75 lines
2.0 KiB
C#
75 lines
2.0 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AI;
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public class Bot : MonoBehaviour
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{
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public GameObject target;
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public LayerMask playerLayer;
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public float seeRadius = 20f;
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public float attkRadus = 2f;
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private NavMeshAgent agent;
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private Animator animator;
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private float attackCooldown = 0f;
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private int hp = 100;
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void Start()
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{
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this.agent = this.GetComponent<NavMeshAgent>();
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this.animator = this.GetComponentInChildren<Animator>();
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}
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void Update()
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{
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if (canSeePlayer())
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{
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if (canAttackPlayer()){
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attack();
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agent.isStopped = true;
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}else{
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agent.isStopped = false;
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agent.SetDestination(target.transform.position);
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}
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}
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UpdateAnimator(agent.desiredVelocity);
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}
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private void attack(){
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attackCooldown -= Time.deltaTime;
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if (attackCooldown <= 0f){
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attackCooldown = 3f;
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this.target.GetComponent<Controls>().hp -= 10;
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this.target.GetComponent<Controls>().Damaged();
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}
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}
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private bool canSeePlayer()
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{
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return Physics.CheckSphere(this.transform.position, seeRadius, playerLayer);
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}
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private bool canAttackPlayer(){
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return Physics.CheckSphere(this.transform.position, attkRadus, playerLayer);
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}
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private void UpdateAnimator(Vector3 movement)
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{
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animator.SetFloat("Forward", movement.magnitude, 0.1f, Time.deltaTime);
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if(movement.magnitude >= 1){
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Debug.Log(Mathf.Atan2(movement.x, movement.z));
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}
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animator.SetFloat("Turn", Mathf.Atan2(movement.x, movement.z), 0.1f, Time.deltaTime);
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}
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public void hit(){
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this.hp -= 20;
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agent.isStopped = false;
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agent.SetDestination(target.transform.position);
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if (this.hp <= 0){
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Destroy(this.gameObject);
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}
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}
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}
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