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201
LICENSE Normal file
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@@ -0,0 +1,201 @@
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
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31
README.md Normal file
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@@ -0,0 +1,31 @@
Sync your steam screenshots to [Immich](https://immich.app/).
# Synopsis
```
Usage: steam-immich --base-url BASE_URL --api-key API_KEY [--steam-userdata-dir USERDATA_DIR] [--device-id DEVICE-ID] [--album ALBUM] [--cache CACHE] [--revalidate] [--verbose]
Options:
--base-url BASE_URL Base URL of the Immich instance e.g.: https://demo.immich.app
--api-key API_KEY API Key. Needs asset.upload, asset.update, albumAsset.create
--steam-userdata-dir USERDATA_DIR
Steam userdata directory. If not set, search automaticly.
--device-id DEVICE-ID
Device ID of the uploads [default: steam-immich]
--album ALBUM UUID of a album to upload to
--cache CACHE Location of the cache file [default: $XDG_CACHE_HOME/steam-immich.json]
--revalidate Only revalidate and fix the cache
--verbose, -v Toggle verbose logging
--help, -h display this help and exit
```
# Usage
Running the command tries to find the Steam screenshots directory and uploads any screenshots to Immich.
The game name will be put in the description of the image.
Optionally, you can specify an album in which the screenshots should be added.
Running the command again will only upload new screenshots since it saves the state locally.
You could automate uploading with a cron job or somehow run it at Steam startup. But thats outside the scope of this software.

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@@ -1,7 +1,7 @@
package main
package cmd
import (
"log"
"log/slog"
"os"
"path/filepath"
"runtime"
@@ -16,12 +16,19 @@ type args struct {
UserdataDir string `arg:"--steam-userdata-dir" placeholder:"USERDATA_DIR" help:"Steam userdata directory. If not set, search automaticly."`
DeviceID string `arg:"--device-id" default:"steam-immich" help:"Device ID of the uploads"`
Album string `arg:"--album" help:"UUID of a album to upload to"`
CacheFile string `arg:"--cache" default:"$XDG_CACHE_HOME/steam-immich.json" help:"Location of the cache file"`
Revalidate bool `arg:"--revalidate" help:"Only revalidate and fix the cache"`
Verbose bool `arg:"-v,--verbose" help:"Toggle verbose logging"`
}
func main() {
func Run() {
var args args
arg.MustParse(&args)
if args.Verbose {
slog.SetLogLoggerLevel(slog.LevelDebug)
}
var steamUserdataDir = ""
if args.UserdataDir != "" {
@@ -31,19 +38,26 @@ func main() {
}
if steamUserdataDir == "" {
log.Fatal("Can not find steam userdata dir. Please set with --steam-userdata-dir")
slog.Error("Can not find steam userdata dir. Please set with --steam-userdata-dir")
os.Exit(1)
}
// Disable timestamp in log
log.SetFlags(0)
steamimmich.Run(steamimmich.Config{
config := steamimmich.Config{
APIKey: args.APIKey,
BaseURL: args.BaseURL,
UserdataDir: steamUserdataDir,
DeiveID: args.DeviceID,
Album: args.Album,
})
CacheFile: os.ExpandEnv(args.CacheFile),
}
if args.Revalidate {
statusCode := steamimmich.Revalidate(config)
os.Exit(statusCode)
} else {
statusCode := steamimmich.Run(config)
os.Exit(statusCode)
}
}
func findUserdataDir() string {

27
flake.lock generated Normal file
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@@ -0,0 +1,27 @@
{
"nodes": {
"nixpkgs": {
"locked": {
"lastModified": 1762363567,
"narHash": "sha256-YRqMDEtSMbitIMj+JLpheSz0pwEr0Rmy5mC7myl17xs=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "ae814fd3904b621d8ab97418f1d0f2eb0d3716f4",
"type": "github"
},
"original": {
"owner": "NixOS",
"ref": "nixos-unstable",
"repo": "nixpkgs",
"type": "github"
}
},
"root": {
"inputs": {
"nixpkgs": "nixpkgs"
}
}
},
"root": "root",
"version": 7
}

39
flake.nix Normal file
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@@ -0,0 +1,39 @@
{
description = "Steam screenshot to Immich";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
};
outputs =
{ nixpkgs, ... }:
let
systems = [
"x86_64-linux"
"aarch64-linux"
"x86_64-darwin"
"aarch64-darwin"
];
forAllSystems = nixpkgs.lib.genAttrs systems;
nixpkgsFor = forAllSystems (system: import nixpkgs { inherit system; });
in
{
packages = forAllSystems (
system:
let
pkgs = nixpkgsFor.${system};
in
{
default = pkgs.buildGoModule {
pname = "steamimmich";
version = "0.1.0";
src = ./.;
vendorHash = "sha256-lZ6wO1k0zwhlxhzNTU1jJz+liC9ly00StqkyrnuWSQM=";
};
}
);
};
}

7
go.mod
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@@ -2,7 +2,6 @@ module git.kapelle.org/niklas/steam-immich
go 1.24.6
require (
github.com/alexflint/go-arg v1.6.0 // indirect
github.com/alexflint/go-scalar v1.2.0 // indirect
)
require github.com/alexflint/go-arg v1.6.0
require github.com/alexflint/go-scalar v1.2.0 // indirect

6
go.sum
View File

@@ -2,6 +2,12 @@ github.com/alexflint/go-arg v1.6.0 h1:wPP9TwTPO54fUVQl4nZoxbFfKCcy5E6HBCumj1XVRS
github.com/alexflint/go-arg v1.6.0/go.mod h1:A7vTJzvjoaSTypg4biM5uYNTkJ27SkNTArtYXnlqVO8=
github.com/alexflint/go-scalar v1.2.0 h1:WR7JPKkeNpnYIOfHRa7ivM21aWAdHD0gEWHCx+WQBRw=
github.com/alexflint/go-scalar v1.2.0/go.mod h1:LoFvNMqS1CPrMVltza4LvnGKhaSpc3oyLEBUZVhhS2o=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/pmezard/go-difflib v1.0.0 h1:4DBwDE0NGyQoBHbLQYPwSUPoCMWR5BEzIk/f1lZbAQM=
github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
github.com/stretchr/testify v1.2.2/go.mod h1:a8OnRcib4nhh0OaRAV+Yts87kKdq0PP7pXfy6kDkUVs=
github.com/stretchr/testify v1.7.0 h1:nwc3DEeHmmLAfoZucVR881uASk0Mfjw8xYJ99tb5CcY=
github.com/stretchr/testify v1.7.0/go.mod h1:6Fq8oRcR53rry900zMqJjRRixrwX3KX962/h/Wwjteg=
gopkg.in/yaml.v3 v3.0.0 h1:hjy8E9ON/egN1tAYqKb61G10WtihqetD4sz2H+8nIeA=
gopkg.in/yaml.v3 v3.0.0/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=

31
internal/hasher.go Normal file
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@@ -0,0 +1,31 @@
package steamimmich
import (
"crypto/sha1"
"fmt"
"io"
"os"
)
func hashFiles(assets []assetState) (map[int]string, error) {
results := make(map[int]string)
for i, p := range assets {
f, err := os.Open(p.FilePath)
if err != nil {
results[i] = ""
continue
}
h := sha1.New()
if _, err := io.Copy(h, f); err != nil {
f.Close()
return nil, err
}
f.Close()
results[i] = fmt.Sprintf("%x", h.Sum(nil))
}
return results, nil
}

View File

@@ -28,18 +28,31 @@ type bulkIdResponseDto struct {
Success bool `json:"success"`
}
type APIKeyTransport struct {
type assetBulkUploadCheckItem struct {
Checksum string `json:"checksum"`
Id string `json:"id"` // Not the assetID. Just a arbitrarily id string
}
type assetBulkUploadCheckResult struct {
Action string // can be "accept" or "reject"
AssetId string
Id string // Not the assetID. Just a arbitrary id string
IsTrashed bool
Reason string // can be "duplicate" or "unsupportedFormat" (i don't know what they mean by this)
}
type apiKeyTransport struct {
APIKey string
}
func (t *APIKeyTransport) RoundTrip(req *http.Request) (*http.Response, error) {
func (t *apiKeyTransport) RoundTrip(req *http.Request) (*http.Response, error) {
req = req.Clone(req.Context())
req.Header.Add("x-api-key", t.APIKey)
return http.DefaultTransport.RoundTrip(req)
}
func newImmichHttpClient(apiKey string) http.Client {
transport := APIKeyTransport{
transport := apiKeyTransport{
APIKey: apiKey,
}
@@ -163,3 +176,38 @@ func addAssetsToAlbum(assets []string, album, baseURL string, httpClient http.Cl
return nil
}
func bulkCheckAssets(assets []assetBulkUploadCheckItem, baseURL string, httpClient http.Client) ([]assetBulkUploadCheckResult, error) {
body, _ := json.Marshal(struct {
Assets []assetBulkUploadCheckItem `json:"assets"`
}{Assets: assets})
req, err := http.NewRequest("POST", fmt.Sprintf("%s/api/assets/bulk-upload-check", baseURL), bytes.NewBuffer(body))
if err != nil {
return nil, err
}
req.Header.Set("Content-Type", "application/json")
req.Header.Set("Accept", "application/json")
res, err := httpClient.Do(req)
if err != nil {
return nil, err
}
defer res.Body.Close()
respBody, _ := io.ReadAll(res.Body)
if res.StatusCode != 200 {
return nil, fmt.Errorf("buck check assets %d - %s ", res.StatusCode, string(respBody))
}
var result struct {
Results []assetBulkUploadCheckResult `json:"results"`
}
if err := json.Unmarshal(respBody, &result); err != nil {
return nil, fmt.Errorf("parse immich response: %s", err)
}
return result.Results, nil
}

View File

@@ -7,20 +7,21 @@ import (
"os"
)
type AssetState struct {
type assetState struct {
FilePath string
ImmichID string
}
type LocalState struct {
Assets []AssetState
type localState struct {
Assets []assetState
GameIDs map[string]string
}
func loadLocalState(filename string) (*LocalState, error) {
func loadLocalState(filename string) (*localState, error) {
file, err := os.Open(filename)
if err != nil {
if errors.Is(err, os.ErrNotExist) {
return &LocalState{Assets: []AssetState{}}, nil
return &localState{Assets: []assetState{}, GameIDs: map[string]string{}}, nil
}
return nil, err
}
@@ -30,7 +31,7 @@ func loadLocalState(filename string) (*LocalState, error) {
return nil, err
}
var data LocalState
var data localState
err = json.Unmarshal(content, &data)
if err != nil {
return nil, err
@@ -39,7 +40,7 @@ func loadLocalState(filename string) (*LocalState, error) {
return &data, nil
}
func saveLocalState(filename string, state LocalState) error {
func saveLocalState(filename string, state localState) error {
content, err := json.Marshal(state)
if err != nil {
return err

View File

@@ -4,13 +4,13 @@ import (
"encoding/json"
"fmt"
"io"
"log"
"log/slog"
"net/http"
)
const UNKOWN_GAME_GAME = "Unkown"
type SteamAPIResponse struct {
type steamAPIResponse struct {
Success bool `json:"success"`
Data struct {
Name string `json:"name"`
@@ -24,7 +24,7 @@ func getGameName(appID string, cache map[string]string) string {
name, err := fetchGameName(appID)
if err != nil {
log.Printf("failed to fetch name for AppID: %s. Setting to Unknown", appID)
slog.Warn("Failed to fetch name for AppID. Setting to Unknown", "appid", appID)
cache[appID] = UNKOWN_GAME_GAME
return UNKOWN_GAME_GAME
}
@@ -46,7 +46,7 @@ func fetchGameName(appID string) (string, error) {
return "", fmt.Errorf("reading response for %s: %s", appID, err)
}
var result map[string]SteamAPIResponse
var result map[string]steamAPIResponse
if err := json.Unmarshal(body, &result); err != nil {
return "", fmt.Errorf("parsing response for %s: %s", appID, err)
}

View File

@@ -2,8 +2,10 @@ package steamimmich
import (
"fmt"
"log"
"log/slog"
"slices"
"sort"
"strconv"
)
type Config struct {
@@ -12,78 +14,167 @@ type Config struct {
UserdataDir string
DeiveID string
Album string
CacheFile string
}
func Run(config Config) {
func Run(config Config) int {
screenshotFiles, err := listScreenshots(config.UserdataDir)
if err != nil {
log.Fatalf("Failed to scan for screenshots: %s", err)
return
slog.Error("Failed to scan for screenshots", "err", err)
return 1
}
if len(screenshotFiles) == 0 {
log.Println("No screenshots found.")
return
slog.Info("No screenshots found")
return 0
}
immichClient := newImmichHttpClient(config.APIKey)
localState, err := loadLocalState("./state.json")
localState, err := loadLocalState(config.CacheFile)
if err != nil {
log.Fatalf("Failed to load local state: %s", err)
slog.Error("Failed to load local cache", "err", err)
return 1
}
gameNameCache := make(map[string]string)
for appid, files := range screenshotFiles {
gameName := getGameName(appid, gameNameCache)
gameName := getGameName(appid, localState.GameIDs)
assetsInGame := make([]string, 0)
for _, filepath := range files {
idx := slices.IndexFunc(localState.Assets, func(e AssetState) bool { return e.FilePath == filepath })
idx := slices.IndexFunc(localState.Assets, func(e assetState) bool { return e.FilePath == filepath })
if idx != -1 {
log.Printf("Asset already uploaded: %s", filepath)
slog.Debug("Asset already uploaded", "path", filepath)
continue
}
res, err := uploadToImmich(filepath, appid, config.BaseURL, config.DeiveID, &immichClient)
if err != nil {
log.Fatalf("Failed to upload to immich: %s", err)
return
slog.Error("Failed to upload to immich", "err", err)
return 1
}
log.Printf("Assest uploaded: %s (%s) %s with ID: %s", gameName, appid, filepath, res.ID)
slog.Info("Assets uploaded", "path", filepath, "id", res.ID)
localState.Assets = append(localState.Assets, AssetState{FilePath: filepath, ImmichID: res.ID})
localState.Assets = append(localState.Assets, assetState{FilePath: filepath, ImmichID: res.ID})
assetsInGame = append(assetsInGame, res.ID)
}
err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to set asset metadata: %s", err)
return
slog.Error("Failed to set assets metadata", "err", err)
return 1
}
if config.Album != "" {
err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, immichClient)
if err != nil {
log.Fatalf("Failed to add assets to album: %s", err)
return
slog.Error("Failed to add assets to album", "err", err)
return 1
}
log.Printf("Added %d assets to album %s", len(assetsInGame), config.Album)
if len(assetsInGame) > 0 {
slog.Info("Added assets to album", "count", len(assetsInGame))
}
}
}
log.Println("Finished uploading screenshots")
err = saveLocalState("./state.json", *localState)
slog.Info("Finished uploading screenshots")
err = saveLocalState(config.CacheFile, *localState)
if err != nil {
log.Fatalf("Failed to save local cache: %s", err)
return
slog.Error("Failed to save local cache", "err", err)
return 1
}
return 0
}
func Revalidate(config Config) int {
immichClient := newImmichHttpClient(config.APIKey)
localState, err := loadLocalState(config.CacheFile)
if err != nil {
slog.Error("Failed to load local cache", "err", err)
return 1
}
hashes, err := hashFiles(localState.Assets)
if err != nil {
slog.Error("Failed to generate hashes", "err", err)
return 1
}
idxToRemoveFromCache := []int{}
rejected := 0
updated := 0
missingFromImmich := 0
missingFile := 0
// Prepare payload
var idsToCheck = []assetBulkUploadCheckItem{}
for i := range localState.Assets {
hash := hashes[i]
if hash == "" {
idxToRemoveFromCache = append(idxToRemoveFromCache, i)
missingFile += 1
} else {
idsToCheck = append(idsToCheck, assetBulkUploadCheckItem{Checksum: hashes[i], Id: strconv.Itoa(i)})
}
}
results, err := bulkCheckAssets(idsToCheck, config.BaseURL, immichClient)
if err != nil {
slog.Error("Failed to bulk check hashes", "err", err)
return 1
}
for _, result := range results {
i, err := strconv.Atoi(result.Id)
if err != nil {
slog.Error("What ? This should never happen", "err", err)
return 1
}
asset := localState.Assets[i]
if asset.ImmichID != result.AssetId {
slog.Info("Asset has the wrong Immich ID", "path", asset.FilePath, "id", result.AssetId)
localState.Assets[i].ImmichID = result.AssetId
updated += 1
}
if result.Action == "reject" {
rejected += 1
} else {
idxToRemoveFromCache = append(idxToRemoveFromCache, i)
missingFromImmich += 1
}
}
sort.Sort(sort.Reverse(sort.IntSlice(idxToRemoveFromCache)))
for _, idx := range idxToRemoveFromCache {
localState.Assets[idx] = localState.Assets[len(localState.Assets)-1]
localState.Assets = localState.Assets[:len(localState.Assets)-1]
}
saveLocalState(config.CacheFile, *localState)
slog.Info("Revalidated assets", "count", len(localState.Assets))
slog.Info("Assets present on immich", "count", rejected)
slog.Info("Wrong metadata on cache", "count", updated)
slog.Info("Missing on Immich", "count", missingFromImmich)
slog.Info("Missing on local storage", "count", missingFile)
if (updated + missingFromImmich + missingFromImmich) > 0 {
slog.Info("Fixed cache. Run the normal upload command again. If error persists try removing cache file", "path", config.CacheFile)
}
return 0
}

7
main.go Normal file
View File

@@ -0,0 +1,7 @@
package main
import "git.kapelle.org/niklas/steam-immich/cmd"
func main() {
cmd.Run()
}