eslint cleanup
This commit is contained in:
parent
35475e36db
commit
b0b6e7084e
@ -6,63 +6,63 @@ import Side from "./types/Side"
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* @param item what item
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* @param side CT or T
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*/
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function ItemToDisplay(item:Item, side: Side ):string {
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switch (item) {
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case Item.DEFAULT_PISTOL:
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return side === Side.CT ? "USP-S / P2000":"Glock-18"
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case Item.DUAL_BERETTAS:
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return "Dual Berettas"
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case Item.P250:
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return "P250"
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case Item.TEC_9_FIVE_SEVEN:
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return side === Side.CT ? "Five-Seven / CZ75-Auto":"Tec-9 / CZ75-Auto"
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case Item.DESERT_EAGLE:
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return "Desert Eagle / R8 Revolver"
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case Item.NOVA:
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return "Nova"
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case Item.XM1014:
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return "XM1014"
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case Item.MAG_7:
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return side === Side.CT ? "MAG-7":"Sawed-Off"
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case Item.M249:
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return "M249"
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case Item.NEGEV:
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return "Negev"
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case Item.MAC_10_MP9:
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return side === Side.CT ? "MP9":"MAC-10"
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case Item.MP7:
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return "MP7 / MP5-SD"
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case Item.UMP_45:
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return "UMP-45"
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case Item.P90:
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return "P90"
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case Item.PP_BIZON:
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return "PP-Bizon"
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case Item.FAMAS_GALIL:
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return side === Side.CT ? "FAMAS":"Galil AR"
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case Item.AK_47_M4:
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return side === Side.CT ? "M4A4 / M4A1-S":"AK-47"
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case Item.SSG_08:
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return "SSG 08"
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case Item.SG_554_AUG:
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return side === Side.CT ? "AUG":"SG 553"
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case Item.AWP:
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return "AWP"
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case Item.G3_SCAR:
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return side === Side.CT ? "SCAR-20":"G3SG1"
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case Item.MOLOTOV:
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return side === Side.CT ? "Incendiary Grenade":"Molotov"
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case Item.DECOY:
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return "Decoy"
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case Item.FLASHBANG:
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return "Flashbang"
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case Item.HE:
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return "HE Grenade"
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case Item.SMOKE:
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return "Smoke"
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default:
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throw new Error("Item not translatable")
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}
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function ItemToDisplay(item:Item, side: Side ):string {
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switch (item) {
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case Item.DEFAULT_PISTOL:
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return side === Side.CT ? "USP-S / P2000":"Glock-18"
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case Item.DUAL_BERETTAS:
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return "Dual Berettas"
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case Item.P250:
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return "P250"
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case Item.TEC_9_FIVE_SEVEN:
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return side === Side.CT ? "Five-Seven / CZ75-Auto":"Tec-9 / CZ75-Auto"
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case Item.DESERT_EAGLE:
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return "Desert Eagle / R8 Revolver"
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case Item.NOVA:
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return "Nova"
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case Item.XM1014:
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return "XM1014"
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case Item.MAG_7:
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return side === Side.CT ? "MAG-7":"Sawed-Off"
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case Item.M249:
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return "M249"
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case Item.NEGEV:
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return "Negev"
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case Item.MAC_10_MP9:
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return side === Side.CT ? "MP9":"MAC-10"
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case Item.MP7:
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return "MP7 / MP5-SD"
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case Item.UMP_45:
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return "UMP-45"
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case Item.P90:
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return "P90"
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case Item.PP_BIZON:
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return "PP-Bizon"
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case Item.FAMAS_GALIL:
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return side === Side.CT ? "FAMAS":"Galil AR"
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case Item.AK_47_M4:
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return side === Side.CT ? "M4A4 / M4A1-S":"AK-47"
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case Item.SSG_08:
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return "SSG 08"
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case Item.SG_554_AUG:
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return side === Side.CT ? "AUG":"SG 553"
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case Item.AWP:
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return "AWP"
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case Item.G3_SCAR:
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return side === Side.CT ? "SCAR-20":"G3SG1"
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case Item.MOLOTOV:
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return side === Side.CT ? "Incendiary Grenade":"Molotov"
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case Item.DECOY:
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return "Decoy"
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case Item.FLASHBANG:
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return "Flashbang"
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case Item.HE:
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return "HE Grenade"
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case Item.SMOKE:
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return "Smoke"
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default:
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throw new Error("Item not translatable")
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}
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}
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export default ItemToDisplay
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@ -9,26 +9,26 @@ interface Props {
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}
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const AddItem: React.FC<Props> = ({side,onChange}) => {
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const [selected,setSelected] = useState<Item>(Item.DEFAULT_PISTOL)
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const [selected,setSelected] = useState<Item>(Item.DEFAULT_PISTOL)
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return (
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<div>
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<select
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className="bg-gray-600 border-2 border-gray-700"
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onChange={(e)=>setSelected(Item[e.target.value as keyof typeof Item])}
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>
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{
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Object.keys(Item).map(e=><option key={e} value={e}>{ItemToDisplay(Item[e as keyof typeof Item],side)}</option>)
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}
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</select>
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<span
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onClick={()=>onChange?.(selected)}
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className="cursor-pointer float-right"
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>
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return (
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<div>
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<select
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className="bg-gray-600 border-2 border-gray-700"
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onChange={(e)=>setSelected(Item[e.target.value as keyof typeof Item])}
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>
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{
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Object.keys(Item).map(e=><option key={e} value={e}>{ItemToDisplay(Item[e as keyof typeof Item],side)}</option>)
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}
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</select>
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<span
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onClick={()=>onChange?.(selected)}
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className="cursor-pointer float-right"
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>
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Add
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</span>
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</div>
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)
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</span>
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</div>
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)
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}
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export default AddItem
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@ -10,43 +10,43 @@ interface Props {
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}
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const AllDecks: React.FC<Props> = ({retakesConfig,onChange}) => {
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return (
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<div>
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<DeckComp title="CT Pistol" side={Side.CT} deck={retakesConfig.ctPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctPistol:newDeck}}))} />
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<DeckComp title="T Pistol" side={Side.T} deck={retakesConfig.tPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tPistol:newDeck}}))} />
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return (
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<div>
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<DeckComp title="CT Pistol" side={Side.CT} deck={retakesConfig.ctPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctPistol:newDeck}}))} />
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<DeckComp title="T Pistol" side={Side.T} deck={retakesConfig.tPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tPistol:newDeck}}))} />
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<DeckComp title="CT Upgraded Pistol" side={Side.CT} deck={retakesConfig.ctUpgradedPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctUpgradedPistol:newDeck}}))} />
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<DeckComp title="T Upgraded Pistol" side={Side.T} deck={retakesConfig.tUpgradedPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tUpgradedPistol:newDeck}}))} />
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<DeckComp title="CT Upgraded Pistol" side={Side.CT} deck={retakesConfig.ctUpgradedPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctUpgradedPistol:newDeck}}))} />
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<DeckComp title="T Upgraded Pistol" side={Side.T} deck={retakesConfig.tUpgradedPistol}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tUpgradedPistol:newDeck}}))} />
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<DeckComp title="CT Light" side={Side.CT} deck={retakesConfig.ctLight}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctLight:newDeck}}))} />
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<DeckComp title="T Light" side={Side.T} deck={retakesConfig.tLight}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tLight:newDeck}}))} />
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<DeckComp title="CT Light" side={Side.CT} deck={retakesConfig.ctLight}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctLight:newDeck}}))} />
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<DeckComp title="T Light" side={Side.T} deck={retakesConfig.tLight}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tLight:newDeck}}))} />
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<DeckComp title="CT Full" side={Side.CT} deck={retakesConfig.ctFull}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctFull:newDeck}}))} />
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<DeckComp title="T Full" side={Side.T} deck={retakesConfig.tFull}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tFull:newDeck}}))} />
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<DeckComp title="CT Full" side={Side.CT} deck={retakesConfig.ctFull}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{ctFull:newDeck}}))} />
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<DeckComp title="T Full" side={Side.T} deck={retakesConfig.tFull}
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onChange={(newDeck)=> onChange?.(new RetakesConfig({...retakesConfig,...{tFull:newDeck}}))} />
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<div className="flex">
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<CardComp card={retakesConfig.ctEnemy} side={Side.T}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{ctEnemy:newCard}}))} />
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<CardComp card={retakesConfig.tEnemy} side={Side.CT}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{tEnemy:newCard}}))} />
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</div>
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<div className="flex">
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<CardComp card={retakesConfig.ctEnemy} side={Side.T}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{ctEnemy:newCard}}))} />
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<CardComp card={retakesConfig.tEnemy} side={Side.CT}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{tEnemy:newCard}}))} />
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</div>
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<div className="flex">
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<CardComp card={retakesConfig.ctBonus} side={Side.CT}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{ctBonus:newCard}}))} />
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<CardComp card={retakesConfig.tBonus} side={Side.T}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{tBonus:newCard}}))} />
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</div>
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</div>
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)
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<div className="flex">
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<CardComp card={retakesConfig.ctBonus} side={Side.CT}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{ctBonus:newCard}}))} />
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<CardComp card={retakesConfig.tBonus} side={Side.T}
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onChange={(newCard)=>onChange?.(new RetakesConfig({...retakesConfig,...{tBonus:newCard}}))} />
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</div>
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</div>
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)
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}
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export default AllDecks
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@ -1,27 +1,27 @@
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import React, { useState } from 'react';
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import RetakesConfig from '../types/RetakesConfig';
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import AllDecks from './AllDecks';
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import MenuBar from './MenuBar';
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import React, { useState } from "react"
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import RetakesConfig from "../types/RetakesConfig"
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import AllDecks from "./AllDecks"
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import MenuBar from "./MenuBar"
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function App() {
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const [retakesConfig,setRetakesConfig] = useState(new RetakesConfig())
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const [retakesConfig,setRetakesConfig] = useState(new RetakesConfig())
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return (
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<div className="text-white">
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<MenuBar
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onExport={()=>{
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const exportString = retakesConfig.toCvar()
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console.log(exportString)
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}}
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onExportJson={()=>{
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const jsonString = JSON.stringify(retakesConfig)
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console.log(jsonString)
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}}
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/>
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<AllDecks retakesConfig={retakesConfig} onChange={(newConfig)=>setRetakesConfig(newConfig)} />
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</div>
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);
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return (
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<div className="text-white">
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<MenuBar
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onExport={()=>{
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const exportString = retakesConfig.toCvar()
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console.log(exportString)
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}}
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onExportJson={()=>{
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const jsonString = JSON.stringify(retakesConfig)
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console.log(jsonString)
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}}
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/>
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<AllDecks retakesConfig={retakesConfig} onChange={(newConfig)=>setRetakesConfig(newConfig)} />
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</div>
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)
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}
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export default App;
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export default App
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@ -14,35 +14,35 @@ interface Props {
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}
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const CardComp: React.FC<Props> = ({card,side,onChange,onRemove}) => {
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return (
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<div className="bg-gray-600 m-1 p-1 w-72 min-h-card">
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<span className="float-right cursor-pointer" onClick={()=>{onRemove?.()}}>X</span>
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<span className="font-bold"><TextEdit
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text={card.title}
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onChange={(newTitle)=>onChange?.(new Card(newTitle,card.armor,card.helmet,...card.items))}
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/></span>
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<div>
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<span>
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return (
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<div className="bg-gray-600 m-1 p-1 w-72 min-h-card">
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<span className="float-right cursor-pointer" onClick={()=>{onRemove?.()}}>X</span>
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<span className="font-bold"><TextEdit
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text={card.title}
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onChange={(newTitle)=>onChange?.(new Card(newTitle,card.armor,card.helmet,...card.items))}
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/></span>
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<div>
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<span>
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Helmet: <SwitchButton active={card.helmet} onChange={(to)=>onChange?.(new Card(card.title,card.armor,to,...card.items))} />
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</span>
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<span className="float-right">
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</span>
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<span className="float-right">
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Armor: <SwitchButton active={card.armor} onChange={(to)=>onChange?.(new Card(card.title,to,card.helmet,...card.items))} />
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</span>
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</div>
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<div className="border-2 border-gray-700 p-0.5">
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{card.items.map((item,i)=>
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<div
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key={item + i} // FIXME: this is just a "temporary" solution. Implement propper key
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>
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{ItemToDisplay(item,side)} <span onClick={()=>{
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onChange?.(new Card(card.title,card.armor,card.helmet,...card.items.filter((_,fi)=>i!==fi)))
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}} className="float-right cursor-pointer" >X</span>
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</div>
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)}
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<AddItem side={side} onChange={newItem => onChange?.(new Card(card.title,card.armor,card.helmet,...card.items,newItem))} />
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</div>
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</div>
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)
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</span>
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</div>
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<div className="border-2 border-gray-700 p-0.5">
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{card.items.map((item,i)=>
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<div
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key={item + i} // FIXME: this is just a "temporary" solution. Implement propper key
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>
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{ItemToDisplay(item,side)} <span onClick={()=>{
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onChange?.(new Card(card.title,card.armor,card.helmet,...card.items.filter((_,fi)=>i!==fi)))
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}} className="float-right cursor-pointer" >X</span>
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</div>
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)}
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<AddItem side={side} onChange={newItem => onChange?.(new Card(card.title,card.armor,card.helmet,...card.items,newItem))} />
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</div>
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</div>
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)
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}
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export default CardComp
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@ -14,50 +14,50 @@ interface Props {
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}
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const DeckComp: React.FC<Props> = ({deck,side,title,onChange}) => {
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return (
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<div className="bg-gray-800 m-1 p-1 overflow-x-scroll">
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<span className="font-bold">{title}</span>
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{ side === Side.CT && <span className="px-2">
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return (
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<div className="bg-gray-800 m-1 p-1 overflow-x-scroll">
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<span className="font-bold">{title}</span>
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{ side === Side.CT && <span className="px-2">
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Defuser: <NumEdit
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value={deck.numDefusers}
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onChange={newNum => onChange?.(new Deck(Math.max(newNum,0),...deck.cardGroups))}
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/> </span> }
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<div className="flex">
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{deck.cardGroups.map((group,index) =>
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<CardGroupComp
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key={group.toString() + index} // FIXME: this is just a "temporary" solution. Implement propper key
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cardGroup={group}
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side={side}
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onChange={(newGroup)=>{
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onChange?.(new Deck(
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deck.numDefusers,
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...deck.cardGroups.map((e,i)=>i===index?newGroup:e)
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))
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}}
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onRemove={()=>{
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onChange?.(new Deck(
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deck.numDefusers,
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...deck.cardGroups.filter((e,i)=>i!==index)
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))
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}}
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/>
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)}
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<div className="bg-gray-700 button my-auto"
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onClick={()=>onChange?.(
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new Deck(
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deck.numDefusers,
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...deck.cardGroups,
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new CardGroup(1,new Card("New card",false,false))
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)
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)}
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>
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<div>
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value={deck.numDefusers}
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onChange={newNum => onChange?.(new Deck(Math.max(newNum,0),...deck.cardGroups))}
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/> </span> }
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<div className="flex">
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{deck.cardGroups.map((group,index) =>
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<CardGroupComp
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key={group.toString() + index} // FIXME: this is just a "temporary" solution. Implement propper key
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cardGroup={group}
|
||||
side={side}
|
||||
onChange={(newGroup)=>{
|
||||
onChange?.(new Deck(
|
||||
deck.numDefusers,
|
||||
...deck.cardGroups.map((e,i)=>i===index?newGroup:e)
|
||||
))
|
||||
}}
|
||||
onRemove={()=>{
|
||||
onChange?.(new Deck(
|
||||
deck.numDefusers,
|
||||
...deck.cardGroups.filter((e,i)=>i!==index)
|
||||
))
|
||||
}}
|
||||
/>
|
||||
)}
|
||||
<div className="bg-gray-700 button my-auto"
|
||||
onClick={()=>onChange?.(
|
||||
new Deck(
|
||||
deck.numDefusers,
|
||||
...deck.cardGroups,
|
||||
new CardGroup(1,new Card("New card",false,false))
|
||||
)
|
||||
)}
|
||||
>
|
||||
<div>
|
||||
Add Group
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default DeckComp
|
||||
|
@ -6,21 +6,21 @@ interface Props {
|
||||
}
|
||||
|
||||
const MenuBar: React.FC<Props> = ({onExport,onExportJson}) => {
|
||||
return (
|
||||
<div className="bg-gray-800 h-10 m-1 p-1 flex">
|
||||
<div className="bg-gray-700 button" onClick={onExport}>
|
||||
return (
|
||||
<div className="bg-gray-800 h-10 m-1 p-1 flex">
|
||||
<div className="bg-gray-700 button" onClick={onExport}>
|
||||
Export
|
||||
</div>
|
||||
<div className="bg-gray-700 button" onClick={onExportJson}>
|
||||
</div>
|
||||
<div className="bg-gray-700 button" onClick={onExportJson}>
|
||||
Export to JSON
|
||||
</div>
|
||||
<a href="https://developer.valvesoftware.com/wiki/CS:GO_Game_Mode_-_Retakes" target="_blank" rel='noreferrer'>
|
||||
<div className="bg-gray-700 button">
|
||||
</div>
|
||||
<a href="https://developer.valvesoftware.com/wiki/CS:GO_Game_Mode_-_Retakes" target="_blank" rel='noreferrer'>
|
||||
<div className="bg-gray-700 button">
|
||||
Help
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
)
|
||||
</div>
|
||||
</a>
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default MenuBar
|
||||
|
@ -6,19 +6,19 @@ interface Props {
|
||||
}
|
||||
|
||||
const NumEdit: React.FC<Props> = ({value,onChange}) => {
|
||||
return (
|
||||
<>
|
||||
<span
|
||||
className="cursor-pointer select-none"
|
||||
onClick={()=>onChange?.(value - 1)}
|
||||
>-</span>
|
||||
{value}
|
||||
<span
|
||||
className="cursor-pointer select-none"
|
||||
onClick={()=>onChange?.(value + 1)}
|
||||
>+</span>
|
||||
</>
|
||||
)
|
||||
return (
|
||||
<>
|
||||
<span
|
||||
className="cursor-pointer select-none"
|
||||
onClick={()=>onChange?.(value - 1)}
|
||||
>-</span>
|
||||
{value}
|
||||
<span
|
||||
className="cursor-pointer select-none"
|
||||
onClick={()=>onChange?.(value + 1)}
|
||||
>+</span>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default NumEdit
|
||||
|
@ -6,9 +6,9 @@ interface Props {
|
||||
}
|
||||
|
||||
const SwitchButton: React.FC<Props> = ({active,onChange}) => {
|
||||
return (
|
||||
<button onClick={()=>onChange(!active)} > {active?"YES":"NO"} </button>
|
||||
)
|
||||
return (
|
||||
<button onClick={()=>onChange(!active)} > {active?"YES":"NO"} </button>
|
||||
)
|
||||
}
|
||||
|
||||
export default SwitchButton
|
||||
|
@ -6,41 +6,43 @@ interface Props {
|
||||
}
|
||||
|
||||
const TextEdit: React.FC<Props> = ({text,onChange}) => {
|
||||
const [edit,setEdit] = useState<boolean>(false)
|
||||
const [inputValue,setinputValue] = useState(text)
|
||||
const inputRef = useRef<HTMLInputElement>(null)
|
||||
const [edit,setEdit] = useState<boolean>(false)
|
||||
const [inputValue,setinputValue] = useState(text)
|
||||
const inputRef = useRef<HTMLInputElement>(null)
|
||||
|
||||
useEffect(()=>{
|
||||
if (edit){
|
||||
inputRef.current?.select()
|
||||
}else{
|
||||
if (text !== inputValue){
|
||||
onChange?.(inputValue)
|
||||
}
|
||||
}
|
||||
if (text !== inputValue){
|
||||
onChange?.(inputValue)
|
||||
}
|
||||
}
|
||||
},[edit])
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
{!edit && <span className="cursor-pointer" onClick={()=>setEdit(true)} >{inputValue}</span>}
|
||||
{edit &&
|
||||
<form className="inline" onSubmit={(e)=>{
|
||||
e.preventDefault()
|
||||
setEdit(false)
|
||||
}} >
|
||||
<input
|
||||
type="text"
|
||||
className="bg-transparent outline-none font-bold"
|
||||
value={inputValue}
|
||||
onChange={(e)=>setinputValue(e.target.value)}
|
||||
onBlur={()=>setEdit(false)}
|
||||
ref={inputRef}
|
||||
></input>
|
||||
</form>
|
||||
}
|
||||
</>
|
||||
)
|
||||
return (
|
||||
<>
|
||||
{!edit && <span className="cursor-pointer" onClick={()=>setEdit(true)} >{inputValue}</span>}
|
||||
{edit &&
|
||||
<form className="inline"
|
||||
onSubmit={(e)=>{
|
||||
e.preventDefault()
|
||||
setEdit(false)
|
||||
}}
|
||||
>
|
||||
<input
|
||||
type="text"
|
||||
className="bg-transparent outline-none font-bold"
|
||||
value={inputValue}
|
||||
onChange={(e)=>setinputValue(e.target.value)}
|
||||
onBlur={()=>setEdit(false)}
|
||||
ref={inputRef}
|
||||
></input>
|
||||
</form>
|
||||
}
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
export default TextEdit
|
||||
|
@ -1,11 +1,11 @@
|
||||
import React from 'react';
|
||||
import ReactDOM from 'react-dom';
|
||||
import App from './components/App';
|
||||
import './index.css';
|
||||
import React from "react"
|
||||
import ReactDOM from "react-dom"
|
||||
import App from "./components/App"
|
||||
import "./index.css"
|
||||
|
||||
ReactDOM.render(
|
||||
<React.StrictMode>
|
||||
<App />
|
||||
</React.StrictMode>,
|
||||
document.getElementById('root')
|
||||
);
|
||||
<React.StrictMode>
|
||||
<App />
|
||||
</React.StrictMode>,
|
||||
document.getElementById("root")
|
||||
)
|
||||
|
@ -1,28 +1,28 @@
|
||||
import Item from "./Item"
|
||||
|
||||
class Card {
|
||||
readonly title: string
|
||||
readonly armor: boolean
|
||||
readonly helmet: boolean
|
||||
readonly items: Item[]
|
||||
readonly title: string
|
||||
readonly armor: boolean
|
||||
readonly helmet: boolean
|
||||
readonly items: Item[]
|
||||
|
||||
constructor(title: string,armor: boolean,helmet: boolean,...items:Item[]){
|
||||
this.title = title
|
||||
this.armor = armor
|
||||
this.helmet = helmet
|
||||
this.items = items
|
||||
}
|
||||
constructor(title: string,armor: boolean,helmet: boolean,...items:Item[]){
|
||||
this.title = title
|
||||
this.armor = armor
|
||||
this.helmet = helmet
|
||||
this.items = items
|
||||
}
|
||||
|
||||
public toCvar(): string {
|
||||
return `${this.title},${bToS(this.armor)},${bToS(this.helmet)},${this.items.join(",")}`
|
||||
}
|
||||
public toCvar(): string {
|
||||
return `${this.title},${bToS(this.armor)},${bToS(this.helmet)},${this.items.join(",")}`
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts a boolean to 1 for true and 0 for false
|
||||
*/
|
||||
function bToS(bool: boolean): string{
|
||||
return bool?"1":"0"
|
||||
function bToS(bool: boolean): string{
|
||||
return bool?"1":"0"
|
||||
}
|
||||
|
||||
export default Card
|
||||
|
@ -1,17 +1,17 @@
|
||||
import Card from "./Card"
|
||||
|
||||
class CardGroup {
|
||||
readonly numInDeck: number
|
||||
readonly cards: Card[]
|
||||
readonly numInDeck: number
|
||||
readonly cards: Card[]
|
||||
|
||||
constructor(numInDeck: number, ...cards: Card[]) {
|
||||
this.numInDeck = numInDeck
|
||||
this.cards = cards
|
||||
}
|
||||
constructor(numInDeck: number, ...cards: Card[]) {
|
||||
this.numInDeck = numInDeck
|
||||
this.cards = cards
|
||||
}
|
||||
|
||||
public toCvar(): string {
|
||||
return `${this.numInDeck};${this.cards.map(e => e.toCvar()).join(";")}`
|
||||
}
|
||||
public toCvar(): string {
|
||||
return `${this.numInDeck};${this.cards.map(e => e.toCvar()).join(";")}`
|
||||
}
|
||||
}
|
||||
|
||||
export default CardGroup
|
||||
|
@ -1,17 +1,17 @@
|
||||
import CardGroup from "./CardGroup"
|
||||
|
||||
class Deck {
|
||||
readonly numDefusers: number
|
||||
readonly cardGroups: CardGroup[]
|
||||
readonly numDefusers: number
|
||||
readonly cardGroups: CardGroup[]
|
||||
|
||||
constructor(numDefusers: number,...cardGroups: CardGroup[]){
|
||||
this.numDefusers = numDefusers
|
||||
this.cardGroups = cardGroups
|
||||
}
|
||||
constructor(numDefusers: number,...cardGroups: CardGroup[]){
|
||||
this.numDefusers = numDefusers
|
||||
this.cardGroups = cardGroups
|
||||
}
|
||||
|
||||
public toCvar(): string {
|
||||
return `${this.numDefusers}|${this.cardGroups.map(e => e.toCvar()).join("|")}`
|
||||
}
|
||||
public toCvar(): string {
|
||||
return `${this.numDefusers}|${this.cardGroups.map(e => e.toCvar()).join("|")}`
|
||||
}
|
||||
}
|
||||
|
||||
export default Deck
|
||||
|
@ -2,30 +2,30 @@ import Card from "./Card"
|
||||
import Deck from "./Deck"
|
||||
|
||||
class RetakesConfig {
|
||||
readonly ctPistol: Deck = new Deck(0)
|
||||
readonly tPistol: Deck = new Deck(0)
|
||||
readonly ctPistol: Deck = new Deck(0)
|
||||
readonly tPistol: Deck = new Deck(0)
|
||||
|
||||
readonly ctUpgradedPistol: Deck = new Deck(0)
|
||||
readonly tUpgradedPistol: Deck = new Deck(0)
|
||||
readonly ctUpgradedPistol: Deck = new Deck(0)
|
||||
readonly tUpgradedPistol: Deck = new Deck(0)
|
||||
|
||||
readonly ctLight: Deck = new Deck(0)
|
||||
readonly tLight: Deck = new Deck(0)
|
||||
readonly ctLight: Deck = new Deck(0)
|
||||
readonly tLight: Deck = new Deck(0)
|
||||
|
||||
readonly ctFull: Deck = new Deck(0)
|
||||
readonly tFull: Deck = new Deck(0)
|
||||
readonly ctFull: Deck = new Deck(0)
|
||||
readonly tFull: Deck = new Deck(0)
|
||||
|
||||
readonly ctEnemy: Card = new Card("CT Enemy card",false,false)
|
||||
readonly tEnemy: Card = new Card("T Enemy card",false,false)
|
||||
readonly ctEnemy: Card = new Card("CT Enemy card",false,false)
|
||||
readonly tEnemy: Card = new Card("T Enemy card",false,false)
|
||||
|
||||
readonly ctBonus: Card = new Card("CT Bonus card",false,false)
|
||||
readonly tBonus: Card = new Card("T Bonus card",false,false)
|
||||
readonly ctBonus: Card = new Card("CT Bonus card",false,false)
|
||||
readonly tBonus: Card = new Card("T Bonus card",false,false)
|
||||
|
||||
// If not set to [1] or a valid value the game will crash
|
||||
readonly ctBonusAvailability: number[] = [1]
|
||||
readonly tBonusAvailability: number[] = [1]
|
||||
// If not set to [1] or a valid value the game will crash
|
||||
readonly ctBonusAvailability: number[] = [1]
|
||||
readonly tBonusAvailability: number[] = [1]
|
||||
|
||||
// TODO: there must be some smarter way to do this
|
||||
constructor(args? :{
|
||||
// TODO: there must be some smarter way to do this
|
||||
constructor(args? :{
|
||||
ctPistol?: Deck,
|
||||
tPistol?: Deck,
|
||||
ctUpgradedPistol?: Deck,
|
||||
@ -41,26 +41,26 @@ class RetakesConfig {
|
||||
ctBonusAvailability?: number[],
|
||||
tBonusAvailability?: number[],
|
||||
}){
|
||||
if (args){
|
||||
args.ctPistol && (this.ctPistol = args.ctPistol)
|
||||
args.tPistol && (this.tPistol = args.tPistol)
|
||||
args.ctUpgradedPistol && (this.ctUpgradedPistol = args.ctUpgradedPistol)
|
||||
args.tUpgradedPistol && (this.tUpgradedPistol = args.tUpgradedPistol)
|
||||
args.ctLight && (this.ctLight = args.ctLight)
|
||||
args.tLight && (this.tLight = args.tLight)
|
||||
args.ctFull && (this.ctFull = args.ctFull)
|
||||
args.tFull && (this.tFull = args.tFull)
|
||||
args.ctEnemy && (this.ctEnemy = args.ctEnemy)
|
||||
args.tEnemy && (this.tEnemy = args.tEnemy)
|
||||
args.ctBonus && (this.ctBonus = args.ctBonus)
|
||||
args.tBonus && (this.tBonus = args.tBonus)
|
||||
args.ctBonusAvailability && (this.ctBonusAvailability = args.ctBonusAvailability)
|
||||
args.tBonusAvailability && (this.tBonusAvailability = args.tBonusAvailability)
|
||||
}
|
||||
}
|
||||
if (args){
|
||||
args.ctPistol && (this.ctPistol = args.ctPistol)
|
||||
args.tPistol && (this.tPistol = args.tPistol)
|
||||
args.ctUpgradedPistol && (this.ctUpgradedPistol = args.ctUpgradedPistol)
|
||||
args.tUpgradedPistol && (this.tUpgradedPistol = args.tUpgradedPistol)
|
||||
args.ctLight && (this.ctLight = args.ctLight)
|
||||
args.tLight && (this.tLight = args.tLight)
|
||||
args.ctFull && (this.ctFull = args.ctFull)
|
||||
args.tFull && (this.tFull = args.tFull)
|
||||
args.ctEnemy && (this.ctEnemy = args.ctEnemy)
|
||||
args.tEnemy && (this.tEnemy = args.tEnemy)
|
||||
args.ctBonus && (this.ctBonus = args.ctBonus)
|
||||
args.tBonus && (this.tBonus = args.tBonus)
|
||||
args.ctBonusAvailability && (this.ctBonusAvailability = args.ctBonusAvailability)
|
||||
args.tBonusAvailability && (this.tBonusAvailability = args.tBonusAvailability)
|
||||
}
|
||||
}
|
||||
|
||||
public toCvar(): string{
|
||||
return `mp_retake_ct_loadout_default_pistol_round "${this.ctPistol.toCvar()}"
|
||||
public toCvar(): string{
|
||||
return `mp_retake_ct_loadout_default_pistol_round "${this.ctPistol.toCvar()}"
|
||||
mp_retake_t_loadout_default_pistol_round "${this.tPistol.toCvar()}"
|
||||
mp_retake_ct_loadout_upgraded_pistol_round "${this.ctUpgradedPistol.toCvar()}"
|
||||
mp_retake_t_loadout_upgraded_pistol_round "${this.tUpgradedPistol.toCvar()}"
|
||||
@ -73,7 +73,7 @@ mp_retake_t_loadout_bonus_card "${this.tBonus.toCvar()}"
|
||||
mp_retake_ct_loadout_bonus_card_availability "${this.ctBonusAvailability.join(",")}"
|
||||
mp_retake_t_loadout_bonus_card_availability "${this.tBonusAvailability.join(",")}"
|
||||
`
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user