndex::J,
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});
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Hearts,
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suit: CardSuit::Hearts,
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index: CardIndex::A,
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});
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assert!(hand.is_backjack());
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@ -142,15 +165,15 @@ mod tests {
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fn is_not_blackjack_too_many() {
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let mut hand = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Diamonds,
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suit: CardSuit::Diamonds,
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index: CardIndex::J,
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});
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Hearts,
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suit: CardSuit::Hearts,
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index: CardIndex::A,
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});
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Spades,
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suit: CardSuit::Spades,
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index: CardIndex::A,
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});
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assert!(!hand.is_backjack());
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@ -160,7 +183,7 @@ mod tests {
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fn is_not_blackjack_too_few() {
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let mut hand = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Hearts,
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suit: CardSuit::Hearts,
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index: CardIndex::A,
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});
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assert!(!hand.is_backjack());
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@ -170,15 +193,15 @@ mod tests {
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fn is_not_blackjack_value_21() {
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let mut hand = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Hearts,
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suit: CardSuit::Hearts,
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index: CardIndex::K,
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});
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Clubs,
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suit: CardSuit::Clubs,
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index: CardIndex::N7,
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});
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Hearts,
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suit: CardSuit::Hearts,
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index: CardIndex::N4,
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});
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assert!(!hand.is_backjack());
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@ -188,7 +211,7 @@ mod tests {
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fn blackjack_value() {
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let mut hand = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Hearts,
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suit: CardSuit::Hearts,
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index: CardIndex::K,
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});
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assert_eq!(hand.get_blackjack_value(), 10);
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@ -198,17 +221,17 @@ mod tests {
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fn merge_hands() {
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let mut hand = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Diamonds,
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suit: CardSuit::Diamonds,
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index: CardIndex::N5,
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});
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Spades,
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suit: CardSuit::Spades,
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index: CardIndex::Q,
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});
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let mut other = Hand::new();
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hand.add_card(Card {
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suit: crate::card_suit::CardSuit::Spades,
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suit: CardSuit::Spades,
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index: CardIndex::K,
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});
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|
5
src/cards/mod.rs
Normal file
5
src/cards/mod.rs
Normal file
@ -0,0 +1,5 @@
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pub mod card;
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pub mod card_index;
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pub mod card_suit;
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pub mod decks;
|
||||
pub mod hand;
|
@ -1,13 +1,13 @@
|
||||
use std::io::{self, stdin};
|
||||
|
||||
use crate::blackjack::{BlackjackGame, GameState, PlayMoves};
|
||||
use crate::blackjack::{blackjack_game::BlackjackGame, gamestate::GameState, play_moves::PlayMoves};
|
||||
|
||||
pub fn play() -> Result<(), Box<dyn std::error::Error>> {
|
||||
let mut game = BlackjackGame::new();
|
||||
|
||||
loop {
|
||||
match game.get_state() {
|
||||
GameState::PlayerTurn(player_index, _) => {
|
||||
GameState::PlayerTurn{player_index, ..} => {
|
||||
print_full_state(&game);
|
||||
let play_move = get_move(*player_index)?;
|
||||
if !game.play(play_move) {
|
||||
@ -20,7 +20,7 @@ pub fn play() -> Result<(), Box<dyn std::error::Error>> {
|
||||
return Ok(());
|
||||
}
|
||||
GameState::Starting => {
|
||||
game.play(PlayMoves::Deal(2));
|
||||
game.play(PlayMoves::Deal{players: 2});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
20
src/main.rs
20
src/main.rs
@ -1,19 +1,13 @@
|
||||
#![allow(dead_code)]
|
||||
|
||||
use std::error::Error;
|
||||
|
||||
use console_blackjack::play;
|
||||
|
||||
use crate::{card_index::CardIndex, card_suit::CardSuit};
|
||||
#[macro_use] extern crate rocket;
|
||||
use webserver::build;
|
||||
|
||||
mod blackjack;
|
||||
mod card;
|
||||
mod card_index;
|
||||
mod card_suit;
|
||||
mod cards;
|
||||
mod console_blackjack;
|
||||
mod decks;
|
||||
mod hand;
|
||||
mod webserver;
|
||||
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
play()
|
||||
#[launch]
|
||||
fn launch() -> _ {
|
||||
build()
|
||||
}
|
||||
|
64
src/webserver.rs
Normal file
64
src/webserver.rs
Normal file
@ -0,0 +1,64 @@
|
||||
use std::sync::Mutex;
|
||||
|
||||
use rocket::{
|
||||
http::Status,
|
||||
serde::{json::Json, Serialize},
|
||||
Build, Rocket, State,
|
||||
};
|
||||
|
||||
use crate::{blackjack::{blackjack_game::BlackjackGame, gamestate::GameState, play_moves::PlayMoves, player::Player}, cards::card::Card};
|
||||
|
||||
#[get("/state")]
|
||||
fn get_state(state: &State<MyState>) -> Json<GamestateJson> {
|
||||
Json(gamestate_as_json(&state.game.lock().unwrap()))
|
||||
}
|
||||
|
||||
#[post("/state", data = "<request>", format = "application/json")]
|
||||
fn post_move(
|
||||
state: &State<MyState>,
|
||||
request: Json<PlayMoves>,
|
||||
) -> Result<Json<GamestateJson>, Status> {
|
||||
let action = request.0;
|
||||
|
||||
if state.game.lock().unwrap().play(action) {
|
||||
Ok(Json(gamestate_as_json(&state.game.lock().unwrap())))
|
||||
} else {
|
||||
Err(Status::BadRequest)
|
||||
}
|
||||
}
|
||||
|
||||
struct MyState {
|
||||
game: Mutex<BlackjackGame>,
|
||||
}
|
||||
|
||||
#[derive(Serialize)]
|
||||
struct GamestateJson {
|
||||
state: GameState,
|
||||
dealer_upcard: Option<Card>,
|
||||
players: Vec<Player>,
|
||||
}
|
||||
|
||||
fn gamestate_as_json(game: &BlackjackGame) -> GamestateJson {
|
||||
match game.get_state() {
|
||||
GameState::Starting => GamestateJson {
|
||||
state: *game.get_state(),
|
||||
dealer_upcard: None,
|
||||
players: Vec::new(),
|
||||
},
|
||||
GameState::Over | GameState::PlayerTurn { .. } => GamestateJson {
|
||||
state: *game.get_state(),
|
||||
dealer_upcard: game.get_dealer_upcard().copied(),
|
||||
players: game.get_players().clone(),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
pub fn build() -> Rocket<Build> {
|
||||
let state = MyState {
|
||||
game: Mutex::new(BlackjackGame::new()),
|
||||
};
|
||||
|
||||
rocket::build()
|
||||
.manage(state)
|
||||
.mount("/", routes![get_state, post_move])
|
||||
}
|
Loading…
Reference in New Issue
Block a user