package steamimmich import ( "fmt" "log" "slices" "sort" "strconv" ) type Config struct { BaseURL string APIKey string UserdataDir string DeiveID string Album string CacheFile string } func Run(config Config) { screenshotFiles, err := listScreenshots(config.UserdataDir) if err != nil { log.Fatalf("Failed to scan for screenshots: %s", err) return } if len(screenshotFiles) == 0 { log.Println("No screenshots found.") return } immichClient := newImmichHttpClient(config.APIKey) localState, err := loadLocalState(config.CacheFile) if err != nil { log.Fatalf("Failed to load local state: %s", err) } for appid, files := range screenshotFiles { gameName := getGameName(appid, localState.GameIDs) assetsInGame := make([]string, 0) for _, filepath := range files { idx := slices.IndexFunc(localState.Assets, func(e AssetState) bool { return e.FilePath == filepath }) if idx != -1 { log.Printf("Asset already uploaded: %s", filepath) continue } res, err := uploadToImmich(filepath, appid, config.BaseURL, config.DeiveID, &immichClient) if err != nil { log.Fatalf("Failed to upload to immich: %s", err) return } log.Printf("Assest uploaded: %s (%s) %s with ID: %s", gameName, appid, filepath, res.ID) localState.Assets = append(localState.Assets, AssetState{FilePath: filepath, ImmichID: res.ID}) assetsInGame = append(assetsInGame, res.ID) } err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, immichClient) if err != nil { log.Fatalf("Failed to set asset metadata: %s", err) return } if config.Album != "" { err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, immichClient) if err != nil { log.Fatalf("Failed to add assets to album: %s", err) return } log.Printf("Added %d assets to album %s", len(assetsInGame), config.Album) } } log.Println("Finished uploading screenshots") err = saveLocalState(config.CacheFile, *localState) if err != nil { log.Fatalf("Failed to save local cache: %s", err) return } } func Revalidate(config Config) { immichClient := newImmichHttpClient(config.APIKey) localState, err := loadLocalState(config.CacheFile) if err != nil { log.Fatalf("Failed to load local state: %s", err) return } hashes, err := hashFiles(localState.Assets) if err != nil { log.Fatalf("Failed to generate hashes: %s", err) return } idxToRemoveFromCache := []int{} rejected := 0 updated := 0 missingFromImmich := 0 missingFile := 0 // Prepare payload var idsToCheck = []assetBulkUploadCheckItem{} for i := range localState.Assets { hash := hashes[i] if hash == "" { idxToRemoveFromCache = append(idxToRemoveFromCache, i) missingFile += 1 } else { idsToCheck = append(idsToCheck, assetBulkUploadCheckItem{Checksum: hashes[i], Id: strconv.Itoa(i)}) } } results, err := bulkCheckAssets(idsToCheck, config.BaseURL, immichClient) if err != nil { log.Fatalf("Failed to bulk check hashes: %s", err) } for _, result := range results { i, err := strconv.Atoi(result.Id) if err != nil { log.Fatalf("What ?: %s", err) return } asset := localState.Assets[i] if asset.ImmichID != result.AssetId { log.Printf("Asset %s had the wrong Immich ID. New %s", asset.FilePath, result.AssetId) localState.Assets[i].ImmichID = result.AssetId updated += 1 } if result.Action == "reject" { rejected += 1 } else { idxToRemoveFromCache = append(idxToRemoveFromCache, i) missingFromImmich += 1 } } sort.Sort(sort.Reverse(sort.IntSlice(idxToRemoveFromCache))) for _, idx := range idxToRemoveFromCache { localState.Assets[idx] = localState.Assets[len(localState.Assets)-1] localState.Assets = localState.Assets[:len(localState.Assets)-1] } saveLocalState(config.CacheFile, *localState) log.Printf("Revalidated %d assets", len(results)) log.Printf("Assets present on Immich: %d", rejected) log.Printf("Wrong metadata on cache: %d", updated) log.Printf("Missing on Immich: %d", missingFromImmich) log.Printf("Missing on local storage: %d", missingFile) if (updated + missingFromImmich + missingFromImmich) > 0 { log.Printf("Fixed cache. Run the normal upload command again. If error persists try removing cache file at: %s", config.CacheFile) } }