more improvements
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4387e2cb14
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bf73860433
211
src/blackjack.rs
211
src/blackjack.rs
@ -2,45 +2,64 @@ use crate::{decks::new_blackjack_shoe, hand::Hand};
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pub struct BlackjackGame {
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shoe: Hand,
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player_hand: Hand,
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players: Vec<Player>,
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dealer_hand: Hand,
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state: GameState,
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}
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pub enum PlayResult {
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DealerBlackJack, // Dealer has a blackjack. Player does not
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PlayerBlackJack, // Player has a blackjack. Dealer does not
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PushBlackjack, // Player and dealer have a blackjack
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Push, // Dealer has a Blackjack and so does the Player
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Bust, // Player bust
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DealerBust, // Dealer bust
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StandPlayerLose, // Dealer stands and wins
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StandPlayerWin, // Dealer stands and loses
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Continue, // Game goes on as normal
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InvalidMove,
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pub struct Player {
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hand: Hand,
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state: PlayerState,
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}
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#[derive(Clone, Copy,Debug)]
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impl Player {
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fn new() -> Self {
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Player {
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hand: Hand::new(),
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state: PlayerState::Playing,
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}
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}
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pub fn get_hand(&self) -> &Hand {
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&self.hand
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}
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pub fn get_state(&self) -> &PlayerState {
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&self.state
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}
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}
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#[derive(Clone, Copy, Debug, PartialEq)]
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pub enum PlayerState {
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Playing,
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Standing,
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DoubleDown,
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Busted,
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Blackjack,
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Maxed, // Reached 21
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}
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#[derive(Clone, Copy, Debug)]
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pub enum PlayMoves {
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Hit,
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Stand,
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DoubleDown,
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Bet, // At the Start of the game
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Deal(usize),
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}
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pub enum GameState {
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Empty, // No cards have been dealt
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Starting,
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Over, // Game is over
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PlayerTurn, // Its the turn of the player
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PlayerTurn(usize), // Its the turn of the player
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}
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impl BlackjackGame {
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pub fn new() -> Self {
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BlackjackGame {
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shoe: new_blackjack_shoe(6),
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player_hand: Hand::new(),
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players: Vec::new(),
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dealer_hand: Hand::new(),
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state: GameState::Empty,
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state: GameState::Starting,
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}
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}
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@ -48,98 +67,128 @@ impl BlackjackGame {
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&self.dealer_hand
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}
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pub fn get_player_hand(&self) -> &Hand {
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&self.player_hand
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}
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pub fn get_state(&self) -> &GameState {
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&self.state
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}
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pub fn play(&mut self, action: PlayMoves) -> PlayResult {
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pub fn get_player(&self, index: usize) -> Option<&Player> {
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self.players.get(index)
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}
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pub fn get_player_count(&self) -> usize {
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self.players.len()
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}
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pub fn play(&mut self, action: PlayMoves) -> bool {
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match (&self.state, action) {
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(GameState::Empty, PlayMoves::Bet) => {
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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(GameState::PlayerTurn(i), PlayMoves::Hit) => {
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let Some(player) = self.players.get_mut(*i) else {
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return false;
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};
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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match (self.dealer_hand.is_backjack(),self.player_hand.is_backjack()) {
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(true,true) => {
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self.state = GameState::Over;
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PlayResult::PushBlackjack
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},
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(true,false) => {
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self.state = GameState::Over;
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PlayResult::DealerBlackJack
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},
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(false,true) => {
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self.state = GameState::Over;
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PlayResult::PlayerBlackJack
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},
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(false,false) => {
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self.state = GameState::PlayerTurn;
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PlayResult::Continue
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},
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if player.state != PlayerState::Playing {
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return false;
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}
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}
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(GameState::PlayerTurn, PlayMoves::Hit) => {
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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return match self.player_hand.get_blackjack_value().cmp(&21) {
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player.hand.add_card(self.shoe.pop_card().unwrap());
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match player.hand.get_blackjack_value().cmp(&21) {
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std::cmp::Ordering::Equal => {
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self.state = GameState::Over;
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self.dealer_play()
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player.state = PlayerState::Maxed;
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}
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std::cmp::Ordering::Greater => {
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self.state = GameState::Over;
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PlayResult::Bust
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player.state = PlayerState::Busted;
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}
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std::cmp::Ordering::Less => {
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// Player is still playing
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}
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std::cmp::Ordering::Less => PlayResult::Continue,
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};
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},
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(GameState::PlayerTurn, PlayMoves::DoubleDown) => {
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if self.player_hand.count() > 2{
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return PlayResult::InvalidMove;
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}
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(GameState::PlayerTurn(i), PlayMoves::DoubleDown) => {
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let Some(player) = self.players.get_mut(*i) else {
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return false;
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};
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if player.state != PlayerState::Playing {
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return false;
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}
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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self.state = GameState::Over;
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return self.dealer_play();
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},
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(GameState::PlayerTurn, PlayMoves::Stand) => {
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self.state = GameState::Over;
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return self.dealer_play();
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player.hand.add_card(self.shoe.pop_card().unwrap());
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match player.hand.get_blackjack_value().cmp(&21) {
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std::cmp::Ordering::Equal | std::cmp::Ordering::Less => {
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player.state = PlayerState::Maxed;
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}
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(GameState::Over, _)
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| (GameState::Empty, _)
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| (GameState::PlayerTurn, PlayMoves::Bet) => {
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return PlayResult::InvalidMove;
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std::cmp::Ordering::Greater => {
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player.state = PlayerState::Busted;
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}
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};
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}
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(GameState::PlayerTurn(i), PlayMoves::Stand) => {
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let Some(player) = self.players.get_mut(*i) else {
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return false;
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};
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if player.state != PlayerState::Playing {
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return false;
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}
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player.state = PlayerState::Standing;
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}
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(GameState::Over, PlayMoves::Deal(player_count))
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| (GameState::Starting, PlayMoves::Deal(player_count)) => {
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for i in 0..player_count {
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self.players.push(Player::new());
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self.players[i].hand.add_card(self.shoe.pop_card().unwrap());
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}
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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for i in 0..player_count {
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self.players[i].hand.add_card(self.shoe.pop_card().unwrap());
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if self.players[i].hand.is_backjack() {
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self.players[i].state = PlayerState::Blackjack;
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}
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}
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fn dealer_play(&mut self) -> PlayResult {
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// Stand on 17 or above
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// Hit on 16 and below
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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self.state = GameState::PlayerTurn(0);
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}
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(_, PlayMoves::Deal(_)) | (GameState::Over, _) | (GameState::Starting, _) => {
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return false;
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}
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}
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let player_count = self.players.len();
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match self.state {
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GameState::PlayerTurn(i) => {
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if self.players[i].state == PlayerState::Playing {
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self.state = GameState::PlayerTurn(i);
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} else if i + 1 >= player_count {
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loop {
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let dealer_value = self.dealer_hand.get_blackjack_value();
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if dealer_value >= 17 {
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let player_value = self.player_hand.get_blackjack_value();
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return match dealer_value.cmp(&player_value) {
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std::cmp::Ordering::Equal => PlayResult::Push,
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std::cmp::Ordering::Greater => PlayResult::StandPlayerLose,
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std::cmp::Ordering::Less => PlayResult::StandPlayerWin,
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};
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// Check winners
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self.state = GameState::Over;
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return true;
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}
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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if self.dealer_hand.get_blackjack_value() > 21 {
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return PlayResult::DealerBust;
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// Dealer busts
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self.state = GameState::Over;
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return true;
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}
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}
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} else {
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self.state = GameState::PlayerTurn(i + 1);
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}
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return true;
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}
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_ => {
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return false;
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}
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}
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}
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@ -4,73 +4,31 @@ use crate::blackjack::{BlackjackGame, GameState, PlayMoves};
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pub fn play() -> Result<(), Box<dyn std::error::Error>> {
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let mut game = BlackjackGame::new();
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let mut play_move = PlayMoves::Bet;
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while !matches!(game.get_state(), GameState::Over) {
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match game.play(play_move) {
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crate::blackjack::PlayResult::DealerBlackJack => {
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loop {
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match game.get_state() {
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GameState::PlayerTurn(player_index) => {
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print_full_state(&game);
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println!("Dealer wins with blackjack!");
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let play_move = get_move(*player_index)?;
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if !game.play(play_move){
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println!("You can't do that");
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}
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crate::blackjack::PlayResult::PlayerBlackJack => {
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print_full_state(&game);
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println!("Player has a blackjack!");
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},
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crate::blackjack::PlayResult::PushBlackjack => {
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GameState::Over => {
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print_full_state(&game);
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println!("Player and Dealer have a blackjack!");
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println!("Game over");
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return Ok(());
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}
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crate::blackjack::PlayResult::DealerBust => {
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print_full_state(&game);
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println!("Dealer busts. Player wins!");
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}
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crate::blackjack::PlayResult::StandPlayerLose => {
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print_full_state(&game);
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println!(
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"Dealer wins with {}",
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game.get_dealer_hand().get_blackjack_value()
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);
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}
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crate::blackjack::PlayResult::StandPlayerWin => {
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print_full_state(&game);
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println!(
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"Player wins with {}",
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game.get_player_hand().get_blackjack_value()
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);
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}
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crate::blackjack::PlayResult::Push => {
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print_full_state(&game);
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println!("Player and dealer have the same value. Push!");
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}
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crate::blackjack::PlayResult::Bust => {
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print_full_state(&game);
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println!(
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"Player busts with {}",
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game.get_player_hand().get_blackjack_value()
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);
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}
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crate::blackjack::PlayResult::InvalidMove => {
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println!("You cannot do that!");
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play_move = get_move()?;
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}
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crate::blackjack::PlayResult::Continue => {
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println!("Dealer: {} ?", game.get_dealer_hand().get_card(0).unwrap());
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println!(
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"Player: {} ({})",
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game.get_player_hand(),
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game.get_player_hand().get_blackjack_value()
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);
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play_move = get_move()?
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GameState::Starting => {
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game.play(PlayMoves::Deal(2));
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},
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}
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}
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}
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Ok(())
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}
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fn get_move() -> Result<PlayMoves, io::Error> {
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fn get_move(player_index: usize) -> Result<PlayMoves, io::Error> {
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loop {
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println!("(H)it (S)tand (D)double");
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println!("P{}, (H)it (S)tand (D)double",player_index);
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let mut buffer = String::new();
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stdin().read_line(&mut buffer)?;
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@ -85,14 +43,10 @@ fn get_move() -> Result<PlayMoves, io::Error> {
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}
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fn print_full_state(game: &BlackjackGame) {
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println!(
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"Dealer: {} ({})",
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game.get_dealer_hand(),
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game.get_dealer_hand().get_blackjack_value()
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);
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println!(
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"Player: {} ({})",
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game.get_player_hand(),
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game.get_player_hand().get_blackjack_value()
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);
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println!("Dealer: {} ({})", game.get_dealer_hand(), game.get_dealer_hand().get_blackjack_value());
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for player_index in 0..game.get_player_count(){
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let player = game.get_player(player_index).unwrap();
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println!("P{}: {} ({})",player_index,player.get_hand(),player.get_hand().get_blackjack_value());
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}
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}
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