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Simple way to use include_bytes! for directories.

Why

I wanted to include a directory for my microcontroller project, but none of the solutions I used before seems to work in a no_std environment.

Example

You can embed files three ways.

Bytes mode

use dir_embed::Embed;

#[derive(Embed)]
#[dir = "../web/static"] // Path is relativ to the current file
#[mode = "bytes"] // Is the default. Can be omitted.
pub struct Assets;

fn main(){
    let file: &[u8] = Assets::get("css/style.css").expect("Can't find file");

    let string = str::from_utf8(file).expect("Failed to parse file");

    println!("{string}");
}

Str mode

use dir_embed::Embed;

#[derive(Embed)]
#[dir = "../web/static"] // Path is relativ to the current file
#[mode = "str"]
pub struct Assets;

fn main(){
    let file: &str = Assets::get("css/style.css").expect("Can't find file");

    println!("{file}");
}

Mime mode

Same as "Bytes mode" but also add the guessed mime type from mime_guess. Defaults to application/octet-stream for unknown types.

use dir_embed::Embed;

#[derive(Embed)]
#[dir = "../web/static"] // Path is relativ to the current file
#[mode = "mime"] 
pub struct Assets;

fn main(){
    let file: (&[u8],&str) = Assets::get("css/style.css").expect("Can't find file");

    let string = str::from_utf8(file.0).expect("Failed to parse file");

    println!("{string}");
    println!("MIME: {file.1}"); // text/css
}
Description
Like include_bytes! for directories
https://crates.io/crates/dir-embed/
Readme 81 KiB
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