Files
opl-cli/internal/oplcli.go
2026-01-09 17:44:45 +01:00

96 lines
2.1 KiB
Go

package oplcli
import (
"log/slog"
"os"
)
type Config struct {
GameListLocation string
}
func Scan(files []string, config Config) {
gameList, err := loadGamelist(config.GameListLocation)
if err != nil {
slog.Error("Failed to load game list", "file", config.GameListLocation)
os.Exit(1)
}
for _, file := range files {
slog.Info("Scanning file", "file", file)
gameID, err := scanGameFileForID(file)
if err != nil {
slog.Error("Failed to scan game file", "file", file)
os.Exit(1)
}
slog.Info("Found game ID", "id", gameID)
gameName := gameList[gameID]
slog.Info("Found game name", "name", gameName)
}
}
func Rename(files []string, config Config) {
gameList, err := loadGamelist(config.GameListLocation)
if err != nil {
slog.Error("Failed to load game list", "file", config.GameListLocation)
os.Exit(1)
}
for _, file := range files {
slog.Info("Scanning file", "file", file)
gameID, err := scanGameFileForID(file)
if err != nil {
slog.Error("Failed to scan game file", "file", file)
os.Exit(1)
}
slog.Info("Found game ID", "id", gameID)
gameName := gameList[gameID]
slog.Info("Found game name", "name", gameName)
newPath, err := renameGameFile(file, gameName)
if err != nil {
slog.Error("Failed to reanme file", "file", file, "gameName", gameName, "err", err)
os.Exit(1)
}
slog.Info("Renamed file", "file", file, "to", newPath)
}
}
func DownloadGameArt(files []string, output string, config Config) {
for _, file := range files {
slog.Info("Scanning file", "file", file)
gameID, err := scanGameFileForID(file)
if err != nil {
slog.Error("Failed to scan game file", "file", file)
os.Exit(1)
}
slog.Info("Found game ID", "id", gameID)
downloadArtForGame(gameID, output)
}
}
func DownloadCfg(files []string, output string, mode FileMode, config Config) {
for _, file := range files {
slog.Info("Scanning file", "file", file)
gameID, err := scanGameFileForID(file)
if err != nil {
slog.Error("Failed to scan game file", "file", file)
os.Exit(1)
}
slog.Info("Found game ID", "id", gameID)
downloadCfgForGame(gameID, output, mode)
}
}