made use of walkdir
This commit is contained in:
@@ -1,3 +1,4 @@
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use anyhow::Result;
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use log::trace;
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use serde::{Deserialize, Serialize};
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use std::{
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@@ -6,11 +7,9 @@ use std::{
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path::{Path, PathBuf},
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};
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use thiserror::Error;
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use walkdir::WalkDir;
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use crate::{
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fomod::{FileType, FileTypeEnum},
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utils::walk_files_recursive,
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};
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use crate::fomod::{FileType, FileTypeEnum};
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/// A link between a file from a mod and a destination in a ModdedInstance
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#[derive(Debug, Clone, Deserialize, Serialize, PartialEq, Eq, Hash)]
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@@ -113,11 +112,19 @@ pub struct Game {
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impl Game {
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pub fn export_links(&self) -> Result<Vec<Link>, io::Error> {
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let links: Vec<Link> = walk_files_recursive(&self.install_location)
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.unwrap()
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.map(|file| file.path())
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.map(|path| Link::new(&path, path.strip_prefix(&self.install_location).unwrap()))
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.collect();
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let links: Vec<Link> = WalkDir::new(&self.install_location)
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.into_iter()
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.map(|entry| {
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let entry = entry?;
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let path = entry.path();
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Ok(Link::new(
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&path,
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path.strip_prefix(&self.install_location).unwrap(),
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))
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})
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.collect::<Result<_, io::Error>>()?;
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Ok(links)
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}
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}
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@@ -317,13 +324,19 @@ impl ModFile {
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let dest_base: PathBuf =
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Path::new("Data").join(PathBuf::from(dir_type.destination.unwrap_or_default()));
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Ok(walk_files_recursive(&source_root)?
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.map(|file| Self {
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internal_priority: priority,
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source: file.path().strip_prefix(&source).unwrap().to_owned(),
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dest: dest_base.join(file.path().strip_prefix(&source_root).unwrap()),
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let files = WalkDir::new(&source_root)
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.into_iter()
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.map(|entry| {
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let entry = entry?;
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Ok(Self {
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internal_priority: priority,
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source: entry.path().strip_prefix(&source).unwrap().to_owned(),
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dest: dest_base.join(entry.path().strip_prefix(&source_root).unwrap()),
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})
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})
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.collect())
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.collect::<Result<_, io::Error>>()?;
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Ok(files)
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}
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}
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}
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@@ -1,18 +1,19 @@
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use std::{
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collections::{HashMap, HashSet},
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collections::HashMap,
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io,
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path::{Path, PathBuf},
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};
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use globset::{Glob, GlobSet, GlobSetBuilder};
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use log::warn;
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use walkdir::WalkDir;
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use crate::{
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basic_types::{InstalledMod, Link, ModConfig, ModFile, ModdedInstance, RootConfig},
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basic_types::{InstalledMod, ModConfig, ModFile, ModdedInstance, RootConfig},
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file_conflict_solver::ConflictSolver,
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fomod, install_prompt,
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mod_config_installer::run_fomod_installer,
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utils::{resolve_case_insensitive, walk_files_recursive},
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utils::resolve_case_insensitive,
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};
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pub fn insert_mod_to_instance(
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@@ -129,12 +130,23 @@ fn install_from_dir(
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path: impl AsRef<Path>,
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) -> anyhow::Result<Vec<ModFile>> {
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let glob_filter = create_glob_filter(mod_config.ignore())?;
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let files: Vec<_> = walk_files_recursive(&path)?
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.map(|entry| entry.path())
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.map(|file_path| file_path.strip_prefix(&path).unwrap().to_owned())
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.filter(|rel_path| !glob_filter.is_match(rel_path))
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.map(|rel_path| ModFile::new(&rel_path, &rel_path, 0))
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.collect();
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let files: Vec<_> = WalkDir::new(path)
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.into_iter()
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.map(|entry| {
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let entry = entry?;
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let path = entry.path();
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let rel_path = path.strip_prefix(&path).unwrap();
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if !glob_filter.is_match(rel_path) {
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Ok(Some(ModFile::new(&rel_path, &rel_path, 0)))
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} else {
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Ok(None)
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}
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})
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.filter_map(|r| r.transpose())
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.collect::<Result<_, io::Error>>()?;
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Ok(files)
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}
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@@ -144,13 +156,26 @@ fn install_from_dir_to_data(
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) -> anyhow::Result<Vec<ModFile>> {
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let glob_filter = create_glob_filter(mod_config.ignore())?;
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let data = PathBuf::from("Data");
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let files: Vec<_> = walk_files_recursive(&path)?
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.map(|entry| entry.path())
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.map(|file_path| file_path.strip_prefix(&path).unwrap().to_owned())
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.filter(|rel_path| should_be_included(rel_path))
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.filter(|rel_path| !glob_filter.is_match(rel_path))
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.map(|rel_path| ModFile::new(&rel_path, data.join(&rel_path), 0))
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.collect();
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let files: Vec<_> = WalkDir::new(&path)
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.into_iter()
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.map(|entry| {
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let entry = entry?;
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let path = entry.path();
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let rel_path = path.strip_prefix(&path).unwrap();
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if !should_be_included(rel_path) {
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return Ok(None);
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}
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if glob_filter.is_match(rel_path) {
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return Ok(None);
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}
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Ok(Some(ModFile::new(rel_path, data.join(rel_path), 0)))
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})
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.filter_map(|r| r.transpose())
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.collect::<Result<_, io::Error>>()?;
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Ok(files)
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}
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@@ -3,13 +3,14 @@ use libloot::{
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error::{GameHandleCreationError, LoadPluginsError, SortPluginsError},
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};
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use log::trace;
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use std::{io, path::Path};
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use thiserror::Error;
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use crate::{
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basic_types::{self, ModdedInstance, RootConfig},
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utils::walk_files_recursive,
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use std::{
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io,
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path::{Path, PathBuf},
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};
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use thiserror::Error;
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use walkdir::WalkDir;
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use crate::basic_types::{self, ModdedInstance, RootConfig};
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pub fn create_loadorder(
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root_config: &RootConfig,
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@@ -19,11 +20,23 @@ pub fn create_loadorder(
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let mut loot_game = Game::new(GameType::SkyrimSE, &game.install_location)?;
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// Add plugins files from the game install
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let install_plugins: Vec<_> = walk_files_recursive(game.install_location.join("Data"))?
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.filter(|f| is_plugin_file(f.path()))
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.map(|f| f.path())
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.collect();
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let refs: Vec<_> = install_plugins.iter().map(|e| e.as_path()).collect();
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let install_plugins: Vec<PathBuf> = WalkDir::new(game.install_location.join("Data"))
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.into_iter()
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.map(|entry| {
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let entry = entry?;
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let path = entry.path();
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if is_plugin_file(path) {
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Ok(Some(path.to_path_buf()))
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} else {
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Ok(None)
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}
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})
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.filter_map(|r| r.transpose())
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.collect::<Result<_, io::Error>>()?;
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// The loaded_plugins function requires &[&Path]
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let refs: Vec<&Path> = install_plugins.iter().map(|e| e.as_path()).collect();
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trace!("Loading {} plugins to game", refs.len());
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loot_game.load_plugins(&refs)?;
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25
src/utils.rs
25
src/utils.rs
@@ -1,32 +1,9 @@
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use std::{
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fs::{self, DirEntry},
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fs::{self},
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io,
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path::{Path, PathBuf},
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};
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pub fn walk_files_recursive(
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root: impl AsRef<Path>,
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) -> std::io::Result<impl Iterator<Item = DirEntry>> {
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fn visit(dir: &Path, out: &mut Vec<DirEntry>) -> std::io::Result<()> {
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for entry in fs::read_dir(dir)? {
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let entry = entry?;
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let path = entry.path();
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let file_type = entry.file_type()?;
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if file_type.is_dir() {
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visit(&path, out)?;
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} else if file_type.is_file() {
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out.push(entry);
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}
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}
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Ok(())
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}
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let mut files = Vec::new();
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visit(root.as_ref(), &mut files)?;
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Ok(files.into_iter())
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}
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pub fn path_to_lowercase(path: impl AsRef<Path>) -> PathBuf {
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PathBuf::from(path.as_ref().to_string_lossy().to_lowercase())
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}
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