added split

This commit is contained in:
Niklas Kapelle 2024-05-21 16:48:42 +02:00
parent 338b5d442a
commit 6c21eb960f
Signed by: niklas
GPG Key ID: 4EB651B36D841D16
2 changed files with 80 additions and 25 deletions

View File

@ -64,6 +64,7 @@ pub enum PlayMoves {
Hit,
Stand,
DoubleDown,
Split,
Deal(usize),
}
@ -130,6 +131,51 @@ impl BlackjackGame {
}
};
}
(GameState::PlayerTurn(player_index, hand_index), PlayMoves::Split) => {
let Some(player) = self.players.get_mut(*player_index) else {
// Player does not exists
return false;
};
let Some(hand) = player.hands.get_mut(*hand_index) else {
// Hand does not exist
return false;
};
if hand.state != HandState::Playing {
// Hand is not playing
return false;
}
if hand.hand.count() != 2 {
// Can only split with 2 cards
return false;
}
if let Some(card_0) = hand.hand.get_card(0) {
if let Some(card_1) = hand.hand.get_card(1) {
if card_0.index.get_blackjack_value(true)
!= card_1.index.get_blackjack_value(true)
{
// Cards are not the same value
return false;
}
// Split the hands
let mut new_hand = PlayingHand::new();
// Add card from the current hand and a card from the shoe
new_hand.hand.add_card(hand.hand.pop_card().unwrap());
new_hand.hand.add_card(self.shoe.pop_card().unwrap());
// Add card to current hand
hand.hand.add_card(self.shoe.pop_card().unwrap());
player.hands.push(new_hand);
}
}
}
(GameState::PlayerTurn(player_index, hand_index), PlayMoves::DoubleDown) => {
let Some(player) = self.players.get_mut(*player_index) else {
// Player does not exists
@ -184,20 +230,19 @@ impl BlackjackGame {
}
(GameState::Over, PlayMoves::Deal(player_count))
| (GameState::Starting, PlayMoves::Deal(player_count)) => {
// Create players
for _ in 0..player_count{
for _ in 0..player_count {
self.players.push(Player::new());
}
// Create one hand for the players
for player in self.players.iter_mut(){
for player in self.players.iter_mut() {
player.hands.push(PlayingHand::new());
}
// Add one card to each hand the players have
for player in self.players.iter_mut(){
for hand in player.hands.iter_mut(){
for player in self.players.iter_mut() {
for hand in player.hands.iter_mut() {
hand.hand.add_card(self.shoe.pop_card().unwrap());
}
}
@ -206,8 +251,8 @@ impl BlackjackGame {
self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
// Add the 2nd card to the players hand
for player in self.players.iter_mut(){
for hand in player.hands.iter_mut(){
for player in self.players.iter_mut() {
for hand in player.hands.iter_mut() {
hand.hand.add_card(self.shoe.pop_card().unwrap());
if hand.hand.is_backjack() {
@ -233,7 +278,7 @@ impl BlackjackGame {
self.dealer_turn();
}
return true;
true
}
fn dealer_turn(&mut self) {
@ -278,13 +323,12 @@ impl BlackjackGame {
}
// Get next valid player
if let Some(next_hand) = self.players.iter().enumerate().find_map(|p| {
if let Some(h) = p.1.next_playing_hand(){
Some((p.0,h))
}else{
None
}
}) {
if let Some(next_hand) = self
.players
.iter()
.enumerate()
.find_map(|p| p.1.next_playing_hand().map(|h| (p.0, h)))
{
return Some((next_hand.0, next_hand.1));
}
}

View File

@ -7,13 +7,13 @@ pub fn play() -> Result<(), Box<dyn std::error::Error>> {
loop {
match game.get_state() {
GameState::PlayerTurn(player_index,_) => {
GameState::PlayerTurn(player_index, _) => {
print_full_state(&game);
let play_move = get_move(*player_index)?;
if !game.play(play_move){
if !game.play(play_move) {
println!("You can't do that");
}
},
}
GameState::Over => {
print_full_state(&game);
println!("Game over");
@ -21,14 +21,14 @@ pub fn play() -> Result<(), Box<dyn std::error::Error>> {
}
GameState::Starting => {
game.play(PlayMoves::Deal(2));
},
}
}
}
}
fn get_move(player_index: usize) -> Result<PlayMoves, io::Error> {
loop {
println!("Turn {}: (H)it (S)tand (D)double",player_index);
println!("Turn {}: (H)it (S)tand (D)double, S(p)lit", player_index);
let mut buffer = String::new();
stdin().read_line(&mut buffer)?;
@ -37,19 +37,30 @@ fn get_move(player_index: usize) -> Result<PlayMoves, io::Error> {
"h" | "H" => return Ok(PlayMoves::Hit),
"s" | "S" => return Ok(PlayMoves::Stand),
"d" | "D" => return Ok(PlayMoves::DoubleDown),
"p" | "P" => return Ok(PlayMoves::Split),
_ => {}
}
}
}
fn print_full_state(game: &BlackjackGame) {
println!("Dealer: {} ({})", game.get_dealer_hand(), game.get_dealer_hand().get_blackjack_value());
println!(
"Dealer: {} ({})",
game.get_dealer_hand(),
game.get_dealer_hand().get_blackjack_value()
);
for player_index in 0..game.get_player_count(){
for player_index in 0..game.get_player_count() {
let player = game.get_player(player_index).unwrap();
println!("Player {}:",player_index);
for hand in player.get_hands().iter().enumerate(){
println!("{}: {} ({}) - {:?}",hand.0,hand.1.get_hand(),hand.1.get_hand().get_blackjack_value(),hand.1.get_state());
println!("Player {}:", player_index);
for hand in player.get_hands().iter().enumerate() {
println!(
"{}: {} ({}) - {:?}",
hand.0,
hand.1.get_hand(),
hand.1.get_hand().get_blackjack_value(),
hand.1.get_state()
);
}
}
}