created base config & a lot of refactoring
This commit is contained in:
231
src/basic_types.rs
Normal file
231
src/basic_types.rs
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@@ -0,0 +1,231 @@
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use quick_xml::se;
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use serde::{Deserialize, Serialize};
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use std::{
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error::Error,
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fs::{self, read_to_string},
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io::{self, Write},
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path::{Path, PathBuf},
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};
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use crate::{
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conflict_resolver::{Conflict, ConflictSolver},
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fomod::{FileType, FileTypeEnum},
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utils::{path_to_lowercase, walk_files_recursive},
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};
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#[derive(Debug, Clone, Deserialize, PartialEq)]
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pub struct RootConfig {
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/// Available games
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pub games: Vec<Game>,
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/// Where all mods are stored
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pub mod_location: PathBuf,
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/// All available mods
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pub mods: Vec<ModConfig>,
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}
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impl RootConfig {
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pub fn load_from_file(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
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let data = read_to_string(path)?;
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let config = toml::from_str(&data)?;
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Ok(config)
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}
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#[inline]
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pub fn get_mod_location(&self, mod_config: &ModConfig) -> PathBuf {
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self.mod_location.join(mod_config.source.clone())
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}
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pub fn get_mod_by_id(&self, id: &str) -> Option<ModConfig> {
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self.mods.iter().find(|e| e.id == id).cloned()
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}
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}
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/// Available game
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#[derive(Debug, Clone, Deserialize, PartialEq)]
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pub struct Game {
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pub install_location: PathBuf,
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}
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/// Config for an available mod
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#[derive(Debug, Clone, Deserialize, PartialEq)]
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pub struct ModConfig {
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/// ID of the mod
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pub id: String,
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/// Relative to the mod_location from root config
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pub source: PathBuf,
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}
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impl ModConfig {
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pub fn new(id: &str, source: impl AsRef<Path>) -> Self {
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Self {
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id: id.to_owned(),
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source: source.as_ref().to_owned(),
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}
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}
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}
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/// An modded game with all plugins and files
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#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
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pub struct ModdedInstance {
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pub name: String,
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pub mods: Vec<InstalledMod>,
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}
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impl ModdedInstance {
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pub fn new(name: &str) -> Self {
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Self {
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name: name.to_owned(),
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mods: Vec::new(),
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}
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}
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pub fn load_from_file(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
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let data = read_to_string(path)?;
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let config = toml::from_str(&data)?;
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Ok(config)
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}
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pub fn save_to_file(&self, path: impl AsRef<Path>) -> Result<(), Box<dyn Error>> {
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let content = toml::to_string_pretty(self)?;
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let mut file = fs::File::create(path)?;
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write!(file, "{}", content)?;
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Ok(())
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}
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pub fn add_mod(&mut self, from_mod: &ModConfig, priority: isize, files: &[ModFile]) {
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let mut new_mod = InstalledMod::new(from_mod, priority);
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let mut solver = ConflictSolver::new();
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// Add all the files form the instance. Unchecked because it is already checked.
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let mut already_installed_files: Vec<(ModFile, &InstalledMod)> = Vec::new();
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for installed_mod in &self.mods {
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for (src, dst) in &installed_mod.files {
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already_installed_files.push((ModFile::new(src, dst, 0), installed_mod));
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}
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}
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for (present_file, present_mod) in &already_installed_files {
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solver.add_file_unchecked(present_file, present_mod);
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}
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// Now add the new files and check for conflicts
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for file in files {
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if let Some(conflict) = solver.add_file(file, &new_mod) {
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// FIXME: Find a way to display conflict to user
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println!("{:?}", conflict);
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panic!("Conflict")
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}
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}
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// No conflicts. Add files.
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for file in files {
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new_mod.add_file(file);
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}
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self.mods.push(new_mod);
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}
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}
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#[derive(Debug, Clone, Deserialize, Serialize, PartialEq)]
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pub struct InstalledMod {
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id: String,
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files: Vec<(PathBuf, PathBuf)>,
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priority: isize,
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}
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impl InstalledMod {
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pub fn new(from_mod: &ModConfig, priority: isize) -> Self {
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Self {
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id: from_mod.id.clone(),
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files: Vec::new(),
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priority,
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}
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}
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pub fn add_file(&mut self, file: &ModFile) {
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self.files.push((file.source.clone(), file.dest.clone()));
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}
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/// The priority over other mods. Only used when 2 files conflict.
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pub fn priority(&self) -> isize {
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self.priority
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}
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/// The selected files
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pub fn files(&self) -> Vec<(PathBuf, PathBuf)> {
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self.files.clone()
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}
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}
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#[derive(Debug, Clone, Deserialize, PartialEq, Eq)]
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pub struct ModFile {
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/// Relative path in the mod
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source: PathBuf,
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/// Relative path on where to install file in game dir
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dest: PathBuf,
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/// Internal priority inside the mod itself. In case the mod overwrites internal files.
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internal_priority: isize,
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}
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impl ModFile {
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pub fn new(src: impl AsRef<Path>, dst: impl AsRef<Path>, prio: isize) -> Self {
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Self {
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source: src.as_ref().to_owned(),
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dest: dst.as_ref().to_owned(),
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internal_priority: prio,
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}
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}
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pub fn new_from_installer(file: FileType) -> Self {
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let dest: PathBuf = file.destination.unwrap_or_default().into();
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ModFile {
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source: file.source.into(),
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dest: dest.to_owned(),
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internal_priority: file.priority.unwrap_or(0),
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}
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}
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pub fn from_installer(
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entry: FileTypeEnum,
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source: impl AsRef<Path>,
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) -> Result<Vec<Self>, std::io::Error> {
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match entry {
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FileTypeEnum::File(file_type) => Ok(vec![Self::new_from_installer(file_type)]),
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FileTypeEnum::Folder(dir_type) => {
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let source_root = source.as_ref().join(&dir_type.source);
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let priority = dir_type.priority.unwrap_or(0);
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let dest_base: PathBuf =
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Path::new("Data").join(PathBuf::from(dir_type.destination.unwrap_or_default()));
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Ok(walk_files_recursive(&source_root)?
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.map(|file| Self {
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internal_priority: priority,
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source: file.path().strip_prefix(&source).unwrap().to_owned(),
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dest: dest_base.join(file.path().strip_prefix(&source_root).unwrap()),
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})
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.collect())
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}
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}
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}
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/// Get the realtive path this file should be installed
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#[inline]
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pub fn destination(&self) -> PathBuf {
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self.dest.clone()
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}
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/// Get the iternal priority. Only used when 2 files conflict.
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#[inline]
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pub fn internal_priority(&self) -> isize {
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self.internal_priority
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}
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}
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@@ -1,15 +1,18 @@
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use std::{collections::HashMap, path::PathBuf};
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use std::{
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collections::HashMap,
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path::{Path, PathBuf},
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};
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use crate::{Mod, ModFile};
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use crate::basic_types::{InstalledMod, ModFile};
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pub struct ConflictSolver<'a> {
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files: HashMap<PathBuf, (&'a ModFile, &'a Mod)>,
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files: HashMap<PathBuf, (&'a ModFile, &'a InstalledMod)>,
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}
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#[derive(Debug)]
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pub struct Conflict<'a> {
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rhs_mod: &'a Mod,
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lhs_mod: &'a Mod,
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rhs_mod: &'a InstalledMod,
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lhs_mod: &'a InstalledMod,
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rhs_file: &'a ModFile,
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lhs_file: &'a ModFile,
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}
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@@ -21,19 +24,27 @@ impl<'a> ConflictSolver<'a> {
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}
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}
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pub fn add_file(&mut self, file: &'a ModFile, from_mod: &'a Mod) -> Option<Conflict<'a>> {
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let path = &file.dest;
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pub fn add_file_unchecked(&mut self, file: &'a ModFile, from_mod: &'a InstalledMod) {
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self.files.insert(file.destination(), (file, from_mod));
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}
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pub fn add_file(
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&mut self,
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file: &'a ModFile,
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from_mod: &'a InstalledMod,
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) -> Option<Conflict<'a>> {
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let path = &file.destination();
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match self.files.get(path) {
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Some((current_file, current_file_mod)) => {
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if from_mod == *current_file_mod {
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// File from the same mod
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// Check internal priority
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if file.internal_priority > current_file.internal_priority {
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if file.internal_priority() > current_file.internal_priority() {
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self.files.insert(path.to_owned(), (file, from_mod));
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return None;
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}
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if file.internal_priority == current_file.internal_priority {
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if file.internal_priority() == current_file.internal_priority() {
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// Same prio. We got a conflict.
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return Some(Conflict {
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@@ -45,12 +56,12 @@ impl<'a> ConflictSolver<'a> {
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}
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}
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if from_mod.priority > current_file_mod.priority {
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if from_mod.priority() > current_file_mod.priority() {
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self.files.insert(path.to_owned(), (file, from_mod));
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return None;
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}
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if from_mod.priority == current_file_mod.priority {
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if from_mod.priority() == current_file_mod.priority() {
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// Different mod but priority the same. We got a conflict.
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return Some(Conflict {
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rhs_mod: from_mod,
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@@ -67,8 +78,4 @@ impl<'a> ConflictSolver<'a> {
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None
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}
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pub fn export_files(&self) -> Vec<(&ModFile, &Mod)> {
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self.files.values().copied().collect()
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}
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}
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146
src/main.rs
146
src/main.rs
@@ -1,145 +1,57 @@
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use std::{
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error::Error,
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fs::{self, DirEntry},
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path::{Path, PathBuf},
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};
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use std::{error::Error, path::Path};
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use crate::{
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conflict_resolver::ConflictSolver,
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fomod::{FileType, FileTypeEnum},
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linker::Linker,
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basic_types::{ModConfig, ModFile, ModdedInstance, RootConfig},
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fomod::Config,
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mod_config_installer::FomodInstaller,
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};
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mod basic_types;
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mod conflict_resolver;
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mod fomod;
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mod install_prompt;
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mod linker;
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mod mod_config_installer;
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mod utils;
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#[derive(Debug, Clone, PartialEq, Eq)]
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struct ModFile {
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source: PathBuf,
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dest: PathBuf,
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/// Internal priority inside the mod itself
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internal_priority: isize,
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pub fn load_mod_config(mod_root: impl AsRef<Path>) -> Result<fomod::Config, Box<dyn Error>> {
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let path = mod_root.as_ref().join("FOMod/ModuleConfig.xml");
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let mod_config = Config::load_from_file(path)?;
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Ok(mod_config)
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}
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impl ModFile {
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#[inline]
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pub fn new_from_installer(file: FileType) -> Self {
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let dest: PathBuf = file.destination.unwrap_or_default().into();
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pub fn gen_filelist_for_mod(
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root_config: &RootConfig,
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instance: &ModdedInstance,
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mod_config: &ModConfig,
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) -> Result<Vec<ModFile>, Box<dyn Error>> {
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let mod_location = root_config.get_mod_location(mod_config);
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let module_config = load_mod_config(&mod_location)?;
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ModFile {
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source: file.source.into(),
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dest: Self::path_to_lowercase(&dest),
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internal_priority: file.priority.unwrap_or(0),
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}
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}
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pub fn from_installer(
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entry: FileTypeEnum,
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from_mod: &Mod,
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) -> Result<Vec<Self>, std::io::Error> {
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match entry {
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FileTypeEnum::File(file_type) => Ok(vec![Self::new_from_installer(file_type)]),
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FileTypeEnum::Folder(dir_type) => {
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let source_root = from_mod.source.join(&dir_type.source);
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let priority = dir_type.priority.unwrap_or(0);
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let dest_base: PathBuf =
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Path::new("Data").join(PathBuf::from(dir_type.destination.unwrap_or_default()));
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Ok(walk_files_recursive(&source_root)?
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.map(|file| Self {
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internal_priority: priority,
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source: file
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.path()
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.strip_prefix(&from_mod.source)
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.unwrap()
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.to_owned(),
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dest: dest_base.join(file.path().strip_prefix(&source_root).unwrap()),
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})
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.collect())
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}
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}
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}
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fn path_to_lowercase(path: &Path) -> PathBuf {
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PathBuf::from(path.to_string_lossy().to_lowercase())
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}
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}
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pub fn walk_files_recursive(
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root: impl AsRef<Path>,
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) -> std::io::Result<impl Iterator<Item = DirEntry>> {
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fn visit(dir: &Path, out: &mut Vec<DirEntry>) -> std::io::Result<()> {
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for entry in fs::read_dir(dir)? {
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let entry = entry?;
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let path = entry.path();
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let file_type = entry.file_type()?;
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if file_type.is_dir() {
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visit(&path, out)?;
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} else if file_type.is_file() {
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out.push(entry);
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}
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}
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Ok(())
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}
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let mut files = Vec::new();
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visit(root.as_ref(), &mut files)?;
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Ok(files.into_iter())
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}
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#[derive(Debug, Clone, PartialEq, Eq)]
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struct Mod {
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name: String,
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source: PathBuf,
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priority: isize,
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}
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fn main() -> Result<(), Box<dyn Error>> {
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const XML_PATH: &str = "./data/xml/ineed.xml";
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let xml = fs::read_to_string(XML_PATH)?;
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let loaded_mod = Mod {
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name: "INeed".to_owned(),
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source: Path::new("./data/mods/iNeed v1").to_owned(),
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priority: 0,
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};
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let config: fomod::Config = quick_xml::de::from_str(&xml)?;
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let installer = FomodInstaller::new(config, vec![], install_prompt::prompt);
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// TODO: add active plugins from instance config
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let installer = FomodInstaller::new(module_config, vec![], install_prompt::prompt);
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let files = installer.run();
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let converted_files: Vec<_> = files
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.iter()
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.flat_map(|f| ModFile::from_installer(f.clone(), &loaded_mod).unwrap())
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.flat_map(|f| ModFile::from_installer(f.clone(), &mod_location).unwrap())
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.collect();
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let mut solver = ConflictSolver::new();
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Ok(converted_files)
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}
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for file in &converted_files {
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if let Some(conflict) = solver.add_file(file, &loaded_mod) {
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println!("Conflict deteced: {:?}", conflict);
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return Ok(());
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}
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}
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fn main() -> Result<(), Box<dyn Error>> {
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let root_config = RootConfig::load_from_file("./data/example.toml")?;
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let files_to_link = solver.export_files();
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let mut new_instance = ModdedInstance::new("My Instance");
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let linker = Linker::new(Path::new("./data/target"), Path::new("./data/install"));
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let mod_to_install = root_config.get_mod_by_id("ineed").unwrap();
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linker.link_install_to_target()?;
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let new_files = gen_filelist_for_mod(&root_config, &new_instance, &mod_to_install)?;
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for (file, from_mod) in files_to_link {
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linker.link_mod_file(file, from_mod)?;
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}
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new_instance.add_mod(&mod_to_install, 0, &new_files);
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new_instance.save_to_file("./data/my_instance.toml")?;
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Ok(())
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}
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Reference in New Issue
Block a user