Added all editable decks
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src/components/AllDecks.tsx
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35
src/components/AllDecks.tsx
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import React, { useState } from "react"
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import RetakesConfig from "../types/RetakesConfig"
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import Side from "../types/Side"
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import DeckComp from "./Deck"
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const AllDecks: React.FC = () => {
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const [retakesConfig,setRetakesConfig] = useState(new RetakesConfig())
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return (
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<div>
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<DeckComp title="CT Pistol" side={Side.CT} deck={retakesConfig.ctPistol}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctPistol:newDeck}}))} />
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<DeckComp title="T Pistol" side={Side.T} deck={retakesConfig.tPistol}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{tPistol:newDeck}}))} />
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<DeckComp title="CT Upgraded Pistol" side={Side.CT} deck={retakesConfig.ctUpgradedPistol}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctUpgradedPistol:newDeck}}))} />
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<DeckComp title="T Upgraded Pistol" side={Side.T} deck={retakesConfig.tUpgradedPistol}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{tUpgradedPistol:newDeck}}))} />
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<DeckComp title="CT Light" side={Side.CT} deck={retakesConfig.ctLight}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctLight:newDeck}}))} />
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<DeckComp title="T Light" side={Side.T} deck={retakesConfig.tLight}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{tLight:newDeck}}))} />
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<DeckComp title="CT Full" side={Side.CT} deck={retakesConfig.ctFull}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctFull:newDeck}}))} />
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<DeckComp title="T Full" side={Side.T} deck={retakesConfig.tFull}
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onChange={(newDeck)=> setRetakesConfig(new RetakesConfig({...retakesConfig,...{tFull:newDeck}}))} />
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</div>
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)
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}
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export default AllDecks
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import React, { useState } from 'react';
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import React from 'react';
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import DeckComp from './Deck';
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import AllDecks from './AllDecks';
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import Card from '../types/Card';
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import CardGroup from '../types/CardGroup';
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import Deck from '../types/Deck';
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import Item from '../types/Item';
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import Side from '../types/Side';
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function App() {
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function App() {
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const [CTDeck,setCTDeck] = useState<Deck>(new Deck(
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// const [CTDeck,setCTDeck] = useState<Deck>(new Deck(
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2,new CardGroup(
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// 2,new CardGroup(
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2,new Card("AWE fake",false,false,Item.AWP,Item.DECOY),
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// 2,new Card("AWE fake",false,false,Item.AWP,Item.DECOY),
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new Card("M4 Flash",true,true,Item.AK_47_M4,Item.FLASHBANG)
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// new Card("M4 Flash",true,true,Item.AK_47_M4,Item.FLASHBANG)
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),
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// ),
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new CardGroup(
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// new CardGroup(
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3,new Card("One deag",true,false,Item.DESERT_EAGLE)
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// 3,new Card("One deag",true,false,Item.DESERT_EAGLE)
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)
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// )
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))
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// ))
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return (
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return (
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<div className="text-white">
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<div className="text-white">
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<DeckComp title="CT Normal" side={Side.CT} deck={CTDeck} onChange={(newDeck)=> setCTDeck(newDeck)} />
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<AllDecks />
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</div>
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</div>
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);
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);
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}
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}
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71
src/types/RetakesConfig.ts
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71
src/types/RetakesConfig.ts
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import Card from "./Card"
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import Deck from "./Deck"
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class RetakesConfig {
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readonly ctPistol: Deck
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readonly tPistol: Deck
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readonly ctUpgradedPistol: Deck
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readonly tUpgradedPistol: Deck
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readonly ctLight: Deck
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readonly tLight: Deck
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readonly ctFull: Deck
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readonly tFull: Deck
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readonly ctEnemy: Card
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readonly tEnemy: Card
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readonly ctBonus: Card
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readonly tBonus: Card
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readonly ctBonusAvailability: number[]
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readonly tBonusAvailability: number[]
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// TODO: there must be some smarter way to do this
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constructor(args? :{
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ctPistol?: Deck,
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tPistol?: Deck,
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ctUpgradedPistol?: Deck,
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tUpgradedPistol?: Deck,
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ctLight?: Deck,
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tLight?: Deck,
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ctFull?: Deck,
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tFull?:Deck,
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ctEnemy?: Card,
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tEnemy?: Card,
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ctBonus?: Card,
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tBonus?: Card,
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ctBonusAvailability?: number[],
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tBonusAvailability?: number[],
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}){
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this.ctPistol = args?.ctPistol ?? new Deck(0)
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this.tPistol = args?.tPistol ?? new Deck(0)
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this.ctUpgradedPistol = args?.ctUpgradedPistol ?? new Deck(0)
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this.tUpgradedPistol = args?.tUpgradedPistol ?? new Deck(0)
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this.ctLight = args?.ctLight ?? new Deck(0)
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this.tLight = args?.tLight ?? new Deck(0)
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this.ctFull = args?.ctFull ?? new Deck(0)
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this.tFull = args?.tFull ?? new Deck(0)
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this.ctEnemy = args?.ctEnemy ?? new Card("CT Enemy card",false,false)
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this.tEnemy = args?.tEnemy ?? new Card("T Enemy Card",false,false)
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this.ctBonus = args?.ctBonus ?? new Card("CT Bonus card",false,false)
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this.tBonus = args?.tBonus ?? new Card("T Bonus card",false,false)
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this.ctBonusAvailability = args?.ctBonusAvailability ?? [1] // Has to be 1 or the game will crash
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this.tBonusAvailability = args?.tBonusAvailability ?? [1]
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}
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public toCvar(){
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}
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}
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export default RetakesConfig
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