store refs for ModdedInstance in root config
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@@ -1,8 +1,9 @@
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use clap::builder::Str;
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use serde::{Deserialize, Serialize};
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use std::{
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error::Error,
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fs::{self, read_to_string},
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io::Write,
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io::{self, Write},
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path::{Path, PathBuf},
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};
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@@ -20,7 +21,11 @@ pub struct RootConfig {
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/// Where all mods are stored
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pub mod_location: PathBuf,
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#[serde(default)]
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pub instances: Vec<InstancePointer>,
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/// All available mods
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#[serde(default)]
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pub mods: Vec<ModConfig>,
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}
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@@ -40,6 +45,16 @@ impl RootConfig {
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pub fn get_mod_by_id(&self, id: &str) -> Option<ModConfig> {
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self.mods.iter().find(|e| e.id == id).cloned()
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}
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pub fn load_instance_by_id(&self, id: &str) -> Result<ModdedInstance, Box<dyn Error>> {
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let conf = self
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.instances
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.iter()
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.find(|e| e.id == id)
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.ok_or("ID not found in root config")?;
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ModdedInstance::load_from_file(&conf.path)
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}
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}
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/// Available game
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@@ -48,6 +63,12 @@ pub struct Game {
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pub install_location: PathBuf,
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}
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#[derive(Debug, Clone, Deserialize, PartialEq)]
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pub struct InstancePointer {
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pub id: String,
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pub path: PathBuf,
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}
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/// Config for an available mod
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#[derive(Debug, Clone, Deserialize, PartialEq)]
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pub struct ModConfig {
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