created base config & a lot of refactoring

This commit is contained in:
2026-03-01 21:36:43 +01:00
parent 86b2139759
commit fe0659ea14
3 changed files with 282 additions and 132 deletions

231
src/basic_types.rs Normal file
View File

@@ -0,0 +1,231 @@
use quick_xml::se;
use serde::{Deserialize, Serialize};
use std::{
error::Error,
fs::{self, read_to_string},
io::{self, Write},
path::{Path, PathBuf},
};
use crate::{
conflict_resolver::{Conflict, ConflictSolver},
fomod::{FileType, FileTypeEnum},
utils::{path_to_lowercase, walk_files_recursive},
};
#[derive(Debug, Clone, Deserialize, PartialEq)]
pub struct RootConfig {
/// Available games
pub games: Vec<Game>,
/// Where all mods are stored
pub mod_location: PathBuf,
/// All available mods
pub mods: Vec<ModConfig>,
}
impl RootConfig {
pub fn load_from_file(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
let data = read_to_string(path)?;
let config = toml::from_str(&data)?;
Ok(config)
}
#[inline]
pub fn get_mod_location(&self, mod_config: &ModConfig) -> PathBuf {
self.mod_location.join(mod_config.source.clone())
}
pub fn get_mod_by_id(&self, id: &str) -> Option<ModConfig> {
self.mods.iter().find(|e| e.id == id).cloned()
}
}
/// Available game
#[derive(Debug, Clone, Deserialize, PartialEq)]
pub struct Game {
pub install_location: PathBuf,
}
/// Config for an available mod
#[derive(Debug, Clone, Deserialize, PartialEq)]
pub struct ModConfig {
/// ID of the mod
pub id: String,
/// Relative to the mod_location from root config
pub source: PathBuf,
}
impl ModConfig {
pub fn new(id: &str, source: impl AsRef<Path>) -> Self {
Self {
id: id.to_owned(),
source: source.as_ref().to_owned(),
}
}
}
/// An modded game with all plugins and files
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
pub struct ModdedInstance {
pub name: String,
pub mods: Vec<InstalledMod>,
}
impl ModdedInstance {
pub fn new(name: &str) -> Self {
Self {
name: name.to_owned(),
mods: Vec::new(),
}
}
pub fn load_from_file(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
let data = read_to_string(path)?;
let config = toml::from_str(&data)?;
Ok(config)
}
pub fn save_to_file(&self, path: impl AsRef<Path>) -> Result<(), Box<dyn Error>> {
let content = toml::to_string_pretty(self)?;
let mut file = fs::File::create(path)?;
write!(file, "{}", content)?;
Ok(())
}
pub fn add_mod(&mut self, from_mod: &ModConfig, priority: isize, files: &[ModFile]) {
let mut new_mod = InstalledMod::new(from_mod, priority);
let mut solver = ConflictSolver::new();
// Add all the files form the instance. Unchecked because it is already checked.
let mut already_installed_files: Vec<(ModFile, &InstalledMod)> = Vec::new();
for installed_mod in &self.mods {
for (src, dst) in &installed_mod.files {
already_installed_files.push((ModFile::new(src, dst, 0), installed_mod));
}
}
for (present_file, present_mod) in &already_installed_files {
solver.add_file_unchecked(present_file, present_mod);
}
// Now add the new files and check for conflicts
for file in files {
if let Some(conflict) = solver.add_file(file, &new_mod) {
// FIXME: Find a way to display conflict to user
println!("{:?}", conflict);
panic!("Conflict")
}
}
// No conflicts. Add files.
for file in files {
new_mod.add_file(file);
}
self.mods.push(new_mod);
}
}
#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
pub struct InstalledMod {
id: String,
files: Vec<(PathBuf, PathBuf)>,
priority: isize,
}
impl InstalledMod {
pub fn new(from_mod: &ModConfig, priority: isize) -> Self {
Self {
id: from_mod.id.clone(),
files: Vec::new(),
priority,
}
}
pub fn add_file(&mut self, file: &ModFile) {
self.files.push((file.source.clone(), file.dest.clone()));
}
/// The priority over other mods. Only used when 2 files conflict.
pub fn priority(&self) -> isize {
self.priority
}
/// The selected files
pub fn files(&self) -> Vec<(PathBuf, PathBuf)> {
self.files.clone()
}
}
#[derive(Debug, Clone, Deserialize, PartialEq, Eq)]
pub struct ModFile {
/// Relative path in the mod
source: PathBuf,
/// Relative path on where to install file in game dir
dest: PathBuf,
/// Internal priority inside the mod itself. In case the mod overwrites internal files.
internal_priority: isize,
}
impl ModFile {
pub fn new(src: impl AsRef<Path>, dst: impl AsRef<Path>, prio: isize) -> Self {
Self {
source: src.as_ref().to_owned(),
dest: dst.as_ref().to_owned(),
internal_priority: prio,
}
}
pub fn new_from_installer(file: FileType) -> Self {
let dest: PathBuf = file.destination.unwrap_or_default().into();
ModFile {
source: file.source.into(),
dest: dest.to_owned(),
internal_priority: file.priority.unwrap_or(0),
}
}
pub fn from_installer(
entry: FileTypeEnum,
source: impl AsRef<Path>,
) -> Result<Vec<Self>, std::io::Error> {
match entry {
FileTypeEnum::File(file_type) => Ok(vec![Self::new_from_installer(file_type)]),
FileTypeEnum::Folder(dir_type) => {
let source_root = source.as_ref().join(&dir_type.source);
let priority = dir_type.priority.unwrap_or(0);
let dest_base: PathBuf =
Path::new("Data").join(PathBuf::from(dir_type.destination.unwrap_or_default()));
Ok(walk_files_recursive(&source_root)?
.map(|file| Self {
internal_priority: priority,
source: file.path().strip_prefix(&source).unwrap().to_owned(),
dest: dest_base.join(file.path().strip_prefix(&source_root).unwrap()),
})
.collect())
}
}
}
/// Get the realtive path this file should be installed
#[inline]
pub fn destination(&self) -> PathBuf {
self.dest.clone()
}
/// Get the iternal priority. Only used when 2 files conflict.
#[inline]
pub fn internal_priority(&self) -> isize {
self.internal_priority
}
}