unity-abgabe2/Assets/FPController/JumpPad.cs

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2021-04-25 14:20:23 +00:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JumpPad : MonoBehaviour
{
void Start()
{
}
void OnTriggerEnter(Collider other){
var characterController = other.GetComponent<Controls>();
if (characterController != null){
characterController.JumpPad();
}
}
}