cc-haxe/doc/Concepts.md

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Use this if you want to know how the OS works.
# Network
Every computer has a id assigned by the mod. It is a unique number that identifies the computer and cannot be changed.
The native implementation of the network stack works with channels. If you listen on a channel you will receive all messages sent to that channel.
Every computer listens to the channel with its id and a brodcast channel.
The broadcast channel is used for Routing Tables and GPS packets.
Network messages can be forwarded by other computers. This is done by the Routing Table. The routing algorithm prefers wire over wireless connections.
Packages also have a time-to-live (TTL) value. This is used to prevent packages from being forwarded forever. You will get a response if a package is dropped because of TTL.
There is also a concept of protocols. A protocol is used to distinguish between different types of packages.
A protocol is basically a string and that is used to forward packages to the correct handler. You can use `registerProto` to listen for packages with a specific protocol.
There are 2 ways of sending messages to other computers: `sendAndAwait` and `sendAndForget`.
`sendAndAwait` will wait for a response from the remote computer and return it.
`sendAndForget` will send the message and return immediately and does not care about the response.
You can compare it to UDP and TCP.
## Usage
```haxe
import net.Net;
var data = {"foo": "bar"};
Net.sendAndAwait(netID,"protoname",data).map((response)->{
switch (response){
case Success(data):
trace(data);
case Failure(error):
trace(error);
}
});
Net.registerProto("res",(pack: GenericPackage)->{
var requestPack: Package<MyType> = cast pack; // Try not to use Dynamic
requestPack.respond("Hello Back");
});
```
# Peripherals
Peripherals are devices that are connected to the computer. They can be used to interact with the world.
Every peripheral has an address and a type. The address can be "back" or "right" to refer to the peripheral on the back or right side of the computer or
something like "energyCell_0" to refer to something connected via cable. Peripherals can be accessed via the Peripheral class.
Also peripherals can be made accessible via the network. More on that later.
## Usage
```haxe
var back = Peripheral.getRedstone("back");
back.setOutput(true);
var drive Peripheral.getDrive("drive_0");
drive.eject();
```
# GUI
If you want to write something to the screen you have to create a `WindowContext` via the `WindowManager`. This allows programs to write to the screen without interfering with each other.
There are currently 2 types of `WindowContext`: the `BufferedVirtualTermWriter` that stores the state of the screen in a buffer and prints it to the screen
when it is activeted and the `StatelessVirtualTermWriter` which calls a render method when it is activated. Currently i prefer the `StatelessVirtualTermWriter` because its not so heavy on the RAM but both work.
They both can be used just like the [nativ implmentation](https://tweaked.cc/module/term.html).
## Usage
```haxe
var ctx = WindowManager.createNewBufferedContext();
ctx.setCursorPos(0, 0);
ctx.setCursorBlink(false);
ctx.setBackgroundColor(Blue);
ctx.setForegroundColor(White);
ctx.write("Hello world!");
```
## Under the hood
There are a number of interfaces and classes that needs to be explained to understand how the GUI works.
`TermWriteable` is an interface that allows the usage of the normal CC terminal write methods. Stuff like `write`, `setCursorPos` and `setCursorBlink` are defined here. This is of course implemented by the physical screens and the main terminal.
Most of the time you will not write directory to a real screen but to a `VirtualTermWriter` which extends `TermWriteable` with some more methods like `enable`
and `setTarget`. The `setTarget` is used as the proxy target of a `VirtualTermWriter` and with `enable` and `disable` you can enable and disable the forwarding of the write methods to the target.
The `StatelessVirtualTermWriter` and `BufferedVirtualTermWriter` are both `VirtualTermWriter`. They can have a real output as a target. Or they can have another `VirtualTermWriter` as target like the `BufferedVirtualTermWriter` which uses a `TermBuffer` as an intermediate target.
All of that is just for printing to the screen. If you want to read input you have to use the `WindowContext` which is a `TermWriteable`.
`WindowContext` also handles events like `onClick` or `onKey`. This is need so that the right program gets the input depending on the active window on the
screen or terminal.
All of the `WindowContext` are managed by the `WindowManager`. The `WindowManager` also delegates the events to the right `WindowContext`.
## GUI helper classes
Because we want a more abstract way of writing to the screen we have some "helper" classes. I call them "helper" but they a very essential to the GUI.
First there is the `Pixel` class which is nothing more that a char and a foreground and background color.
A collection of `Pixel` is called a `Canvas` which is nothing more than a 2D array of `Pixel` with some functions strapped to it.
# Proceses
The concept of processes tryes to encapsulate programs. A process is basically an interface with the `run(handle: ProcessHandle)` method.
The idea is that you can register all you disposable resources in the handle and they will be disposed when the process is killed or crashes.
A process can be used as a command on the terminal or as a service. See [bin/HelloWorld.hx](../src/bin/HelloWorld.hx) for an example.
Basically everything that runs and is not part of the kernel is a process.
In order for you program to be used it needs to be registered in the `BinStore` and the `DCEHack` manually.
# EndOfLoop
You can imagine the whole runtime like the event loop is JS. The `EndOfLoop` class is used to register callbacks that are called at the end of the loop.
This is like the `setTimeout(0, callback)` in JS.