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3 Commits
8e83c99620
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08d2d528c7
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08d2d528c7
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a9588b079a
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d826646a5a
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@@ -9,8 +9,13 @@ type ScanCmd struct {
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File string `arg:"positional"`
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}
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type RenameCmd struct {
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File string `arg:"positional"`
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}
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type args struct {
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Scan *ScanCmd `arg:"subcommand:scan"`
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Rename *RenameCmd `arg:"subcommand:rename"`
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}
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func Run() {
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@@ -20,5 +25,7 @@ func Run() {
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switch {
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case args.Scan != nil:
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oplcli.Scan(args.Scan.File, oplcli.Config{})
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case args.Rename != nil:
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oplcli.Rename(args.Rename.File, oplcli.Config{})
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}
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}
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@@ -23,23 +23,39 @@ func scanGameFileForID(filename string) (string, error) {
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return "", fmt.Errorf("failed to read file: %w", err)
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}
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pattern := regexp.MustCompile(`(SLUS|SLES|SLPS|SCUS|SCES|SCPS)[_-]?\d{3}[\._]\d{2}`)
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match := pattern.Find(buffer[:n])
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if match != nil {
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gameID := string(match)
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return normalizeGameID(gameID), nil
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}
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id, found := scanBufferForID(buffer[:n])
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if !found {
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return "", fmt.Errorf("no PS2 game ID found in file")
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}
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func normalizeGameID(id string) string {
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s := strings.ReplaceAll(id, "_", "-")
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s = strings.ReplaceAll(s, ".", "")
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s = strings.ToUpper(s)
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return id, nil
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}
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return s
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func scanBufferForID(buffer []byte) (string, bool) {
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pattern := regexp.MustCompile(`(SLUS|SLES|SLPS|SCUS|SCES|SCPS)[_\-\s]?\d{3}[\._\-\s]?\d{2}`)
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match := pattern.Find(buffer)
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if match != nil {
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gameID := string(match)
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return normalizeGameID(gameID), true
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}
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return "", false
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}
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func normalizeGameID(id string) string {
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re := regexp.MustCompile(`(?i)^([A-Z]{4})[^0-9]*([0-9]{3})[^0-9]*([0-9]{2})$`)
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id = strings.TrimSpace(id)
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matches := re.FindStringSubmatch(id)
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if len(matches) != 4 {
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return ""
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}
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prefix := strings.ToUpper(matches[1])
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number := matches[2] + matches[3]
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return prefix + "-" + number
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}
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func renameGameFile(filePath, gameName string) (string, error) {
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@@ -67,4 +83,3 @@ func renameGameFile(filePath, gameName string) (string, error) {
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return newPath, nil
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}
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122
internal/gamefile_test.go
Normal file
122
internal/gamefile_test.go
Normal file
@@ -0,0 +1,122 @@
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package oplcli
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import "testing"
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func TestParseCases(t *testing.T) {
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var testData = []struct {
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name string
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content []byte
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expected string
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wantErr bool
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}{
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{
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name: "SLUS with underscore and dot",
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content: []byte("Some binary data\x00\x00SLUS_123.45\x00\x00more data"),
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expected: "SLUS-12345",
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},
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{
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name: "SLUS with hyphen",
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content: []byte("\x00\x00\x00SLUS-12345\x00\x00\x00"),
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expected: "SLUS-12345",
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},
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{
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name: "SLES format",
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content: []byte("Header data\x00SLES_987.65\x00footer"),
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expected: "SLES-98765",
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},
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{
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name: "SLPS format",
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content: []byte("\xFF\xFESLPS_456.78\x00"),
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expected: "SLPS-45678",
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},
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{
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name: "SCUS format",
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content: []byte("SCUS-97512"),
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expected: "SCUS-97512",
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},
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{
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name: "No separator format",
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content: []byte("\x00\x00SLUS12345\x00\x00"),
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expected: "SLUS-12345",
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},
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{
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name: "With spaces",
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content: []byte("SLUS 123.45"),
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expected: "SLUS-12345",
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},
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{
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name: "No game ID found",
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content: []byte("Just some random data without any game ID"),
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expected: "",
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},
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{
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name: "Invalid game ID format",
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content: []byte("SLUS-ABC.DE"),
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expected: "",
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},
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}
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for _, tt := range testData {
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t.Run(tt.name, func(t *testing.T) {
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gameID, found := scanBufferForID(tt.content)
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if tt.expected == "" && found {
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t.Errorf("Found game id where none should be found: %s", gameID)
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}
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if tt.expected == "" && !found {
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return
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}
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if tt.expected != gameID {
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t.Errorf("Expected %s got %s", tt.expected, gameID)
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}
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})
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}
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}
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func TestNormalize(t *testing.T) {
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testData := []struct {
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input string
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expected string
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}{
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{
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input: "SLUS-12345",
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expected: "SLUS-12345",
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},
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{
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input: "SLES_987.65",
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expected: "SLES-98765",
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},
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{
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input: "SLPS_456.78",
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expected: "SLPS-45678",
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},
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{
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input: "scus-97512",
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expected: "SCUS-97512",
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},
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{
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input: "SLUS12345",
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expected: "SLUS-12345",
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},
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{
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input: "SLUS123.45",
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expected: "SLUS-12345",
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},
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{
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input: "SLUs123.45",
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expected: "SLUS-12345",
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},
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}
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for _, tt := range testData {
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t.Run(tt.input, func(t *testing.T) {
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normalized := normalizeGameID(tt.input)
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if normalized != tt.expected {
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t.Errorf("Expected %s got %s", tt.expected, normalized)
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}
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})
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}
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}
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@@ -22,8 +22,38 @@ func Scan(file string, config Config) {
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gameList, err := loadGamelist("./ps2-gameslist.txt")
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if err != nil {
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fmt.Printf("Failed to load game list: %v", err)
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os.Exit(1)
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}
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gameName := gameList[gameID]
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fmt.Printf("Found game name: %s\n", gameName)
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}
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func Rename(file string, config Config) {
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fmt.Printf("Scanning file: %s\n", file)
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gameID, err := scanGameFileForID(file)
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if err != nil {
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fmt.Printf("Failed to scan game file: %s", err)
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os.Exit(1)
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}
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fmt.Printf("Found game ID: %s\n", gameID)
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gameList, err := loadGamelist("./ps2-gameslist.txt")
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if err != nil {
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fmt.Printf("Failed to load game list: %v", err)
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os.Exit(1)
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}
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gameName := gameList[gameID]
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fmt.Printf("Found game name: %s\n", gameName)
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newPath, err := renameGameFile(file, gameName)
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if err != nil {
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fmt.Printf("Failed to rename file: %v", err)
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os.Exit(1)
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}
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fmt.Printf("Renamed %s to %s", file, newPath)
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}
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