implemented album for uploads
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@@ -48,7 +48,17 @@ func Run(config Config) {
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assetsInGame = append(assetsInGame, res.ID)
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}
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setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, config.APIKey)
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err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, config.APIKey)
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if err != nil {
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fmt.Printf("Stopped: %s", err)
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}
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if config.Album != "" {
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err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, config.APIKey)
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if err != nil {
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fmt.Printf("Stopped: %s", err)
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}
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}
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fmt.Println()
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}
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