improved logging in main function
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@@ -2,7 +2,7 @@ package steamimmich
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import (
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"fmt"
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"os"
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"log"
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)
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type Config struct {
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@@ -10,18 +10,19 @@ type Config struct {
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APIKey string
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UserdataDir string
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DeiveID string
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Album string
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}
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func Run(config Config) {
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screenshotFiles, err := listScreenshots(config.UserdataDir)
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if err != nil {
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fmt.Println("Failed to scan for screenshots")
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os.Exit(1)
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log.Fatalf("Failed to scan for screenshots: %s", err)
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return
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}
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if len(screenshotFiles) == 0 {
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fmt.Println("No screenshots found.")
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log.Println("No screenshots found.")
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return
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}
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@@ -29,38 +30,37 @@ func Run(config Config) {
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for appid, files := range screenshotFiles {
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gameName := getGameName(appid, gameNameCache)
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fmt.Printf("AppID: %s → %s\n", appid, gameName)
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assetsInGame := make([]string, 0)
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for _, f := range files {
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fmt.Printf(" %s\n", f)
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res, err := uploadToImmich(f, appid, config.BaseURL, config.APIKey, config.DeiveID)
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for _, filepath := range files {
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res, err := uploadToImmich(filepath, appid, config.BaseURL, config.APIKey, config.DeiveID)
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if err != nil {
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fmt.Printf("Failed to upload to immich: %s", err)
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log.Fatalf("Failed to upload to immich: %s", err)
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return
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}
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fmt.Printf("Done. ID: %s", res.ID)
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log.Printf("Assest uploaded: %s (%s) %s with ID: %s", gameName, appid, filepath, res.ID)
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assetsInGame = append(assetsInGame, res.ID)
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}
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err := setAssetMetadata(assetsInGame, fmt.Sprintf("Game: %s", gameName), config.BaseURL, config.APIKey)
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if err != nil {
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fmt.Printf("Stopped: %s", err)
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log.Fatalf("Failed to set asset metadata: %s", err)
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return
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}
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if config.Album != "" {
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err = addAssetsToAlbum(assetsInGame, config.Album, config.BaseURL, config.APIKey)
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if err != nil {
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fmt.Printf("Stopped: %s", err)
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log.Fatalf("Failed to add assets to album: %s", err)
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return
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}
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log.Printf("Added %d assets to album %s", len(assetsInGame), config.Album)
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}
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}
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fmt.Println()
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}
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log.Println("Finished uploading screenshots")
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}
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