Simple way to use include_bytes!
for directories.
Why
I wanted to include a directory for my microcontroller project, but none of the solutions I used before seems to work in a no_std environment.
Example
You can embed files three ways.
Bytes mode
use dir_embed::Embed;
#[derive(Embed)]
#[dir = "../web/static"] // Path is relativ to the current file
#[mode = "bytes"] // Is the default. Can be omitted.
pub struct Assets;
fn main(){
let file: &[u8] = Assets::get("css/style.css").expect("Can't find file");
let string = str::from_utf8(file).expect("Failed to parse file");
println!("{string}");
}
Str mode
use dir_embed::Embed;
#[derive(Embed)]
#[dir = "../web/static"] // Path is relativ to the current file
#[mode = "str"]
pub struct Assets;
fn main(){
let file: &str = Assets::get("css/style.css").expect("Can't find file");
println!("{file}");
}
Mime mode
Same as "Bytes mode" but also add the guessed mime type from mime_guess
.
Defaults to application/octet-stream
for unknown types.
use dir_embed::Embed;
#[derive(Embed)]
#[dir = "../web/static"] // Path is relativ to the current file
#[mode = "mime"]
pub struct Assets;
fn main(){
let file: (&[u8],&str) = Assets::get("css/style.css").expect("Can't find file");
let string = str::from_utf8(file.0).expect("Failed to parse file");
println!("{string}");
println!("MIME: {file.1}"); // text/css
}
Description
Languages
Rust
100%