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100644 index 0000000..9a406aa --- /dev/null +++ b/src/lootorder.rs @@ -0,0 +1,98 @@ +use std::{ + fmt::Display, + fs, + path::{Path, PathBuf}, +}; + +use libloot::{ + Game, GameType, + error::{GameHandleCreationError, LoadPluginsError, SortPluginsError}, +}; + +use crate::{Mod, ModFile}; + +pub struct LootOrder { + game: libloot::Game, + target: PathBuf, +} + +impl LootOrder { + pub fn new(install_dir: &Path, game_type: GameType) -> Result { + Ok(Self { + game: Game::with_local_path(game_type, install_dir, &install_dir.join("appdata"))?, + target: install_dir.to_owned(), + }) + } + + pub fn add_plugin(&mut self, file: &ModFile) -> Result<(), LootOrderError> { + if !Self::is_plugin_file(file.dest.to_str().unwrap_or_default()) { + return Ok(()); + } + + let rel_path = self.target.join(&file.dest); + let absolute_path = fs::canonicalize(rel_path).unwrap(); + + self.game.load_plugins(&[&absolute_path])?; + Ok(()) + } + + fn is_plugin_file(filename: &str) -> bool { + filename.ends_with(".esp") || filename.ends_with(".esm") || filename.ends_with(".esl") + } + + pub fn load_order(&self) -> Result<(), LootOrderError> { + let all_plugins = self.game.loaded_plugins(); + let plugins_names: Vec<&str> = all_plugins.iter().map(|e| e.name()).collect(); + + let sorted = self.game.sort_plugins(&plugins_names)?; + + dbg!(sorted); + + todo!() + } +} + +#[derive(Debug)] +pub enum LootOrderError { + Create(GameHandleCreationError), + Load(LoadPluginsError), + Sort(SortPluginsError), +} + +impl std::error::Error for LootOrderError {} + +impl Display for LootOrderError { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + match self { + LootOrderError::Create(game_handle_creation_error) => write!( + f, + "Failed to create LootOrder: {}", + game_handle_creation_error + ), + LootOrderError::Load(load_plugins_error) => { + write!(f, "Failed to load plugin: {}", load_plugins_error) + } + LootOrderError::Sort(sort_plugins_error) => { + write!(f, "Failed to sort: {}", sort_plugins_error) + } + } + } +} + +impl From for LootOrderError { + fn from(e: GameHandleCreationError) -> Self { + Self::Create(e) + } +} + +impl From for LootOrderError { + fn from(e: LoadPluginsError) -> Self { + Self::Load(e) + } +} + +impl From for LootOrderError { + fn from(e: SortPluginsError) -> Self { + Self::Sort(e) + } +}