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12
README.md
Normal file
12
README.md
Normal file
@@ -0,0 +1,12 @@
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# OPL-CLI
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Manage your [OPL](https://github.com/ps2homebrew/Open-PS2-Loader) library from the command line.
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# Usage
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There are 4 subcommands provided:
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- `scan` Scan PS2 ISOs and determine the game ID and name.
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- `rename` Rename the ISO based on the scanned name.
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- `art` Download game art like cover and screenshots for the game.
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- `cfg` Download base configuration for the game.
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@@ -6,19 +6,65 @@ import (
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)
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type ScanCmd struct {
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File string `arg:"positional"`
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Files []string `arg:"positional,required"`
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}
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type RenameCmd struct {
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Files []string `arg:"positional,required"`
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}
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type ArtCmd struct {
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Files []string `arg:"positional,required"`
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OutputDirectory string `arg:"--output,-o" help:"where to download art files" default:"."`
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}
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type CfgCmd struct {
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Files []string `arg:"positional,required"`
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OutputDirectory string `arg:"--output,-o" help:"where to download cfg files" default:"."`
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Override bool `arg:"-f,--force" help:"Override existing cfg files"`
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Append bool `arg:"-a,--append" help:"Append to existing cfg files"`
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}
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type args struct {
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Scan *ScanCmd `arg:"subcommand:scan"`
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Scan *ScanCmd `arg:"subcommand:scan"`
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Rename *RenameCmd `arg:"subcommand:rename"`
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Art *ArtCmd `arg:"subcommand:art"`
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Cfg *CfgCmd `arg:"subcommand:cfg"`
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GameListLocation string `args:"--gamelist" default:"./ps2-gameslist.txt" help:"Location of game list"`
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}
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func Run() {
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var args args
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arg.MustParse(&args)
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p := arg.MustParse(&args)
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config := oplcli.Config{
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GameListLocation: args.GameListLocation,
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}
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switch {
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case args.Scan != nil:
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oplcli.Scan(args.Scan.File, oplcli.Config{})
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oplcli.Scan(args.Scan.Files, config)
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case args.Rename != nil:
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oplcli.Rename(args.Rename.Files, config)
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case args.Art != nil:
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oplcli.DownloadGameArt(args.Art.Files, args.Art.OutputDirectory, config)
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case args.Cfg != nil:
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if args.Cfg.Override && args.Cfg.Append {
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p.FailSubcommand("Can only append or override cfg files", "cfg")
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}
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var mode oplcli.FileMode = oplcli.ModeOnlyCreate
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if args.Cfg.Append {
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mode = oplcli.ModeAppend
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}
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if args.Cfg.Override {
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mode = oplcli.ModeOverride
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}
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oplcli.DownloadCfg(args.Cfg.Files, args.Cfg.OutputDirectory, mode, config)
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default:
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p.Fail("Must specify command")
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}
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}
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105
internal/art.go
Normal file
105
internal/art.go
Normal file
@@ -0,0 +1,105 @@
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package oplcli
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import (
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"fmt"
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"io"
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"log/slog"
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"net/http"
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"os"
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"path"
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)
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type artUrls struct {
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cover string
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cover2 string
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background string
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disc string
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spine string
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logo string
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screenshot string
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screenshot2 string
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}
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func getArtUrlForGameFromGithub(gameID string) artUrls {
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const baseURL = "https://raw.githubusercontent.com/Luden02/psx-ps2-opl-art-database/refs/heads/main/PS2"
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genURL := func(kind string) string {
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return fmt.Sprintf("%s/%s/%s_%s.png", baseURL, gameID, gameID, kind)
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}
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return artUrls{
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cover: genURL("COV"),
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cover2: genURL("COV2"),
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background: genURL("BG_00"),
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disc: genURL("ICO"),
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spine: genURL("LAB"),
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logo: genURL("LGO"),
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screenshot: genURL("SCR_00"),
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screenshot2: genURL("SCR_01"),
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}
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}
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func downloadArtForGame(gameID string, targetDir string) {
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urls := getArtUrlForGameFromGithub(gameID)
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totalDownloads := 0
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dl := func(url, kind string) {
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file := path.Join(targetDir, fmt.Sprintf("%s_%s.png", gameID, kind))
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found, err := downloadFile(url, file)
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if err != nil {
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slog.Warn("Failed to download art file", "gameID", gameID, "url", url)
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}
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if found {
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slog.Debug("Downloaded art file", "gameID", gameID, "kind", kind, "target", file)
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totalDownloads++
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}
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}
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dl(urls.cover, "COV")
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dl(urls.cover2, "COV2")
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dl(urls.disc, "ICO")
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dl(urls.background, "BG")
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dl(urls.screenshot, "SCR")
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dl(urls.screenshot2, "SRC2")
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dl(urls.spine, "LAB")
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if totalDownloads == 0 {
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slog.Error("No art files found", "gameID", gameID)
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} else {
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slog.Info("Finished downloading art files", "gameID", gameID, "total", totalDownloads)
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}
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}
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func downloadFile(url, target string) (bool, error) {
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out, err := os.Create(target)
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if err != nil {
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return false, err
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}
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defer out.Close()
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resp, err := http.Get(url)
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if err != nil {
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return false, err
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}
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defer resp.Body.Close()
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if resp.StatusCode == 404 {
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||||
return false, nil
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||||
}
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||||
|
||||
if resp.StatusCode >= 400 {
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||||
return false, fmt.Errorf("status code: %s", resp.Status)
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||||
}
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||||
|
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n, err := io.Copy(out, resp.Body)
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if err != nil {
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return false, err
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}
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if n == 0 {
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return false, fmt.Errorf("Got empty file")
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||||
}
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||||
|
||||
return true, nil
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||||
}
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85
internal/cfg.go
Normal file
85
internal/cfg.go
Normal file
@@ -0,0 +1,85 @@
|
||||
package oplcli
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|
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import (
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"fmt"
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"io"
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"log/slog"
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"net/http"
|
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"os"
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"path"
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)
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type FileMode int
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const (
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ModeOverride FileMode = iota
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ModeAppend
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ModeOnlyCreate
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)
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func downloadCfgForGame(gameID string, output string, mode FileMode) error {
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url := getDownloadURLFromGithub(gameID)
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filePath := path.Join(output, fmt.Sprintf("%s.cfg", gameID))
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file, err := openFileBasedOnMode(filePath, mode)
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if err != nil {
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slog.Error("Failed to open cfg file", "file", filePath, "gameID", gameID, "err", err)
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return err
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}
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defer file.Close()
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resp, err := http.Get(url)
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if err != nil {
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slog.Error("Failed to download cfg file", "file", filePath, "gameID", gameID, "err", err)
|
||||
return err
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||||
}
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defer resp.Body.Close()
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||||
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_, err = io.Copy(file, resp.Body)
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if err != nil {
|
||||
slog.Error("Failed to write cfg file", "file", filePath, "gameID", gameID, "err", err)
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return err
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||||
}
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return nil
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||||
}
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||||
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func openFileBasedOnMode(filePath string, mode FileMode) (*os.File, error) {
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_, err := os.Stat(filePath)
|
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if err != nil {
|
||||
if err != os.ErrNotExist {
|
||||
file, err := os.Create(filePath)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return file, nil
|
||||
}
|
||||
}
|
||||
|
||||
if mode == ModeOverride {
|
||||
file, err := os.OpenFile(filePath, os.O_WRONLY|os.O_CREATE|os.O_TRUNC, 0666)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return file, nil
|
||||
}
|
||||
|
||||
if mode == ModeAppend {
|
||||
file, err := os.OpenFile(filePath, os.O_WRONLY|os.O_CREATE|os.O_APPEND, 0666)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return file, nil
|
||||
}
|
||||
|
||||
return nil, fmt.Errorf("File already exists")
|
||||
|
||||
}
|
||||
|
||||
func getDownloadURLFromGithub(gameID string) string {
|
||||
// const baseURL = "https://raw.githubusercontent.com/VTSTech/PS2-OPL-CFG/refs/heads/master/CFG/" // This one is more basic
|
||||
const baseURL = "https://raw.githubusercontent.com/Tom-Bruise/PS2-OPL-CFG-Database/refs/heads/master/CFG_en/" // This one contains descriptions and more
|
||||
|
||||
return fmt.Sprintf("%s/%s.cfg", baseURL, gameID)
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package oplcli
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"regexp"
|
||||
@@ -11,7 +12,8 @@ import (
|
||||
func scanGameFileForID(filename string) (string, error) {
|
||||
file, err := os.Open(filename)
|
||||
if err != nil {
|
||||
return "", fmt.Errorf("failed to open file: %w", err)
|
||||
slog.Error("Failed to open file", "file", filename, "err", err)
|
||||
return "", err
|
||||
}
|
||||
defer file.Close()
|
||||
|
||||
@@ -20,26 +22,44 @@ func scanGameFileForID(filename string) (string, error) {
|
||||
|
||||
n, err := file.Read(buffer)
|
||||
if err != nil && n == 0 {
|
||||
return "", fmt.Errorf("failed to read file: %w", err)
|
||||
slog.Error("Failed to read file", "file", file, "err", err)
|
||||
return "", err
|
||||
}
|
||||
|
||||
pattern := regexp.MustCompile(`(SLUS|SLES|SLPS|SCUS|SCES|SCPS)[_-]?\d{3}[\._]\d{2}`)
|
||||
id, found := scanBufferForID(buffer[:n])
|
||||
if !found {
|
||||
slog.Error("No PS2 ID found in the file", "file", file)
|
||||
return "", fmt.Errorf("no PS2 game ID found in file")
|
||||
}
|
||||
|
||||
match := pattern.Find(buffer[:n])
|
||||
return id, nil
|
||||
}
|
||||
|
||||
func scanBufferForID(buffer []byte) (string, bool) {
|
||||
pattern := regexp.MustCompile(`(SLUS|SLES|SLPS|SCUS|SCES|SCPS)[_\-\s]?\d{3}[\._\-\s]?\d{2}`)
|
||||
|
||||
match := pattern.Find(buffer)
|
||||
if match != nil {
|
||||
gameID := string(match)
|
||||
return normalizeGameID(gameID), nil
|
||||
return normalizeGameID(gameID), true
|
||||
}
|
||||
|
||||
return "", fmt.Errorf("no PS2 game ID found in file")
|
||||
return "", false
|
||||
}
|
||||
|
||||
func normalizeGameID(id string) string {
|
||||
s := strings.ReplaceAll(id, "_", "-")
|
||||
s = strings.ReplaceAll(s, ".", "")
|
||||
s = strings.ToUpper(s)
|
||||
re := regexp.MustCompile(`(?i)^([A-Z]{4})[^0-9]*([0-9]{3})[^0-9]*([0-9]{2})$`)
|
||||
id = strings.TrimSpace(id)
|
||||
|
||||
return s
|
||||
matches := re.FindStringSubmatch(id)
|
||||
if len(matches) != 4 {
|
||||
return ""
|
||||
}
|
||||
|
||||
prefix := strings.ToUpper(matches[1])
|
||||
number := matches[2] + "." + matches[3]
|
||||
|
||||
return prefix + "_" + number
|
||||
}
|
||||
|
||||
func renameGameFile(filePath, gameName string) (string, error) {
|
||||
@@ -67,4 +87,3 @@ func renameGameFile(filePath, gameName string) (string, error) {
|
||||
|
||||
return newPath, nil
|
||||
}
|
||||
|
||||
|
||||
122
internal/gamefile_test.go
Normal file
122
internal/gamefile_test.go
Normal file
@@ -0,0 +1,122 @@
|
||||
package oplcli
|
||||
|
||||
import "testing"
|
||||
|
||||
func TestParseCases(t *testing.T) {
|
||||
var testData = []struct {
|
||||
name string
|
||||
content []byte
|
||||
expected string
|
||||
wantErr bool
|
||||
}{
|
||||
{
|
||||
name: "SLUS with underscore and dot",
|
||||
content: []byte("Some binary data\x00\x00SLUS_123.45\x00\x00more data"),
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
{
|
||||
name: "SLUS with hyphen",
|
||||
content: []byte("\x00\x00\x00SLUS-12345\x00\x00\x00"),
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
{
|
||||
name: "SLES format",
|
||||
content: []byte("Header data\x00SLES_987.65\x00footer"),
|
||||
expected: "SLES_987.65",
|
||||
},
|
||||
{
|
||||
name: "SLPS format",
|
||||
content: []byte("\xFF\xFESLPS_456.78\x00"),
|
||||
expected: "SLPS_456.78",
|
||||
},
|
||||
{
|
||||
name: "SCUS format",
|
||||
content: []byte("SCUS-97512"),
|
||||
expected: "SCUS_975.12",
|
||||
},
|
||||
{
|
||||
name: "No separator format",
|
||||
content: []byte("\x00\x00SLUS12345\x00\x00"),
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
{
|
||||
name: "With spaces",
|
||||
content: []byte("SLUS 123.45"),
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
{
|
||||
name: "No game ID found",
|
||||
content: []byte("Just some random data without any game ID"),
|
||||
expected: "",
|
||||
},
|
||||
{
|
||||
name: "Invalid game ID format",
|
||||
content: []byte("SLUS-ABC.DE"),
|
||||
expected: "",
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range testData {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
gameID, found := scanBufferForID(tt.content)
|
||||
|
||||
if tt.expected == "" && found {
|
||||
t.Errorf("Found game id where none should be found: %s", gameID)
|
||||
}
|
||||
|
||||
if tt.expected == "" && !found {
|
||||
return
|
||||
}
|
||||
|
||||
if tt.expected != gameID {
|
||||
t.Errorf("Expected %s got %s", tt.expected, gameID)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestNormalize(t *testing.T) {
|
||||
testData := []struct {
|
||||
input string
|
||||
expected string
|
||||
}{
|
||||
{
|
||||
input: "SLUS-12345",
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
{
|
||||
input: "SLES_987.65",
|
||||
expected: "SLES_987.65",
|
||||
},
|
||||
{
|
||||
input: "SLPS_456.78",
|
||||
expected: "SLPS_456.78",
|
||||
},
|
||||
{
|
||||
input: "scus-97512",
|
||||
expected: "SCUS_975.12",
|
||||
},
|
||||
{
|
||||
input: "SLUS12345",
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
{
|
||||
input: "SLUS123.45",
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
{
|
||||
input: "SLUs123.45",
|
||||
expected: "SLUS_123.45",
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range testData {
|
||||
t.Run(tt.input, func(t *testing.T) {
|
||||
normalized := normalizeGameID(tt.input)
|
||||
|
||||
if normalized != tt.expected {
|
||||
t.Errorf("Expected %s got %s", tt.expected, normalized)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ package oplcli
|
||||
import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"os"
|
||||
"strings"
|
||||
)
|
||||
@@ -16,15 +17,16 @@ func loadGamelist(filepath string) (map[string]string, error) {
|
||||
|
||||
gameList := make(map[string]string)
|
||||
|
||||
lineNum := 0
|
||||
scanner := bufio.NewScanner(file)
|
||||
for scanner.Scan() {
|
||||
line := scanner.Text()
|
||||
lineNum++
|
||||
|
||||
substrings := strings.SplitN(line, " ", 2)
|
||||
|
||||
if len(substrings) != 2 {
|
||||
// TODO: something in the gamelist file is not formatted right
|
||||
fmt.Printf("Malformed: %s\n", line)
|
||||
slog.Warn("Line in gamelist is malformed", "line", lineNum)
|
||||
continue
|
||||
}
|
||||
|
||||
|
||||
@@ -1,29 +1,95 @@
|
||||
package oplcli
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"os"
|
||||
)
|
||||
|
||||
type Config struct {
|
||||
GameListLocation string
|
||||
}
|
||||
|
||||
func Scan(file string, config Config) {
|
||||
fmt.Printf("Scanning file: %s\n", file)
|
||||
|
||||
gameID, err := scanGameFileForID(file)
|
||||
func Scan(files []string, config Config) {
|
||||
gameList, err := loadGamelist(config.GameListLocation)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to scan game file: %s", err)
|
||||
slog.Error("Failed to load game list", "file", config.GameListLocation)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
fmt.Printf("Found game ID: %s\n", gameID)
|
||||
for _, file := range files {
|
||||
slog.Info("Scanning file", "file", file)
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
gameList, err := loadGamelist("./ps2-gameslist.txt")
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
gameName := gameList[gameID]
|
||||
slog.Info("Found game name", "name", gameName)
|
||||
}
|
||||
}
|
||||
|
||||
func Rename(files []string, config Config) {
|
||||
gameList, err := loadGamelist(config.GameListLocation)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to load game list: %v", err)
|
||||
slog.Error("Failed to load game list", "file", config.GameListLocation)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
gameName := gameList[gameID]
|
||||
fmt.Printf("Found game name: %s\n", gameName)
|
||||
for _, file := range files {
|
||||
slog.Info("Scanning file", "file", file)
|
||||
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
gameName := gameList[gameID]
|
||||
slog.Info("Found game name", "name", gameName)
|
||||
|
||||
newPath, err := renameGameFile(file, gameName)
|
||||
if err != nil {
|
||||
slog.Error("Failed to reanme file", "file", file, "gameName", gameName, "err", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
slog.Info("Renamed file", "file", file, "to", newPath)
|
||||
}
|
||||
}
|
||||
|
||||
func DownloadGameArt(files []string, output string, config Config) {
|
||||
for _, file := range files {
|
||||
slog.Info("Scanning file", "file", file)
|
||||
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
downloadArtForGame(gameID, output)
|
||||
}
|
||||
}
|
||||
|
||||
func DownloadCfg(files []string, output string, mode FileMode, config Config) {
|
||||
for _, file := range files {
|
||||
slog.Info("Scanning file", "file", file)
|
||||
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
downloadCfgForGame(gameID, output, mode)
|
||||
}
|
||||
}
|
||||
|
||||
23002
ps2-gameslist.txt
23002
ps2-gameslist.txt
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user