Files
opl-cli/internal/gamefile.go
2026-01-04 21:26:49 +01:00

71 lines
1.5 KiB
Go

package oplcli
import (
"fmt"
"os"
"path/filepath"
"regexp"
"strings"
)
func scanGameFileForID(filename string) (string, error) {
file, err := os.Open(filename)
if err != nil {
return "", fmt.Errorf("failed to open file: %w", err)
}
defer file.Close()
const bufferSize = 1024 * 1024 // 1MB
buffer := make([]byte, bufferSize)
n, err := file.Read(buffer)
if err != nil && n == 0 {
return "", fmt.Errorf("failed to read file: %w", err)
}
pattern := regexp.MustCompile(`(SLUS|SLES|SLPS|SCUS|SCES|SCPS)[_-]?\d{3}[\._]\d{2}`)
match := pattern.Find(buffer[:n])
if match != nil {
gameID := string(match)
return normalizeGameID(gameID), nil
}
return "", fmt.Errorf("no PS2 game ID found in file")
}
func normalizeGameID(id string) string {
s := strings.ReplaceAll(id, "_", "-")
s = strings.ReplaceAll(s, ".", "")
s = strings.ToUpper(s)
return s
}
func renameGameFile(filePath, gameName string) (string, error) {
ext := filepath.Ext(filePath)
dir := filepath.Dir(filePath)
newPath := filepath.Join(dir, gameName+ext)
if filePath == newPath {
return filePath, nil
}
// Do not overwrite existing files
if _, err := os.Stat(newPath); err == nil {
return "", fmt.Errorf("file already exists: %s", newPath)
} else if !os.IsNotExist(err) {
return "", fmt.Errorf("failed to check destination: %w", err)
}
// rename file
err := os.Rename(filePath, newPath)
if err != nil {
return "", fmt.Errorf("failed to rename file: %w", err)
}
return newPath, nil
}