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2 Commits

Author SHA1 Message Date
dc41f93ecb the big refactor 2026-03-04 15:17:55 +01:00
7e6de5c73c added local overrides in instance 2026-03-03 22:39:37 +01:00
10 changed files with 481 additions and 427 deletions

7
Cargo.lock generated
View File

@@ -67,6 +67,12 @@ dependencies = [
"windows-sys",
]
[[package]]
name = "anyhow"
version = "1.0.102"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7f202df86484c868dbad7eaa557ef785d5c66295e41b460ef922eca0723b842c"
[[package]]
name = "arraydeque"
version = "0.5.1"
@@ -309,6 +315,7 @@ checksum = "77ce24cb58228fbb8aa041425bb1050850ac19177686ea6e0f41a70416f56fdb"
name = "fomod-manager"
version = "0.1.0"
dependencies = [
"anyhow",
"clap",
"env_logger",
"globset",

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@@ -4,6 +4,7 @@ version = "0.1.0"
edition = "2024"
[dependencies]
anyhow = "1.0.102"
clap = { version = "4.5.60", features = ["derive"] }
env_logger = "0.11.9"
globset = "0.4.18"

123
src/activator.rs Normal file
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@@ -0,0 +1,123 @@
use anyhow::{Result, anyhow};
use log::{debug, trace};
use crate::basic_types::{Game, Link, ModdedInstance, RootConfig};
use std::collections::HashMap;
use std::io::Write;
use std::path::PathBuf;
use std::{fs, io, os::unix, path::Path};
pub fn activate_instance(
root_config: &RootConfig,
instance: &ModdedInstance,
target: impl AsRef<Path>,
) -> Result<()> {
// TODO: Resolve game for instance config
let game = root_config
.games
.first()
.ok_or(anyhow!("TODO: resolve game from config"))?;
let resolved_links = resolve_links(root_config, instance, game)?;
resolved_links
.iter()
.try_for_each(|link| apply_link(link, target.as_ref()));
create_plugins_txt(&instance, target.as_ref())?;
todo!()
}
fn resolve_links(
root_config: &RootConfig,
instance: &ModdedInstance,
game: &Game,
) -> anyhow::Result<Vec<Link>> {
let game_links = game.export_links()?;
let mod_links = resolve_link_for_instance(root_config, instance)?;
let overrides = instance.game_file_overrides().to_owned();
let mut map: HashMap<PathBuf, PathBuf> = HashMap::new();
for link in game_links.into_iter().chain(mod_links).chain(overrides) {
map.insert(link.dst, link.src);
}
let final_links: Vec<Link> = map
.into_iter()
.map(|(dst, src)| Link::new(src, dst))
.collect();
Ok(final_links)
}
fn resolve_link_for_instance(
root_config: &RootConfig,
instance: &ModdedInstance,
) -> anyhow::Result<Vec<Link>> {
let mut links: Vec<Link> = Vec::new();
for installed_mod in &instance.mods {
let mod_config = root_config.get_mod_by_id(&installed_mod.mod_id()).unwrap();
let mod_source_root = root_config.get_mod_location(&mod_config);
for link in installed_mod.files() {
let link_target = mod_source_root.join(&link.src);
links.push(Link::new(link_target, &link.dst));
}
}
Ok(links)
}
fn apply_link(link: &Link, target: impl AsRef<Path>) -> Result<(), io::Error> {
let link_target = &link.src;
let link_name = target.as_ref().join(&link.dst);
link_file(link_target, &link_name)
}
fn create_plugins_txt(
instance: &ModdedInstance,
target: impl AsRef<Path>,
) -> Result<(), io::Error> {
debug!("Generating plugins.txt");
let mut file = fs::File::create(target.as_ref().join("plugins.txt"))?;
writeln!(file, "# Auto generated. DO NOT EDIT MANUALLY!")?;
for plugin in instance.load_order() {
writeln!(file, "*{}", plugin)?;
}
Ok(())
}
fn link_file(target: &Path, link_name: &Path) -> Result<(), io::Error> {
if let Some(parent) = link_name.parent() {
fs::create_dir_all(parent)?;
}
create_symlink_for_file(target, link_name)?;
Ok(())
}
fn create_symlink_for_file(target: &Path, link_name: &Path) -> io::Result<()> {
let absolute_path = fs::canonicalize(target)?;
trace!(
"Creating symlink at {} with target {}",
link_name.to_string_lossy(),
target.to_string_lossy()
);
#[cfg(unix)]
{
unix::fs::symlink(absolute_path, link_name)
}
#[cfg(windows)]
{
std::os::windows::fs::symlink_file(target, link_name)
}
}

View File

@@ -8,13 +8,12 @@ use std::{
use thiserror::Error;
use crate::{
conflict_resolver::ConflictSolver,
fomod::{FileType, FileTypeEnum},
utils::walk_files_recursive,
};
/// A link between a file from a mod and a destination in a ModdedInstance
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, Eq, Hash)]
#[serde(from = "(PathBuf, PathBuf)", into = "(PathBuf,PathBuf)")]
pub struct Link {
pub src: PathBuf,
@@ -49,6 +48,12 @@ impl From<Link> for (PathBuf, PathBuf) {
}
}
impl From<ModFile> for Link {
fn from(value: ModFile) -> Self {
Self::new(value.source, value.dest)
}
}
#[derive(Debug, Clone, Deserialize, PartialEq)]
pub struct RootConfig {
/// Available games
@@ -170,6 +175,9 @@ pub struct ModdedInstance {
#[serde(default)]
pub load_order: Vec<String>,
#[serde(default)]
game_file_overrides: Vec<Link>,
}
impl ModdedInstance {
@@ -178,6 +186,7 @@ impl ModdedInstance {
name: name.to_owned(),
mods: Vec::new(),
load_order: Vec::new(),
game_file_overrides: Vec::new(),
}
}
@@ -205,46 +214,6 @@ impl ModdedInstance {
Ok(())
}
pub fn add_mod(&mut self, from_mod: &ModConfig, priority: isize, files: &[ModFile]) {
trace!("Adding mod to instance");
let mut new_mod = InstalledMod::new(from_mod, priority);
let mut solver = ConflictSolver::new();
// Add all the files form the instance. Unchecked because it is already checked.
let mut already_installed_files: Vec<(ModFile, &InstalledMod)> = Vec::new();
for installed_mod in &self.mods {
for link in &installed_mod.files {
already_installed_files
.push((ModFile::new(&link.src, &link.dst, 1), installed_mod));
}
}
trace!("Adding already present files to confict solver");
for (present_file, present_mod) in &already_installed_files {
solver.add_file_unchecked(present_file, present_mod);
}
trace!("Adding file from mod to confict solver");
// Now add the new files and check for conflicts
for file in files {
if let Some(conflict) = solver.add_file(file, &new_mod) {
// FIXME: Find a way to display conflict to user
println!("{:?}", conflict);
panic!("Conflict")
}
}
trace!("No conflicts where found");
// No conflicts. Add files.
for file in files {
new_mod.add_file(file);
}
self.mods.push(new_mod);
}
pub fn set_load_order(&mut self, order: Vec<String>) {
self.load_order = order;
}
@@ -252,9 +221,24 @@ impl ModdedInstance {
pub fn load_order(&self) -> &[String] {
&self.load_order
}
pub fn game_file_overrides(&self) -> &[Link] {
&self.game_file_overrides
}
pub fn update_or_create_mod(&mut self, installed_mod: &InstalledMod) {
match self.mods.iter_mut().find(|e| e.id == installed_mod.id) {
Some(existing) => {
*existing = installed_mod.to_owned();
}
None => {
self.mods.push(installed_mod.to_owned());
}
}
}
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, Eq, Hash)]
pub struct InstalledMod {
id: String,
files: Vec<Link>,
@@ -262,9 +246,9 @@ pub struct InstalledMod {
}
impl InstalledMod {
pub fn new(from_mod: &ModConfig, priority: isize) -> Self {
pub fn new(root_mod_id: &str, priority: isize) -> Self {
Self {
id: from_mod.id.clone(),
id: root_mod_id.to_owned(),
files: Vec::new(),
priority,
}

View File

@@ -1,12 +1,8 @@
use std::{collections::HashMap, path::PathBuf};
use log::debug;
use log::{debug, trace};
use crate::basic_types::{InstalledMod, ModFile};
pub struct ConflictSolver<'a> {
files: HashMap<PathBuf, (&'a ModFile, &'a InstalledMod)>,
}
use crate::basic_types::{InstalledMod, ModConfig, ModFile, ModdedInstance};
#[derive(Debug)]
pub struct Conflict<'a> {
@@ -16,6 +12,10 @@ pub struct Conflict<'a> {
lhs_file: &'a ModFile,
}
pub struct ConflictSolver<'a> {
files: HashMap<PathBuf, (&'a ModFile, &'a InstalledMod)>,
}
impl<'a> ConflictSolver<'a> {
pub fn new() -> Self {
Self {
@@ -23,9 +23,9 @@ impl<'a> ConflictSolver<'a> {
}
}
pub fn add_file_unchecked(&mut self, file: &'a ModFile, from_mod: &'a InstalledMod) {
self.files.insert(file.destination(), (file, from_mod));
}
// fn add_file_unchecked(&mut self, file: &'a ModFile, from_mod: &'a InstalledMod) {
// self.files.insert(file.destination(), (file, from_mod));
// }
pub fn add_file(
&mut self,
@@ -84,4 +84,8 @@ impl<'a> ConflictSolver<'a> {
None
}
pub fn export_files(&self) -> Vec<(&'a ModFile, &'a InstalledMod)> {
self.files.iter().map(|e| e.1.to_owned()).collect()
}
}

178
src/instance.rs Normal file
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@@ -0,0 +1,178 @@
use std::{
collections::{HashMap, HashSet},
io,
path::{Path, PathBuf},
};
use globset::{Glob, GlobSet, GlobSetBuilder};
use log::warn;
use crate::{
basic_types::{InstalledMod, Link, ModConfig, ModFile, ModdedInstance, RootConfig},
file_conflict_solver::ConflictSolver,
fomod, install_prompt,
mod_config_installer::run_fomod_installer,
utils::{resolve_case_insensitive, walk_files_recursive},
};
pub fn insert_mod_to_instance(
instance: &mut ModdedInstance,
from_mod: &ModConfig,
files: &[ModFile],
priority: isize,
) {
let mut solver = ConflictSolver::new();
let mut installed_files: Vec<(ModFile, &InstalledMod)> = Vec::new();
for installed_mod in &instance.mods {
for link in installed_mod.files() {
let recreated_mod_file = ModFile::new(&link.src, &link.dst, 0);
installed_files.push((recreated_mod_file, installed_mod));
}
}
for (file, from_mod) in &installed_files {
if let Some(conflict) = solver.add_file(file, from_mod) {
warn!("Got file conflict on already added file: {:?}", conflict);
}
}
let new_mod = InstalledMod::new(&from_mod.id, priority);
for file in files {
if let Some(conflict) = solver.add_file(file, &new_mod) {
// TODO: Return conflict
}
}
let new_link_tree = solver.export_files();
let mut map: HashMap<String, InstalledMod> = HashMap::new();
for (file, from_mod) in new_link_tree {
match map.get_mut(&from_mod.mod_id()) {
Some(existing) => {
existing.add_file(file);
}
None => {
let mut new_mod = InstalledMod::new(&from_mod.mod_id(), from_mod.priority());
new_mod.add_file(file);
map.insert(new_mod.mod_id(), new_mod);
}
}
}
for (_, installed_mod) in map {
instance.update_or_create_mod(&installed_mod);
}
}
pub fn files_to_install_mod(
root_config: &RootConfig,
instance: &ModdedInstance,
mod_to_install: &ModConfig,
) -> anyhow::Result<Vec<ModFile>> {
let mod_location = root_config.get_mod_location(mod_to_install);
let files = match determain_mod_kind(mod_to_install, &mod_location)? {
ModKind::Fomod(xml_path) => install_fomod(instance, xml_path, &mod_location)?,
ModKind::EmbeddedData(data_path) => {
install_from_dir(mod_to_install, mod_location.join(data_path))?
}
ModKind::Root => install_from_dir(mod_to_install, mod_location)?,
ModKind::Unkown => todo!(),
};
Ok(files)
}
fn determain_mod_kind(
mod_config: &ModConfig,
mod_location: impl AsRef<Path>,
) -> Result<ModKind, io::Error> {
if mod_config.is_root_mod() {
return Ok(ModKind::Root);
}
// Check for moduleconfig.xml
let module_config_path = resolve_case_insensitive(&mod_location, "fomod/ModuleConfig.xml")?;
if let Some(path) = module_config_path {
return Ok(ModKind::Fomod(path));
};
match resolve_case_insensitive(&mod_location, "data")? {
Some(data_path) => Ok(ModKind::EmbeddedData(data_path)),
None => Ok(ModKind::Unkown),
}
}
fn install_fomod(
_instance: &ModdedInstance,
module_config_path: impl AsRef<Path>,
mod_root: impl AsRef<Path>,
) -> anyhow::Result<Vec<ModFile>> {
let module_config = fomod::Config::load_from_file(module_config_path)?;
// TODO: add active plugins from instance config
let files = run_fomod_installer(module_config, &[], install_prompt::prompt)?;
let mod_files: Vec<_> = files
.iter()
.flat_map(|f| ModFile::from_installer(f.clone(), &mod_root).unwrap())
.collect();
Ok(mod_files)
}
fn install_from_dir(
mod_config: &ModConfig,
path: impl AsRef<Path>,
) -> anyhow::Result<Vec<ModFile>> {
let glob_filter = create_glob_filter(mod_config.ignore())?;
let files: Vec<_> = walk_files_recursive(&path)?
.map(|entry| entry.path())
.map(|file_path| file_path.strip_prefix(&path).unwrap().to_owned())
.filter(|rel_path| !glob_filter.is_match(rel_path))
.map(|rel_path| ModFile::new(&rel_path, &rel_path, 0))
.collect();
Ok(files)
}
fn create_glob_filter(rules: &[String]) -> anyhow::Result<GlobSet> {
let mut builder = GlobSetBuilder::new();
for p in rules {
builder.add(Glob::new(p)?);
}
let set = builder.build()?;
Ok(set)
}
enum ModKind {
Fomod(PathBuf),
EmbeddedData(PathBuf),
Root,
Unkown,
}
fn should_be_included(path: impl AsRef<Path>) -> bool {
matches!(
path.as_ref().extension().and_then(|e| e.to_str()),
Some(
"esp"
| "esm"
| "esl"
| "bsa"
| "ba2"
| "bsl"
| "ini"
| "pex"
| "psc"
| "strings"
| "ilstrings"
| "dlstrings"
| "dll"
)
)
}

View File

@@ -1,75 +0,0 @@
use log::debug;
use crate::{
basic_types::{Game, Link, ModdedInstance, RootConfig},
utils::walk_files_recursive,
};
use std::io::Write;
use std::{fs, io, os::unix, path::Path};
pub fn link_instance_to_target(
root_config: &RootConfig,
instance: &ModdedInstance,
target: impl AsRef<Path>,
) -> Result<(), io::Error> {
debug!("Linking instance to {}", target.as_ref().to_string_lossy());
for installed_mod in &instance.mods {
let mod_config = root_config.get_mod_by_id(&installed_mod.mod_id()).unwrap();
let mod_source_root = root_config.get_mod_location(&mod_config);
for link in installed_mod.files() {
let link_target = mod_source_root.join(&link.src);
let link_name = target.as_ref().join(&link.dst);
link_file(&link_target, &link_name)?;
}
}
Ok(())
}
pub fn link_game_to_target(game: &Game, target: impl AsRef<Path>) -> Result<(), io::Error> {
for link in game.export_links()? {
link_file(&link.src, &target.as_ref().join(&link.dst))?;
}
Ok(())
}
fn link_file(target: &Path, link_name: &Path) -> Result<(), io::Error> {
if let Some(parent) = link_name.parent() {
fs::create_dir_all(parent)?;
}
create_symlink_for_file(target, link_name)?;
Ok(())
}
pub fn create_plugins_txt(
instance: &ModdedInstance,
target: impl AsRef<Path>,
) -> Result<(), io::Error> {
debug!("Generating plugins.txt");
let mut file = fs::File::create(target.as_ref().join("plugins.txt"))?;
writeln!(file, "# Auto generated. DO NOT EDIT MANUALLY!")?;
for plugin in instance.load_order() {
writeln!(file, "*{}", plugin)?;
}
Ok(())
}
fn create_symlink_for_file(target: &Path, link_name: &Path) -> io::Result<()> {
let absolute_path = fs::canonicalize(target)?;
#[cfg(unix)]
{
unix::fs::symlink(absolute_path, link_name)
}
#[cfg(windows)]
{
std::os::windows::fs::symlink_file(target, link_name)
}
}

View File

@@ -1,87 +1,69 @@
use std::{
io,
path::{Path, PathBuf},
};
use libloot::{
Game, GameType,
error::{GameHandleCreationError, LoadPluginsError, SortPluginsError},
};
use log::trace;
use std::{io, path::Path};
use thiserror::Error;
use crate::{
basic_types::{ModdedInstance, RootConfig},
basic_types::{self, ModdedInstance, RootConfig},
utils::walk_files_recursive,
};
pub struct LoadOrder {
game: libloot::Game,
target: PathBuf,
}
pub fn create_loadorder(
root_config: &RootConfig,
game: &basic_types::Game,
instance: &ModdedInstance,
) -> Result<Vec<String>, LoadOrderError> {
let mut loot_game = Game::new(GameType::SkyrimSE, &game.install_location)?;
impl LoadOrder {
pub fn new(install_dir: impl AsRef<Path>, game_type: GameType) -> Result<Self, LoadOrderError> {
Ok(Self {
game: Game::with_local_path(
game_type,
install_dir.as_ref(),
&install_dir.as_ref().join("appdata"),
)?,
target: install_dir.as_ref().to_owned(),
})
}
// Add plugins files from the game install
let install_plugins: Vec<_> = walk_files_recursive(game.install_location.join("Data"))?
.filter(|f| is_plugin_file(f.path()))
.map(|f| f.path())
.collect();
let refs: Vec<_> = install_plugins.iter().map(|e| e.as_path()).collect();
pub fn add_plugins_from_instance(
&mut self,
root_config: &RootConfig,
instance: &ModdedInstance,
) -> Result<(), LoadOrderError> {
for installed_mod in &instance.mods {
trace!("Loading {} plugins to game", refs.len());
loot_game.load_plugins(&refs)?;
// Add plugins from the instance
let instance_plugins: Vec<_> = instance
.mods
.iter()
.flat_map(|installed_mod| {
let mod_config = root_config.get_mod_by_id(&installed_mod.mod_id()).unwrap();
let mod_source_root = root_config.get_mod_location(&mod_config);
let mod_plugins: Vec<PathBuf> = installed_mod
installed_mod
.files()
.iter()
.filter(|f| Self::is_plugin_file(&f.dst))
.map(|link| mod_source_root.join(&link.src))
.collect();
.filter(|f| is_plugin_file(&f.dst))
.map(move |link| mod_source_root.join(&link.src))
})
.collect();
let refs: Vec<_> = mod_plugins.iter().map(|e| e.as_path()).collect();
trace!("Loading {} plugins to game", refs.len());
self.game.load_plugins(&refs)?;
}
Ok(())
}
let refs: Vec<_> = instance_plugins.iter().map(|e| e.as_path()).collect();
pub fn add_plugins_from_install(&mut self) -> Result<(), LoadOrderError> {
let plugins: Vec<_> = walk_files_recursive(self.target.join("Data"))?
.filter(|f| Self::is_plugin_file(f.path()))
.map(|f| f.path())
.collect();
let refs: Vec<_> = plugins.iter().map(|e| e.as_path()).collect();
trace!("Loading {} plugins to game", refs.len());
self.game.load_plugins(&refs)?;
Ok(())
}
trace!("Loading {} plugins to game", refs.len());
fn is_plugin_file(filename: impl AsRef<Path>) -> bool {
filename
.as_ref()
.extension()
.is_some_and(|ext| ext == "esp" || ext == "esm" || ext == "esl")
}
loot_game.load_plugins(&refs)?;
pub fn load_order(&self) -> Result<Vec<String>, LoadOrderError> {
trace!("Generating new load order");
let all_plugins = self.game.loaded_plugins();
let plugins_names: Vec<&str> = all_plugins.iter().map(|e| e.name()).collect();
// Genrate load order
let all_plugins = loot_game.loaded_plugins();
let plugins_names: Vec<&str> = all_plugins.iter().map(|e| e.name()).collect();
let sorted = self.game.sort_plugins(&plugins_names)?;
let sorted = loot_game.sort_plugins(&plugins_names)?;
Ok(sorted)
}
Ok(sorted)
}
fn is_plugin_file(filename: impl AsRef<Path>) -> bool {
filename
.as_ref()
.extension()
.is_some_and(|ext| ext == "esp" || ext == "esm" || ext == "esl")
}
#[derive(Error, Debug)]

View File

@@ -1,205 +1,71 @@
use anyhow::anyhow;
use clap::Parser;
use globset::{Glob, GlobSet, GlobSetBuilder};
use log::debug;
use std::{
error::Error,
path::{Path, PathBuf},
};
use std::{error::Error, path::Path};
use crate::{
basic_types::{ModConfig, ModFile, ModdedInstance, RootConfig},
activator::activate_instance,
basic_types::RootConfig,
cli::Args,
linker::{create_plugins_txt, link_game_to_target, link_instance_to_target},
load_order::LoadOrder,
mod_config_installer::FomodInstaller,
utils::{resolve_case_insensitive, walk_files_recursive},
instance::{files_to_install_mod, insert_mod_to_instance},
};
mod activator;
mod basic_types;
mod cli;
mod conflict_resolver;
mod file_conflict_solver;
mod fomod;
mod install_prompt;
mod linker;
mod instance;
mod load_order;
mod mod_config_installer;
mod utils;
pub fn gen_filelist_for_mod(
root_config: &RootConfig,
instance: &ModdedInstance,
mod_config: &ModConfig,
) -> Result<Vec<ModFile>, Box<dyn Error>> {
let mod_location = root_config.get_mod_location(mod_config);
if mod_config.is_root_mod() {
return gen_filelist_for_root_mod(mod_config, mod_location);
}
let module_config_path = resolve_case_insensitive(&mod_location, "fomod/ModuleConfig.xml")?;
let files: Vec<ModFile> = match module_config_path {
Some(path) => {
debug!("Found a ModuleConfig.xml");
gen_filelist_from_fomod(instance, path, &mod_location)?
}
None => {
debug!("Did not find a ModuleConfig.xml");
gen_filelist_from_mod_dir(&mod_location)?
}
};
Ok(files)
}
fn create_glob_filter(rules: &[String]) -> Result<GlobSet, Box<dyn Error>> {
let mut builder = GlobSetBuilder::new();
for p in rules {
builder.add(Glob::new(p)?);
}
let set = builder.build()?;
Ok(set)
}
fn gen_filelist_for_root_mod(
mod_config: &ModConfig,
mod_location: impl AsRef<Path>,
) -> Result<Vec<ModFile>, Box<dyn Error>> {
let glob_filter = create_glob_filter(mod_config.ignore())?;
let files: Vec<_> = walk_files_recursive(&mod_location)?
.map(|entry| entry.path())
.map(|path| path.strip_prefix(&mod_location).unwrap().to_owned())
.filter(|rel_path| !glob_filter.is_match(rel_path))
.map(|rel_path| ModFile::new(&rel_path, &rel_path, 0))
.collect();
Ok(files)
}
pub fn gen_filelist_from_mod_dir(
mod_location: impl AsRef<Path>,
) -> Result<Vec<ModFile>, Box<dyn Error>> {
// Check for Data dir in root
let files = match resolve_case_insensitive(&mod_location, "data")? {
Some(data_path) => gen_filelist_from_dir(data_path),
None => gen_filelist_from_dir(&mod_location),
}?;
let mod_files: Vec<_> = files
.iter()
.filter(|e| should_be_included(e))
.map(|e| ModFile::new(e, PathBuf::from("Data").join(e), 0))
.collect();
Ok(mod_files)
}
fn should_be_included(path: impl AsRef<Path>) -> bool {
matches!(
path.as_ref().extension().and_then(|e| e.to_str()),
Some(
"esp"
| "esm"
| "esl"
| "bsa"
| "ba2"
| "bsl"
| "ini"
| "pex"
| "psc"
| "strings"
| "ilstrings"
| "dlstrings"
| "dll"
)
)
}
pub fn gen_filelist_from_dir(path: impl AsRef<Path>) -> Result<Vec<PathBuf>, Box<dyn Error>> {
let files: Vec<_> = walk_files_recursive(&path)?
.map(|file| file.path().strip_prefix(&path).unwrap().to_owned())
.collect();
Ok(files)
}
pub fn gen_filelist_from_fomod(
instance: &ModdedInstance,
xml_path: impl AsRef<Path>,
mod_location: impl AsRef<Path>,
) -> Result<Vec<ModFile>, Box<dyn Error>> {
let module_config = fomod::Config::load_from_file(xml_path)?;
// TODO: add active plugins from instance config
let installer = FomodInstaller::new(module_config, vec![], install_prompt::prompt);
let files = installer.run();
let mod_files: Vec<_> = files
.iter()
.flat_map(|f| ModFile::from_installer(f.clone(), &mod_location).unwrap())
.collect();
Ok(mod_files)
}
pub fn activate_instance(
fn command_activate(
root_config: &RootConfig,
instance_id: &str,
target: &Path,
) -> Result<(), Box<dyn Error>> {
let instance_config = root_config.load_instance_by_id(instance_id)?;
target: impl AsRef<Path>,
) -> anyhow::Result<()> {
let instance = root_config.load_instance_by_id(instance_id)?;
activate_instance(root_config, &instance, target)?;
Ok(())
}
link_game_to_target(root_config.games.first().unwrap(), target)?;
link_instance_to_target(root_config, &instance_config, target)?;
create_plugins_txt(&instance_config, target)?;
fn command_add(root_config: &RootConfig, instance_id: &str, mod_id: &str) -> anyhow::Result<()> {
let mut instance = root_config.load_instance_by_id(instance_id)?;
let mod_to_install = root_config
.get_mod_by_id(mod_id)
.ok_or(anyhow!("Can't find mod in config"))?;
let files = files_to_install_mod(root_config, &instance, &mod_to_install)?;
insert_mod_to_instance(&mut instance, &mod_to_install, &files, 0);
let path = &root_config.get_instance_config(instance_id).unwrap().path;
instance.save_to_file(path)?;
Ok(())
}
pub fn add_mod_to_instance(
root_config: &RootConfig,
instance_id: &str,
mod_id: &str,
) -> Result<(), Box<dyn Error>> {
let mut instance_config = root_config.load_instance_by_id(instance_id)?.clone();
let mod_config = root_config.get_mod_by_id(mod_id).ok_or("Mod not found")?;
fn command_order(root_config: &RootConfig, instance_id: &str) -> anyhow::Result<()> {
let mut instance = root_config.load_instance_by_id(instance_id)?;
let game = root_config
.games
.first()
.ok_or(anyhow!("TODO: get game from instance"))?;
let new_files = gen_filelist_for_mod(root_config, &instance_config, &mod_config)?;
let new_load_order = load_order::create_loadorder(root_config, game, &instance)?;
instance_config.add_mod(&mod_config, 0, &new_files);
instance.set_load_order(new_load_order);
let path = &root_config
.get_instance_config(instance_id)
.ok_or("Mod not found")?
.path;
instance_config.save_to_file(path)?;
Ok(())
}
pub fn order_plugins(root_config: &RootConfig, instance_id: &str) -> Result<(), Box<dyn Error>> {
let mut instance_config = root_config.load_instance_by_id(instance_id)?.clone();
let mut orderer = LoadOrder::new(
&root_config.games.first().unwrap().install_location,
libloot::GameType::SkyrimSE,
instance.save_to_file(
root_config
.get_instance_config(instance_id)
.ok_or(anyhow!("Failed to find instance"))?
.path
.clone(),
)?;
orderer.add_plugins_from_install()?;
orderer.add_plugins_from_instance(root_config, &instance_config)?;
let load_order = orderer.load_order()?;
instance_config.set_load_order(load_order);
let path = &root_config
.get_instance_config(instance_id)
.ok_or("Mod not found")?
.path;
instance_config.save_to_file(path)?;
Ok(())
}
@@ -219,13 +85,13 @@ fn main() -> Result<(), Box<dyn Error>> {
match args.command {
cli::Commands::Activate { instance, target } => {
activate_instance(&root_config, &instance, &target)?;
command_activate(&root_config, &instance, &target)?;
}
cli::Commands::Add { instance, mod_id } => {
add_mod_to_instance(&root_config, &instance, &mod_id)?;
command_add(&root_config, &instance, &mod_id)?;
}
cli::Commands::LoadOrder { instance } => {
order_plugins(&root_config, &instance)?;
command_order(&root_config, &instance)?;
}
}

View File

@@ -8,7 +8,7 @@ use crate::fomod::{
};
#[derive(Debug)]
pub struct InstallerState {
struct InstallerState {
flags: HashMap<String, String>,
selected_files: Vec<FileTypeEnum>,
}
@@ -39,7 +39,7 @@ impl InstallerState {
self.selected_files.extend_from_slice(list);
}
pub fn into_file_list(self) -> Vec<FileTypeEnum> {
fn into_file_list(self) -> Vec<FileTypeEnum> {
self.selected_files
}
}
@@ -171,82 +171,66 @@ fn resolve_plugin_type(
}
}
pub struct FomodInstaller {
config: Config,
installed_plugins: Vec<String>,
pub fn run_fomod_installer(
fomod_config: Config,
installed_plugins: &[String],
group_prompt: fn(GroupPrompt) -> Vec<usize>,
}
) -> anyhow::Result<Vec<FileTypeEnum>> {
let mut state = InstallerState::new();
impl FomodInstaller {
pub fn new(
config: Config,
installed_plugins: Vec<String>,
group_promt: fn(GroupPrompt) -> Vec<usize>,
) -> Self {
Self {
config,
installed_plugins,
group_prompt: group_promt,
}
// Always-installed files first
if let Some(required) = &fomod_config.required_install_files {
state.add_files(required);
}
pub fn run(self) -> Vec<FileTypeEnum> {
let mut state = InstallerState::new();
if let Some(install_steps) = fomod_config.install_steps {
let steps = &install_steps.install_step;
// Always-installed files first
if let Some(required) = &self.config.required_install_files {
state.add_files(required);
}
for step in steps {
// Check if the step should be visible
if step
.visible
.as_ref()
.is_some_and(|v| !evaluate_dependency(v, &state, installed_plugins))
{
// Dependency to show the step not meet. Skipping.
continue;
}
if let Some(install_steps) = &self.config.install_steps {
let steps = &install_steps.install_step;
for group in &step.optional_file_groups.group {
// TODO: Skip groups where all plugins are NotUsable
for step in steps {
// Check if the step should be visible
if step
.visible
.as_ref()
.is_some_and(|v| !evaluate_dependency(v, &state, &self.installed_plugins))
{
// Dependency to show the step not meet. Skipping.
continue;
}
let prompt = GroupPrompt::new(group, &state, installed_plugins);
for group in &step.optional_file_groups.group {
// TODO: Skip groups where all plugins are NotUsable
let selected_plugins = (group_prompt)(prompt);
let prompt = GroupPrompt::new(group, &state, &self.installed_plugins);
for i in selected_plugins {
let plugin = &group.plugins.plugin[i];
let selected_plugins = (self.group_prompt)(prompt);
// Add files from selected plugin
if let Some(files) = &plugin.files {
state.add_files(files);
}
for i in selected_plugins {
let plugin = &group.plugins.plugin[i];
// Add files from selected plugin
if let Some(files) = &plugin.files {
state.add_files(files);
}
// Set condition flags
if let Some(condition_flags) = &plugin.condition_flags {
for flag in &condition_flags.flag {
state.set_flag(&flag.name, &flag.flag_value);
}
// Set condition flags
if let Some(condition_flags) = &plugin.condition_flags {
for flag in &condition_flags.flag {
state.set_flag(&flag.name, &flag.flag_value);
}
}
}
}
}
}
// Evaluate conditional file installs based on final flag state
if let Some(conditional) = &self.config.conditional_file_installs {
for pattern in &conditional.patterns.pattern {
if evaluate_dependency(&pattern.dependencies, &state, &self.installed_plugins) {
state.add_files(&pattern.files);
}
// Evaluate conditional file installs based on final flag state
if let Some(conditional) = &fomod_config.conditional_file_installs {
for pattern in &conditional.patterns.pattern {
if evaluate_dependency(&pattern.dependencies, &state, installed_plugins) {
state.add_files(&pattern.files);
}
}
state.into_file_list()
}
Ok(state.into_file_list())
}