added split
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338b5d442a
commit
6c21eb960f
@ -64,6 +64,7 @@ pub enum PlayMoves {
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Hit,
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Hit,
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Stand,
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Stand,
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DoubleDown,
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DoubleDown,
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Split,
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Deal(usize),
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Deal(usize),
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}
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}
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@ -130,6 +131,51 @@ impl BlackjackGame {
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}
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}
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};
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};
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}
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}
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(GameState::PlayerTurn(player_index, hand_index), PlayMoves::Split) => {
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let Some(player) = self.players.get_mut(*player_index) else {
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// Player does not exists
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return false;
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};
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let Some(hand) = player.hands.get_mut(*hand_index) else {
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// Hand does not exist
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return false;
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};
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if hand.state != HandState::Playing {
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// Hand is not playing
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return false;
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}
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if hand.hand.count() != 2 {
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// Can only split with 2 cards
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return false;
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}
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if let Some(card_0) = hand.hand.get_card(0) {
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if let Some(card_1) = hand.hand.get_card(1) {
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if card_0.index.get_blackjack_value(true)
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!= card_1.index.get_blackjack_value(true)
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{
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// Cards are not the same value
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return false;
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}
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// Split the hands
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let mut new_hand = PlayingHand::new();
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// Add card from the current hand and a card from the shoe
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new_hand.hand.add_card(hand.hand.pop_card().unwrap());
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new_hand.hand.add_card(self.shoe.pop_card().unwrap());
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// Add card to current hand
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hand.hand.add_card(self.shoe.pop_card().unwrap());
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player.hands.push(new_hand);
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}
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}
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}
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(GameState::PlayerTurn(player_index, hand_index), PlayMoves::DoubleDown) => {
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(GameState::PlayerTurn(player_index, hand_index), PlayMoves::DoubleDown) => {
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let Some(player) = self.players.get_mut(*player_index) else {
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let Some(player) = self.players.get_mut(*player_index) else {
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// Player does not exists
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// Player does not exists
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@ -184,20 +230,19 @@ impl BlackjackGame {
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}
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}
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(GameState::Over, PlayMoves::Deal(player_count))
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(GameState::Over, PlayMoves::Deal(player_count))
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| (GameState::Starting, PlayMoves::Deal(player_count)) => {
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| (GameState::Starting, PlayMoves::Deal(player_count)) => {
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// Create players
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// Create players
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for _ in 0..player_count{
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for _ in 0..player_count {
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self.players.push(Player::new());
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self.players.push(Player::new());
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}
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}
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// Create one hand for the players
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// Create one hand for the players
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for player in self.players.iter_mut(){
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for player in self.players.iter_mut() {
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player.hands.push(PlayingHand::new());
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player.hands.push(PlayingHand::new());
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}
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}
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// Add one card to each hand the players have
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// Add one card to each hand the players have
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for player in self.players.iter_mut(){
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for player in self.players.iter_mut() {
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for hand in player.hands.iter_mut(){
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for hand in player.hands.iter_mut() {
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hand.hand.add_card(self.shoe.pop_card().unwrap());
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hand.hand.add_card(self.shoe.pop_card().unwrap());
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}
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}
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}
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}
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@ -206,8 +251,8 @@ impl BlackjackGame {
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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self.dealer_hand.add_card(self.shoe.pop_card().unwrap());
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// Add the 2nd card to the players hand
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// Add the 2nd card to the players hand
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for player in self.players.iter_mut(){
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for player in self.players.iter_mut() {
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for hand in player.hands.iter_mut(){
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for hand in player.hands.iter_mut() {
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hand.hand.add_card(self.shoe.pop_card().unwrap());
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hand.hand.add_card(self.shoe.pop_card().unwrap());
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if hand.hand.is_backjack() {
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if hand.hand.is_backjack() {
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@ -233,7 +278,7 @@ impl BlackjackGame {
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self.dealer_turn();
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self.dealer_turn();
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}
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}
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return true;
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true
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}
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}
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fn dealer_turn(&mut self) {
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fn dealer_turn(&mut self) {
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@ -278,13 +323,12 @@ impl BlackjackGame {
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}
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}
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// Get next valid player
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// Get next valid player
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if let Some(next_hand) = self.players.iter().enumerate().find_map(|p| {
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if let Some(next_hand) = self
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if let Some(h) = p.1.next_playing_hand(){
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.players
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Some((p.0,h))
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.iter()
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}else{
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.enumerate()
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None
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.find_map(|p| p.1.next_playing_hand().map(|h| (p.0, h)))
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}
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{
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}) {
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return Some((next_hand.0, next_hand.1));
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return Some((next_hand.0, next_hand.1));
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}
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}
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}
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}
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@ -7,13 +7,13 @@ pub fn play() -> Result<(), Box<dyn std::error::Error>> {
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loop {
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loop {
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match game.get_state() {
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match game.get_state() {
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GameState::PlayerTurn(player_index,_) => {
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GameState::PlayerTurn(player_index, _) => {
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print_full_state(&game);
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print_full_state(&game);
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let play_move = get_move(*player_index)?;
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let play_move = get_move(*player_index)?;
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if !game.play(play_move){
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if !game.play(play_move) {
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println!("You can't do that");
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println!("You can't do that");
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}
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}
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},
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}
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GameState::Over => {
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GameState::Over => {
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print_full_state(&game);
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print_full_state(&game);
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println!("Game over");
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println!("Game over");
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@ -21,14 +21,14 @@ pub fn play() -> Result<(), Box<dyn std::error::Error>> {
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}
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}
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GameState::Starting => {
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GameState::Starting => {
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game.play(PlayMoves::Deal(2));
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game.play(PlayMoves::Deal(2));
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},
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}
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}
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}
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}
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}
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}
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}
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fn get_move(player_index: usize) -> Result<PlayMoves, io::Error> {
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fn get_move(player_index: usize) -> Result<PlayMoves, io::Error> {
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loop {
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loop {
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println!("Turn {}: (H)it (S)tand (D)double",player_index);
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println!("Turn {}: (H)it (S)tand (D)double, S(p)lit", player_index);
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let mut buffer = String::new();
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let mut buffer = String::new();
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stdin().read_line(&mut buffer)?;
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stdin().read_line(&mut buffer)?;
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@ -37,19 +37,30 @@ fn get_move(player_index: usize) -> Result<PlayMoves, io::Error> {
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"h" | "H" => return Ok(PlayMoves::Hit),
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"h" | "H" => return Ok(PlayMoves::Hit),
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"s" | "S" => return Ok(PlayMoves::Stand),
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"s" | "S" => return Ok(PlayMoves::Stand),
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"d" | "D" => return Ok(PlayMoves::DoubleDown),
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"d" | "D" => return Ok(PlayMoves::DoubleDown),
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"p" | "P" => return Ok(PlayMoves::Split),
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_ => {}
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_ => {}
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}
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}
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}
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}
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}
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}
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fn print_full_state(game: &BlackjackGame) {
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fn print_full_state(game: &BlackjackGame) {
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println!("Dealer: {} ({})", game.get_dealer_hand(), game.get_dealer_hand().get_blackjack_value());
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println!(
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"Dealer: {} ({})",
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game.get_dealer_hand(),
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game.get_dealer_hand().get_blackjack_value()
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);
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for player_index in 0..game.get_player_count(){
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for player_index in 0..game.get_player_count() {
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let player = game.get_player(player_index).unwrap();
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let player = game.get_player(player_index).unwrap();
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println!("Player {}:",player_index);
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println!("Player {}:", player_index);
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for hand in player.get_hands().iter().enumerate(){
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for hand in player.get_hands().iter().enumerate() {
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println!("{}: {} ({}) - {:?}",hand.0,hand.1.get_hand(),hand.1.get_hand().get_blackjack_value(),hand.1.get_state());
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println!(
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"{}: {} ({}) - {:?}",
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hand.0,
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hand.1.get_hand(),
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hand.1.get_hand().get_blackjack_value(),
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hand.1.get_state()
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);
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}
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}
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}
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}
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}
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}
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