improved game & console
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1982d27c4f
commit
782b52ca6c
128
src/blackjack.rs
128
src/blackjack.rs
@ -4,25 +4,33 @@ pub struct BlackjackGame {
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shoe: Hand,
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player_hand: Hand,
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dealer_hand: Hand,
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state: GameState,
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}
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pub enum DealResult {
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DealerBlackJack, // Dealer has a blackjack. Player does not.
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pub enum PlayResult {
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DealerBlackJack, // Dealer has a blackjack. Player does not
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PlayerBlackJack, // Player has a blackjack. Dealer does not
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PushBlackjack, // Player and dealer have a blockjack
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Push, // Dealer has a Blackjack and so does the Player
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PlayerBlackJack, // Player has a blackjack. Dealer does not.
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Continue, // Game continues
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}
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pub enum HitResult {
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Bust,
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Continue,
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}
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pub enum DealerPlayResult {
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Bust,
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Push, // Player and dealer have the same value
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Bust, // Player bust
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DealerBust, // Dealer bust
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StandPlayerLose, // Dealer stands and wins
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StandPlayerWin, // Dealer stands and loses
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Continue, // Game goes on as normal
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InvalidMove,
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}
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#[derive(Clone, Copy,Debug)]
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pub enum PlayMoves {
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Hit,
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Stand,
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Bet, // At the Start of the game
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}
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pub enum GameState {
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Empty, // No cards have been dealt
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Over, // Game is over
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PlayerTurn, // Its the turn of the player
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}
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impl BlackjackGame {
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@ -31,6 +39,7 @@ impl BlackjackGame {
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shoe: new_blackjack_shoe(6),
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player_hand: Hand::new(),
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dealer_hand: Hand::new(),
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state: GameState::Empty,
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}
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}
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@ -42,43 +51,66 @@ impl BlackjackGame {
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&self.player_hand
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}
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pub fn deal(&mut self) -> DealResult {
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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pub fn get_state(&self) -> &GameState {
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&self.state
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}
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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pub fn play(&mut self, action: PlayMoves) -> PlayResult {
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match (&self.state, action) {
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(GameState::Empty, PlayMoves::Bet) => {
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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if self.dealer_hand.is_backjack() {
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if self.player_hand.is_backjack() {
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return DealResult::Push;
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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match (self.dealer_hand.is_backjack(),self.player_hand.is_backjack()) {
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(true,true) => {
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self.state = GameState::Over;
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PlayResult::PushBlackjack
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},
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(true,false) => {
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self.state = GameState::Over;
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PlayResult::DealerBlackJack
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},
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(false,true) => {
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self.state = GameState::Over;
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PlayResult::PlayerBlackJack
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},
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(false,false) => {
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self.state = GameState::PlayerTurn;
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PlayResult::Continue
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},
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}
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}
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(GameState::PlayerTurn, PlayMoves::Hit) => {
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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return DealResult::DealerBlackJack;
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return match self.player_hand.get_blackjack_value().cmp(&21) {
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std::cmp::Ordering::Equal => {
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self.state = GameState::Over;
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self.dealer_play()
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}
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std::cmp::Ordering::Greater => {
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self.state = GameState::Over;
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PlayResult::Bust
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}
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std::cmp::Ordering::Less => PlayResult::Continue,
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};
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}
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(GameState::PlayerTurn, PlayMoves::Stand) => {
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self.state = GameState::Over;
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return self.dealer_play();
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}
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(GameState::Over, _)
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| (GameState::Empty, _)
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| (GameState::PlayerTurn, PlayMoves::Bet) => {
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return PlayResult::InvalidMove;
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}
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}
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if self.player_hand.is_backjack() {
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return DealResult::PlayerBlackJack;
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}
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DealResult::Continue
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}
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pub fn hit(&mut self) -> HitResult {
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self.player_hand.add_card(self.shoe.pop_card().unwrap());
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if self.player_hand.get_blackjack_value() > 21 {
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return HitResult::Bust;
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}
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HitResult::Continue
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}
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pub fn stand(&mut self) {
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// ???
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}
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pub fn dealer_play(&mut self) -> DealerPlayResult {
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fn dealer_play(&mut self) -> PlayResult {
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// Stand on 17 or above
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// Hit on 16 and below
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@ -88,16 +120,16 @@ impl BlackjackGame {
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let player_value = self.player_hand.get_blackjack_value();
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return match dealer_value.cmp(&player_value) {
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std::cmp::Ordering::Equal => DealerPlayResult::Push,
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std::cmp::Ordering::Greater => DealerPlayResult::StandPlayerLose,
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std::cmp::Ordering::Less => DealerPlayResult::StandPlayerWin,
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std::cmp::Ordering::Equal => PlayResult::Push,
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std::cmp::Ordering::Greater => PlayResult::StandPlayerLose,
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std::cmp::Ordering::Less => PlayResult::StandPlayerWin,
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};
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}
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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if self.dealer_hand.get_blackjack_value() > 21 {
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return DealerPlayResult::Bust;
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return PlayResult::DealerBust;
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}
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}
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}
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@ -1,100 +1,93 @@
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use std::io::stdin;
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use std::io::{self, stdin};
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use crate::blackjack::BlackjackGame;
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use crate::blackjack::{BlackjackGame, GameState, PlayMoves};
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pub fn play() -> Result<(), Box<dyn std::error::Error>> {
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let mut game = BlackjackGame::new();
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let mut play_move = PlayMoves::Bet;
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let deal = game.deal();
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println!(
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"Dealer hand: {} ?",
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game.get_dealer_hand().get_card(0).unwrap()
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);
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println!(
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"Player hand: {} ({})",
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game.get_player_hand(),
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game.get_player_hand().get_blackjack_value()
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);
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match deal {
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crate::blackjack::DealResult::DealerBlackJack => {
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println!("Dealer has a blackjack!");
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return Ok(());
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}
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crate::blackjack::DealResult::PlayerBlackJack => {
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println!("Player has a blackjack!");
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return Ok(());
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}
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crate::blackjack::DealResult::Push => {
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println!("Both Player and dealer have a blackjack!");
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return Ok(());
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}
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crate::blackjack::DealResult::Continue => {}
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}
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loop {
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println!("(H)it (S)tand");
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let mut buffer = String::new();
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stdin().read_line(&mut buffer)?;
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let hit = buffer.trim() == "h";
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if hit {
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let hit_result = game.hit();
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println!(
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"Dealer hand: {} ?",
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game.get_dealer_hand().get_card(0).unwrap()
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);
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println!(
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"Player hand: {} ({})",
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game.get_player_hand(),
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game.get_player_hand().get_blackjack_value()
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);
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match hit_result {
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crate::blackjack::HitResult::Bust => {
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println!("Player busts");
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return Ok(());
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}
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crate::blackjack::HitResult::Continue => {}
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while !matches!(game.get_state(), GameState::Over) {
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match game.play(play_move) {
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crate::blackjack::PlayResult::DealerBlackJack => {
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print_full_state(&game);
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println!("Dealer wins with blackjack!");
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}
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} else {
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game.stand();
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let dealer_play = game.dealer_play();
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println!(
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"Dealer hand: {} ({})",
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game.get_dealer_hand(),
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game.get_dealer_hand().get_blackjack_value()
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);
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println!(
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"Player hand: {} ({})",
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game.get_player_hand(),
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game.get_player_hand().get_blackjack_value()
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);
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match dealer_play {
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crate::blackjack::DealerPlayResult::Bust => {
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println!("Dealer bust. Player wins.");
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}
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crate::blackjack::DealerPlayResult::Push => {
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println!("Player and dealer have same value. Push.");
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}
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crate::blackjack::DealerPlayResult::StandPlayerLose => {
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println!("Dealer wins");
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}
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crate::blackjack::DealerPlayResult::StandPlayerWin => {
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println!("Player wins");
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}
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crate::blackjack::PlayResult::PlayerBlackJack => println!("Player has a blackjack!"),
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crate::blackjack::PlayResult::PushBlackjack => {
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print_full_state(&game);
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println!("Player and Dealer have a blackjack!");
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}
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crate::blackjack::PlayResult::DealerBust => {
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println!("Dealer busts. Player wins!");
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}
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crate::blackjack::PlayResult::StandPlayerLose => {
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print_full_state(&game);
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println!(
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"Dealer wins with {}",
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game.get_dealer_hand().get_blackjack_value()
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);
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}
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crate::blackjack::PlayResult::StandPlayerWin => {
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print_full_state(&game);
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println!(
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"Player wins with {}",
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game.get_player_hand().get_blackjack_value()
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);
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}
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crate::blackjack::PlayResult::Push => {
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print_full_state(&game);
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println!("Player and dealer have the same value");
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}
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crate::blackjack::PlayResult::Bust => {
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print_full_state(&game);
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println!(
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"Player busts with {}",
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game.get_player_hand().get_blackjack_value()
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);
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}
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crate::blackjack::PlayResult::InvalidMove => {
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println!("You cannot do that!");
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play_move = get_move()?;
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}
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crate::blackjack::PlayResult::Continue => {
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println!("Dealer: {} ?", game.get_dealer_hand().get_card(0).unwrap());
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println!(
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"Player: {} ({})",
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game.get_player_hand(),
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game.get_player_hand().get_blackjack_value()
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);
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play_move = get_move()?
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}
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break;
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}
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}
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Ok(())
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}
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fn get_move() -> Result<PlayMoves, io::Error> {
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loop {
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println!("(H)it (S)tand");
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let mut buffer = String::new();
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stdin().read_line(&mut buffer)?;
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match buffer.trim() {
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"h" | "H" => return Ok(PlayMoves::Hit),
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"s" | "S" => return Ok(PlayMoves::Stand),
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_ => {}
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}
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}
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}
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fn print_full_state(game: &BlackjackGame) {
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println!(
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"Dealer: {} ({})",
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game.get_dealer_hand(),
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game.get_dealer_hand().get_blackjack_value()
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);
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println!(
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"Player: {} ({})",
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game.get_player_hand(),
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game.get_player_hand().get_blackjack_value()
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);
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}
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