From e517bed681a31084d86beb61330175b093091511 Mon Sep 17 00:00:00 2001 From: Niklas Kapelle Date: Fri, 24 May 2024 16:43:05 +0200 Subject: [PATCH] i don't care anymore --- Cargo.lock | 1469 +++++++++++++++++ Cargo.toml | 2 + .../blackjack_game.rs} | 135 +- src/blackjack/gamestate.rs | 12 + src/blackjack/mod.rs | 5 + src/blackjack/play_moves.rs | 11 + src/blackjack/player.rs | 24 + src/blackjack/playing_hand.rs | 36 + src/{ => cards}/card.rs | 5 +- src/{ => cards}/card_index.rs | 4 +- src/{ => cards}/card_suit.rs | 4 +- src/{ => cards}/decks.rs | 2 +- src/{ => cards}/hand.rs | 55 +- src/cards/mod.rs | 5 + src/console_blackjack.rs | 6 +- src/main.rs | 20 +- src/webserver.rs | 64 + 17 files changed, 1744 insertions(+), 115 deletions(-) rename src/{blackjack.rs => blackjack/blackjack_game.rs} (79%) create mode 100644 src/blackjack/gamestate.rs create mode 100644 src/blackjack/mod.rs create mode 100644 src/blackjack/play_moves.rs create mode 100644 src/blackjack/player.rs create mode 100644 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"cfe53a6657fd280eaa890a3bc59152892ffa3e30101319d168b781ed6529b049" +dependencies = [ + "is-terminal", +] diff --git a/Cargo.toml b/Cargo.toml index 552b500..89cb69a 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -5,3 +5,5 @@ edition = "2021" [dependencies] rand = "0.8.5" +rocket = { version = "0.5.0", features = ["json"] } +serde = { version = "1.0", features = ["derive"] } diff --git a/src/blackjack.rs b/src/blackjack/blackjack_game.rs similarity index 79% rename from src/blackjack.rs rename to src/blackjack/blackjack_game.rs index a9b4076..9a0bcef 100644 --- a/src/blackjack.rs +++ b/src/blackjack/blackjack_game.rs @@ -1,4 +1,6 @@ -use crate::{decks::new_blackjack_shoe, hand::Hand}; +use crate::cards::{card::Card, decks::new_blackjack_shoe, hand::Hand}; + +use super::{gamestate::GameState, play_moves::PlayMoves, player::Player, playing_hand::{HandState, PlayingHand}}; pub struct BlackjackGame { shoe: Hand, @@ -7,73 +9,6 @@ pub struct BlackjackGame { state: GameState, } -pub struct Player { - hands: Vec, -} - -impl Player { - fn new() -> Self { - Player { hands: Vec::new() } - } - - pub fn get_hands(&self) -> &Vec { - &self.hands - } - - fn next_playing_hand(&self) -> Option { - self.hands - .iter() - .position(|e| e.state == HandState::Playing) - } -} - -pub struct PlayingHand { - hand: Hand, - state: HandState, -} - -impl PlayingHand { - fn new() -> Self { - PlayingHand { - hand: Hand::new(), - state: HandState::Playing, - } - } - - pub fn get_hand(&self) -> &Hand { - &self.hand - } - - pub fn get_state(&self) -> HandState { - self.state - } -} - -#[derive(Clone, Copy, Debug, PartialEq)] -pub enum HandState { - Playing, - Standing, - DoubleDown, - Busted, - Blackjack, - Maxed, // Reached 21 -} - -#[derive(Clone, Copy, Debug)] -pub enum PlayMoves { - Hit, - Stand, - DoubleDown, - Split, - Deal(usize), -} - -pub enum GameState { - Starting, - Over, // Game is over - PlayerTurn(usize, usize), // Its the turn of the player -} - impl BlackjackGame { pub fn new() -> Self { BlackjackGame { @@ -88,10 +23,18 @@ impl BlackjackGame { &self.dealer_hand } + pub fn get_dealer_upcard(&self) -> Option<&Card> { + self.dealer_hand.get_card(0) + } + pub fn get_state(&self) -> &GameState { &self.state } + pub fn get_players(&self) -> &Vec{ + &self.players + } + pub fn get_player(&self, index: usize) -> Option<&Player> { self.players.get(index) } @@ -102,7 +45,13 @@ impl BlackjackGame { pub fn play(&mut self, action: PlayMoves) -> bool { match (&self.state, action) { - (GameState::PlayerTurn(player_index, hand_index), PlayMoves::Hit) => { + ( + GameState::PlayerTurn { + player_index, + hand_index, + }, + PlayMoves::Hit, + ) => { let Some(player) = self.players.get_mut(*player_index) else { // Player does not exists return false; @@ -131,7 +80,13 @@ impl BlackjackGame { } }; } - (GameState::PlayerTurn(player_index, hand_index), PlayMoves::Split) => { + ( + GameState::PlayerTurn { + player_index, + hand_index, + }, + PlayMoves::Split, + ) => { let Some(player) = self.players.get_mut(*player_index) else { // Player does not exists return false; @@ -169,7 +124,13 @@ impl BlackjackGame { player.hands.push(new_hand); } - (GameState::PlayerTurn(player_index, hand_index), PlayMoves::DoubleDown) => { + ( + GameState::PlayerTurn { + player_index, + hand_index, + }, + PlayMoves::DoubleDown, + ) => { let Some(player) = self.players.get_mut(*player_index) else { // Player does not exists return false; @@ -203,7 +164,13 @@ impl BlackjackGame { } }; } - (GameState::PlayerTurn(player_index, hand_index), PlayMoves::Stand) => { + ( + GameState::PlayerTurn { + player_index, + hand_index, + }, + PlayMoves::Stand, + ) => { let Some(player) = self.players.get_mut(*player_index) else { // Player does not exists return false; @@ -221,10 +188,10 @@ impl BlackjackGame { hand.state = HandState::Standing; } - (GameState::Over, PlayMoves::Deal(player_count)) - | (GameState::Starting, PlayMoves::Deal(player_count)) => { + (GameState::Over, PlayMoves::Deal { players }) + | (GameState::Starting, PlayMoves::Deal { players }) => { // Create players - for _ in 0..player_count { + for _ in 0..players { self.players.push(Player::new()); } @@ -257,16 +224,22 @@ impl BlackjackGame { // Add 2nd card to the dealer self.dealer_hand.add_card(self.shoe.pop_card().unwrap()); - self.state = GameState::PlayerTurn(0, 0); + self.state = GameState::PlayerTurn { + player_index: 0, + hand_index: 0, + }; } - (_, PlayMoves::Deal(_)) | (GameState::Over, _) | (GameState::Starting, _) => { + (_, PlayMoves::Deal { .. }) | (GameState::Over, _) | (GameState::Starting, _) => { return false; } } // Find next player or dealer turn if let Some(next_turn) = self.next_player_and_hand() { - self.state = GameState::PlayerTurn(next_turn.0, next_turn.1); + self.state = GameState::PlayerTurn { + player_index: next_turn.0, + hand_index: next_turn.1, + }; } else { self.dealer_turn(); } @@ -294,7 +267,11 @@ impl BlackjackGame { } fn next_player_and_hand(&self) -> Option<(usize, usize)> { - if let GameState::PlayerTurn(player_index, hand_index) = self.state { + if let GameState::PlayerTurn { + player_index, + hand_index, + } = self.state + { let Some(player) = self.players.get(player_index) else { // Player does not exists return None; diff --git a/src/blackjack/gamestate.rs b/src/blackjack/gamestate.rs new file mode 100644 index 0000000..7d1fd32 --- /dev/null +++ b/src/blackjack/gamestate.rs @@ -0,0 +1,12 @@ +use serde::Serialize; + +#[derive(Clone, Copy, Debug, Serialize)] +#[serde(tag = "type")] +pub enum GameState { + Starting, + Over, + PlayerTurn { + player_index: usize, + hand_index: usize, + }, +} diff --git a/src/blackjack/mod.rs b/src/blackjack/mod.rs new file mode 100644 index 0000000..63e73fc --- /dev/null +++ b/src/blackjack/mod.rs @@ -0,0 +1,5 @@ +pub mod blackjack_game; +pub mod gamestate; +pub mod play_moves; +pub mod player; +pub mod playing_hand; diff --git a/src/blackjack/play_moves.rs b/src/blackjack/play_moves.rs new file mode 100644 index 0000000..7200b84 --- /dev/null +++ b/src/blackjack/play_moves.rs @@ -0,0 +1,11 @@ +use serde::{Deserialize, Serialize}; + +#[derive(Clone, Copy, Debug, Serialize, Deserialize)] +#[serde(tag = "type")] +pub enum PlayMoves { + Hit, + Stand, + DoubleDown, + Split, + Deal { players: usize }, +} diff --git a/src/blackjack/player.rs b/src/blackjack/player.rs new file mode 100644 index 0000000..d58ec7e --- /dev/null +++ b/src/blackjack/player.rs @@ -0,0 +1,24 @@ +use serde::Serialize; + +use super::playing_hand::{HandState, PlayingHand}; + +#[derive(Serialize, Clone)] +pub struct Player { + pub(super) hands: Vec, +} + +impl Player { + pub(super) fn new() -> Self { + Player { hands: Vec::new() } + } + + pub fn get_hands(&self) -> &Vec { + &self.hands + } + + pub(super) fn next_playing_hand(&self) -> Option { + self.hands + .iter() + .position(|e| *e.get_state() == HandState::Playing) + } +} diff --git a/src/blackjack/playing_hand.rs b/src/blackjack/playing_hand.rs new file mode 100644 index 0000000..a1772f0 --- /dev/null +++ b/src/blackjack/playing_hand.rs @@ -0,0 +1,36 @@ +use serde::Serialize; + +use crate::cards::hand::Hand; + +#[derive(Serialize, Clone)] +pub struct PlayingHand { + pub(super) hand: Hand, + pub(super) state: HandState, +} + +impl PlayingHand { + pub(super) fn new() -> Self { + PlayingHand { + hand: Hand::new(), + state: HandState::Playing, + } + } + + pub fn get_hand(&self) -> &Hand { + &self.hand + } + + pub fn get_state(&self) -> &HandState { + &self.state + } +} + +#[derive(Clone, Copy, Debug, PartialEq, Serialize)] +pub enum HandState { + Playing, + Standing, + DoubleDown, + Busted, + Blackjack, + Maxed, // Reached 21 +} diff --git a/src/card.rs b/src/cards/card.rs similarity index 67% rename from src/card.rs rename to src/cards/card.rs index ee06ba0..dbb8d92 100644 --- a/src/card.rs +++ b/src/cards/card.rs @@ -1,7 +1,10 @@ use std::fmt::Display; -use crate::{card_index::CardIndex, card_suit::CardSuit}; +use serde::{Deserialize, Serialize}; +use super::{card_index::CardIndex, card_suit::CardSuit}; + +#[derive(Clone, Copy, Serialize, Deserialize)] pub struct Card { pub suit: CardSuit, pub index: CardIndex, diff --git a/src/card_index.rs b/src/cards/card_index.rs similarity index 95% rename from src/card_index.rs rename to src/cards/card_index.rs index 852081b..3ae7f00 100644 --- a/src/card_index.rs +++ b/src/cards/card_index.rs @@ -1,6 +1,8 @@ use std::fmt::Display; -#[derive(PartialEq, PartialOrd, Eq, Ord, Clone, Copy)] +use serde::{Deserialize, Serialize}; + +#[derive(PartialEq, PartialOrd, Eq, Ord, Clone, Copy, Serialize, Deserialize)] #[repr(u8)] pub enum CardIndex { A = 14, diff --git a/src/card_suit.rs b/src/cards/card_suit.rs similarity index 91% rename from src/card_suit.rs rename to src/cards/card_suit.rs index b28eddb..eeaf4ac 100644 --- a/src/card_suit.rs +++ b/src/cards/card_suit.rs @@ -1,6 +1,8 @@ use std::fmt::Display; -#[derive(Clone, Copy)] +use serde::{Deserialize, Serialize}; + +#[derive(Clone, Copy, Serialize, Deserialize)] pub enum CardSuit { Spades, Clubs, diff --git a/src/decks.rs b/src/cards/decks.rs similarity index 90% rename from src/decks.rs rename to src/cards/decks.rs index c95bdc3..471ed47 100644 --- a/src/decks.rs +++ b/src/cards/decks.rs @@ -1,4 +1,4 @@ -use crate::{card::Card, hand::Hand, CardIndex as CI, CardSuit as CS}; +use super::{card::Card, hand::Hand, card_index::CardIndex as CI, card_suit::CardSuit as CS}; pub fn new_full_deck() -> Hand { let mut hand = Hand::new(); diff --git a/src/hand.rs b/src/cards/hand.rs similarity index 78% rename from src/hand.rs rename to src/cards/hand.rs index 273f4ca..4e5a24a 100644 --- a/src/hand.rs +++ b/src/cards/hand.rs @@ -1,8 +1,10 @@ use rand::{seq::SliceRandom, thread_rng}; +use serde::{Deserialize, Deserializer, Serialize, Serializer}; use std::fmt::Display; -use crate::{card::Card, card_index::CardIndex}; +use super::{card::Card, card_index::CardIndex}; +#[derive(Clone)] pub struct Hand { cards: Vec, } @@ -106,19 +108,40 @@ impl Display for Hand { } } +impl Serialize for Hand { + fn serialize(&self, serializer: S) -> Result + where + S: Serializer, + { + self.cards.serialize(serializer) + } +} + +impl<'de> Deserialize<'de> for Hand { + fn deserialize(deserializer: D) -> Result + where + D: Deserializer<'de>, + { + // Deserialize into a Vec directly and wrap it in MyVecWrapper + let cards = Vec::::deserialize(deserializer)?; + Ok(Hand { cards }) + } +} + #[cfg(test)] mod tests { + use super::super::card_suit::CardSuit; use super::*; #[test] fn is_blackjack_ace_first() { let mut hand = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Hearts, + suit: CardSuit::Hearts, index: CardIndex::A, }); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Diamonds, + suit: CardSuit::Diamonds, index: CardIndex::N10, }); assert!(hand.is_backjack()); @@ -128,11 +151,11 @@ mod tests { fn is_blackjack_ace_last() { let mut hand = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Diamonds, + suit: CardSuit::Diamonds, index: CardIndex::J, }); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Hearts, + suit: CardSuit::Hearts, index: CardIndex::A, }); assert!(hand.is_backjack()); @@ -142,15 +165,15 @@ mod tests { fn is_not_blackjack_too_many() { let mut hand = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Diamonds, + suit: CardSuit::Diamonds, index: CardIndex::J, }); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Hearts, + suit: CardSuit::Hearts, index: CardIndex::A, }); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Spades, + suit: CardSuit::Spades, index: CardIndex::A, }); assert!(!hand.is_backjack()); @@ -160,7 +183,7 @@ mod tests { fn is_not_blackjack_too_few() { let mut hand = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Hearts, + suit: CardSuit::Hearts, index: CardIndex::A, }); assert!(!hand.is_backjack()); @@ -170,15 +193,15 @@ mod tests { fn is_not_blackjack_value_21() { let mut hand = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Hearts, + suit: CardSuit::Hearts, index: CardIndex::K, }); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Clubs, + suit: CardSuit::Clubs, index: CardIndex::N7, }); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Hearts, + suit: CardSuit::Hearts, index: CardIndex::N4, }); assert!(!hand.is_backjack()); @@ -188,7 +211,7 @@ mod tests { fn blackjack_value() { let mut hand = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Hearts, + suit: CardSuit::Hearts, index: CardIndex::K, }); assert_eq!(hand.get_blackjack_value(), 10); @@ -198,17 +221,17 @@ mod tests { fn merge_hands() { let mut hand = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Diamonds, + suit: CardSuit::Diamonds, index: CardIndex::N5, }); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Spades, + suit: CardSuit::Spades, index: CardIndex::Q, }); let mut other = Hand::new(); hand.add_card(Card { - suit: crate::card_suit::CardSuit::Spades, + suit: CardSuit::Spades, index: CardIndex::K, }); diff --git a/src/cards/mod.rs b/src/cards/mod.rs new file mode 100644 index 0000000..f10b105 --- /dev/null +++ b/src/cards/mod.rs @@ -0,0 +1,5 @@ +pub mod card; +pub mod card_index; +pub mod card_suit; +pub mod decks; +pub mod hand; \ No newline at end of file diff --git a/src/console_blackjack.rs b/src/console_blackjack.rs index 5075f56..ec08f11 100644 --- a/src/console_blackjack.rs +++ b/src/console_blackjack.rs @@ -1,13 +1,13 @@ use std::io::{self, stdin}; -use crate::blackjack::{BlackjackGame, GameState, PlayMoves}; +use crate::blackjack::{blackjack_game::BlackjackGame, gamestate::GameState, play_moves::PlayMoves}; pub fn play() -> Result<(), Box> { let mut game = BlackjackGame::new(); loop { match game.get_state() { - GameState::PlayerTurn(player_index, _) => { + GameState::PlayerTurn{player_index, ..} => { print_full_state(&game); let play_move = get_move(*player_index)?; if !game.play(play_move) { @@ -20,7 +20,7 @@ pub fn play() -> Result<(), Box> { return Ok(()); } GameState::Starting => { - game.play(PlayMoves::Deal(2)); + game.play(PlayMoves::Deal{players: 2}); } } } diff --git a/src/main.rs b/src/main.rs index 91a7f87..e68a5ba 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,19 +1,13 @@ #![allow(dead_code)] - -use std::error::Error; - -use console_blackjack::play; - -use crate::{card_index::CardIndex, card_suit::CardSuit}; +#[macro_use] extern crate rocket; +use webserver::build; mod blackjack; -mod card; -mod card_index; -mod card_suit; +mod cards; mod console_blackjack; -mod decks; -mod hand; +mod webserver; -fn main() -> Result<(), Box> { - play() +#[launch] +fn launch() -> _ { + build() } diff --git a/src/webserver.rs b/src/webserver.rs new file mode 100644 index 0000000..2466b2b --- /dev/null +++ b/src/webserver.rs @@ -0,0 +1,64 @@ +use std::sync::Mutex; + +use rocket::{ + http::Status, + serde::{json::Json, Serialize}, + Build, Rocket, State, +}; + +use crate::{blackjack::{blackjack_game::BlackjackGame, gamestate::GameState, play_moves::PlayMoves, player::Player}, cards::card::Card}; + +#[get("/state")] +fn get_state(state: &State) -> Json { + Json(gamestate_as_json(&state.game.lock().unwrap())) +} + +#[post("/state", data = "", format = "application/json")] +fn post_move( + state: &State, + request: Json, +) -> Result, Status> { + let action = request.0; + + if state.game.lock().unwrap().play(action) { + Ok(Json(gamestate_as_json(&state.game.lock().unwrap()))) + } else { + Err(Status::BadRequest) + } +} + +struct MyState { + game: Mutex, +} + +#[derive(Serialize)] +struct GamestateJson { + state: GameState, + dealer_upcard: Option, + players: Vec, +} + +fn gamestate_as_json(game: &BlackjackGame) -> GamestateJson { + match game.get_state() { + GameState::Starting => GamestateJson { + state: *game.get_state(), + dealer_upcard: None, + players: Vec::new(), + }, + GameState::Over | GameState::PlayerTurn { .. } => GamestateJson { + state: *game.get_state(), + dealer_upcard: game.get_dealer_upcard().copied(), + players: game.get_players().clone(), + }, + } +} + +pub fn build() -> Rocket { + let state = MyState { + game: Mutex::new(BlackjackGame::new()), + }; + + rocket::build() + .manage(state) + .mount("/", routes![get_state, post_move]) +}