diff --git a/src/components/AllDecks.tsx b/src/components/AllDecks.tsx
new file mode 100644
index 0000000..5877096
--- /dev/null
+++ b/src/components/AllDecks.tsx
@@ -0,0 +1,35 @@
+import React, { useState } from "react"
+import RetakesConfig from "../types/RetakesConfig"
+import Side from "../types/Side"
+import DeckComp from "./Deck"
+
+const AllDecks: React.FC = () => {
+ const [retakesConfig,setRetakesConfig] = useState(new RetakesConfig())
+
+ return (
+
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctPistol:newDeck}}))} />
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{tPistol:newDeck}}))} />
+
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctUpgradedPistol:newDeck}}))} />
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{tUpgradedPistol:newDeck}}))} />
+
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctLight:newDeck}}))} />
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{tLight:newDeck}}))} />
+
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{ctFull:newDeck}}))} />
+ setRetakesConfig(new RetakesConfig({...retakesConfig,...{tFull:newDeck}}))} />
+
+
+ )
+}
+
+export default AllDecks
\ No newline at end of file
diff --git a/src/components/App.tsx b/src/components/App.tsx
index fa58937..c36406b 100644
--- a/src/components/App.tsx
+++ b/src/components/App.tsx
@@ -1,25 +1,20 @@
-import React, { useState } from 'react';
-import DeckComp from './Deck';
-import Card from '../types/Card';
-import CardGroup from '../types/CardGroup';
-import Deck from '../types/Deck';
-import Item from '../types/Item';
-import Side from '../types/Side';
+import React from 'react';
+import AllDecks from './AllDecks';
function App() {
- const [CTDeck,setCTDeck] = useState(new Deck(
- 2,new CardGroup(
- 2,new Card("AWE fake",false,false,Item.AWP,Item.DECOY),
- new Card("M4 Flash",true,true,Item.AK_47_M4,Item.FLASHBANG)
- ),
- new CardGroup(
- 3,new Card("One deag",true,false,Item.DESERT_EAGLE)
- )
- ))
+ // const [CTDeck,setCTDeck] = useState(new Deck(
+ // 2,new CardGroup(
+ // 2,new Card("AWE fake",false,false,Item.AWP,Item.DECOY),
+ // new Card("M4 Flash",true,true,Item.AK_47_M4,Item.FLASHBANG)
+ // ),
+ // new CardGroup(
+ // 3,new Card("One deag",true,false,Item.DESERT_EAGLE)
+ // )
+ // ))
return (
-
setCTDeck(newDeck)} />
+
);
}
diff --git a/src/types/RetakesConfig.ts b/src/types/RetakesConfig.ts
new file mode 100644
index 0000000..372e231
--- /dev/null
+++ b/src/types/RetakesConfig.ts
@@ -0,0 +1,71 @@
+import Card from "./Card"
+import Deck from "./Deck"
+
+class RetakesConfig {
+ readonly ctPistol: Deck
+ readonly tPistol: Deck
+
+ readonly ctUpgradedPistol: Deck
+ readonly tUpgradedPistol: Deck
+
+ readonly ctLight: Deck
+ readonly tLight: Deck
+
+ readonly ctFull: Deck
+ readonly tFull: Deck
+
+ readonly ctEnemy: Card
+ readonly tEnemy: Card
+
+ readonly ctBonus: Card
+ readonly tBonus: Card
+
+ readonly ctBonusAvailability: number[]
+ readonly tBonusAvailability: number[]
+
+ // TODO: there must be some smarter way to do this
+ constructor(args? :{
+ ctPistol?: Deck,
+ tPistol?: Deck,
+ ctUpgradedPistol?: Deck,
+ tUpgradedPistol?: Deck,
+ ctLight?: Deck,
+ tLight?: Deck,
+ ctFull?: Deck,
+ tFull?:Deck,
+ ctEnemy?: Card,
+ tEnemy?: Card,
+ ctBonus?: Card,
+ tBonus?: Card,
+ ctBonusAvailability?: number[],
+ tBonusAvailability?: number[],
+ }){
+ this.ctPistol = args?.ctPistol ?? new Deck(0)
+ this.tPistol = args?.tPistol ?? new Deck(0)
+
+ this.ctUpgradedPistol = args?.ctUpgradedPistol ?? new Deck(0)
+ this.tUpgradedPistol = args?.tUpgradedPistol ?? new Deck(0)
+
+ this.ctLight = args?.ctLight ?? new Deck(0)
+ this.tLight = args?.tLight ?? new Deck(0)
+
+ this.ctFull = args?.ctFull ?? new Deck(0)
+ this.tFull = args?.tFull ?? new Deck(0)
+
+ this.ctEnemy = args?.ctEnemy ?? new Card("CT Enemy card",false,false)
+ this.tEnemy = args?.tEnemy ?? new Card("T Enemy Card",false,false)
+
+ this.ctBonus = args?.ctBonus ?? new Card("CT Bonus card",false,false)
+ this.tBonus = args?.tBonus ?? new Card("T Bonus card",false,false)
+
+ this.ctBonusAvailability = args?.ctBonusAvailability ?? [1] // Has to be 1 or the game will crash
+ this.tBonusAvailability = args?.tBonusAvailability ?? [1]
+ }
+
+ public toCvar(){
+
+ }
+
+}
+
+export default RetakesConfig