the big refactor

This commit is contained in:
2026-03-04 15:17:55 +01:00
parent 7e6de5c73c
commit dc41f93ecb
10 changed files with 472 additions and 470 deletions

View File

@@ -1,87 +1,69 @@
use std::{
io,
path::{Path, PathBuf},
};
use libloot::{
Game, GameType,
error::{GameHandleCreationError, LoadPluginsError, SortPluginsError},
};
use log::trace;
use std::{io, path::Path};
use thiserror::Error;
use crate::{
basic_types::{ModdedInstance, RootConfig},
basic_types::{self, ModdedInstance, RootConfig},
utils::walk_files_recursive,
};
pub struct LoadOrder {
game: libloot::Game,
target: PathBuf,
}
pub fn create_loadorder(
root_config: &RootConfig,
game: &basic_types::Game,
instance: &ModdedInstance,
) -> Result<Vec<String>, LoadOrderError> {
let mut loot_game = Game::new(GameType::SkyrimSE, &game.install_location)?;
impl LoadOrder {
pub fn new(install_dir: impl AsRef<Path>, game_type: GameType) -> Result<Self, LoadOrderError> {
Ok(Self {
game: Game::with_local_path(
game_type,
install_dir.as_ref(),
&install_dir.as_ref().join("appdata"),
)?,
target: install_dir.as_ref().to_owned(),
})
}
// Add plugins files from the game install
let install_plugins: Vec<_> = walk_files_recursive(game.install_location.join("Data"))?
.filter(|f| is_plugin_file(f.path()))
.map(|f| f.path())
.collect();
let refs: Vec<_> = install_plugins.iter().map(|e| e.as_path()).collect();
pub fn add_plugins_from_instance(
&mut self,
root_config: &RootConfig,
instance: &ModdedInstance,
) -> Result<(), LoadOrderError> {
for installed_mod in &instance.mods {
trace!("Loading {} plugins to game", refs.len());
loot_game.load_plugins(&refs)?;
// Add plugins from the instance
let instance_plugins: Vec<_> = instance
.mods
.iter()
.flat_map(|installed_mod| {
let mod_config = root_config.get_mod_by_id(&installed_mod.mod_id()).unwrap();
let mod_source_root = root_config.get_mod_location(&mod_config);
let mod_plugins: Vec<PathBuf> = installed_mod
installed_mod
.files()
.iter()
.filter(|f| Self::is_plugin_file(&f.dst))
.map(|link| mod_source_root.join(&link.src))
.collect();
.filter(|f| is_plugin_file(&f.dst))
.map(move |link| mod_source_root.join(&link.src))
})
.collect();
let refs: Vec<_> = mod_plugins.iter().map(|e| e.as_path()).collect();
trace!("Loading {} plugins to game", refs.len());
self.game.load_plugins(&refs)?;
}
Ok(())
}
let refs: Vec<_> = instance_plugins.iter().map(|e| e.as_path()).collect();
pub fn add_plugins_from_install(&mut self) -> Result<(), LoadOrderError> {
let plugins: Vec<_> = walk_files_recursive(self.target.join("Data"))?
.filter(|f| Self::is_plugin_file(f.path()))
.map(|f| f.path())
.collect();
let refs: Vec<_> = plugins.iter().map(|e| e.as_path()).collect();
trace!("Loading {} plugins to game", refs.len());
self.game.load_plugins(&refs)?;
Ok(())
}
trace!("Loading {} plugins to game", refs.len());
fn is_plugin_file(filename: impl AsRef<Path>) -> bool {
filename
.as_ref()
.extension()
.is_some_and(|ext| ext == "esp" || ext == "esm" || ext == "esl")
}
loot_game.load_plugins(&refs)?;
pub fn load_order(&self) -> Result<Vec<String>, LoadOrderError> {
trace!("Generating new load order");
let all_plugins = self.game.loaded_plugins();
let plugins_names: Vec<&str> = all_plugins.iter().map(|e| e.name()).collect();
// Genrate load order
let all_plugins = loot_game.loaded_plugins();
let plugins_names: Vec<&str> = all_plugins.iter().map(|e| e.name()).collect();
let sorted = self.game.sort_plugins(&plugins_names)?;
let sorted = loot_game.sort_plugins(&plugins_names)?;
Ok(sorted)
}
Ok(sorted)
}
fn is_plugin_file(filename: impl AsRef<Path>) -> bool {
filename
.as_ref()
.extension()
.is_some_and(|ext| ext == "esp" || ext == "esm" || ext == "esl")
}
#[derive(Error, Debug)]