use propper logger
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
package oplcli
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"log/slog"
|
||||
"os"
|
||||
)
|
||||
|
||||
@@ -12,67 +12,67 @@ type Config struct {
|
||||
func Scan(files []string, config Config) {
|
||||
gameList, err := loadGamelist(config.GameListLocation)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to load game list: %v", err)
|
||||
slog.Error("Failed to load game list", "file", config.GameListLocation)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
for _, file := range files {
|
||||
fmt.Printf("Scanning file: %s\n", file)
|
||||
slog.Info("Scanning file", "file", file)
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to scan game file: %s", err)
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
fmt.Printf("Found game ID: %s\n", gameID)
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
gameName := gameList[gameID]
|
||||
fmt.Printf("Found game name: %s\n", gameName)
|
||||
slog.Info("Found game name", "name", gameName)
|
||||
}
|
||||
}
|
||||
|
||||
func Rename(files []string, config Config) {
|
||||
gameList, err := loadGamelist(config.GameListLocation)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to load game list: %v", err)
|
||||
slog.Error("Failed to load game list", "file", config.GameListLocation)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
for _, file := range files {
|
||||
fmt.Printf("Scanning file: %s\n", file)
|
||||
slog.Info("Scanning file", "file", file)
|
||||
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to scan game file: %s", err)
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
fmt.Printf("Found game ID: %s\n", gameID)
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
gameName := gameList[gameID]
|
||||
fmt.Printf("Found game name: %s\n", gameName)
|
||||
slog.Info("Found game name", "name", gameName)
|
||||
|
||||
newPath, err := renameGameFile(file, gameName)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to rename file: %v", err)
|
||||
slog.Error("Failed to reanme file", "file", file, "gameName", gameName, "err", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
fmt.Printf("Renamed %s to %s", file, newPath)
|
||||
slog.Info("Renamed file", "file", file, "to", newPath)
|
||||
}
|
||||
}
|
||||
|
||||
func DownloadGameArt(files []string, output string, config Config) {
|
||||
for _, file := range files {
|
||||
fmt.Printf("Scanning file: %s\n", file)
|
||||
slog.Info("Scanning file", "file", file)
|
||||
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to scan game file: %s", err)
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
fmt.Printf("Found game ID: %s\n", gameID)
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
downloadArtForGame(gameID, output)
|
||||
}
|
||||
@@ -80,15 +80,15 @@ func DownloadGameArt(files []string, output string, config Config) {
|
||||
|
||||
func DownloadCfg(files []string, output string, mode FileMode, config Config) {
|
||||
for _, file := range files {
|
||||
fmt.Printf("Scanning file: %s\n", file)
|
||||
slog.Info("Scanning file", "file", file)
|
||||
|
||||
gameID, err := scanGameFileForID(file)
|
||||
if err != nil {
|
||||
fmt.Printf("Failed to scan game file: %s", err)
|
||||
slog.Error("Failed to scan game file", "file", file)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
||||
fmt.Printf("Found game ID: %s\n", gameID)
|
||||
slog.Info("Found game ID", "id", gameID)
|
||||
|
||||
downloadCfgForGame(gameID, output, mode)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user