css improvments
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@ -10,7 +10,7 @@
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/>
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<title>CS:GO Retakes card editor</title>
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</head>
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<body>
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<body class="bg-black">
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<noscript>You need to enable JavaScript to run this app.</noscript>
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<div id="root"></div>
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</body>
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@ -14,6 +14,7 @@ const AddItem: React.FC<Props> = ({side,onChange}) => {
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return (
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<div>
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<select
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className="bg-gray-600 border-2 border-gray-700"
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onChange={(e)=>setSelected(Item[e.target.value as keyof typeof Item])}
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>
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{
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@ -22,7 +23,7 @@ const AddItem: React.FC<Props> = ({side,onChange}) => {
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</select>
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<span
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onClick={()=>onChange?.(selected)}
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className="cursor-pointer"
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className="cursor-pointer float-right"
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>
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Add
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</span>
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@ -18,7 +18,7 @@ function App() {
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))
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return (
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<div>
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<div className="text-white">
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<DeckComp title="CT Normal" side={Side.CT} deck={CTDeck} onChange={(newDeck)=> setCTDeck(newDeck)} />
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</div>
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);
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@ -15,17 +15,21 @@ interface Props {
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const CardComp: React.FC<Props> = ({card,side,onChange,onRemove}) => {
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return (
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<div className="bg-blue-500 m-1 p-1">
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<div className="bg-gray-600 m-1 p-1 w-72 min-h-12">
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<span className="float-right cursor-pointer" onClick={()=>{onRemove?.()}}>X</span>
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<span className="font-bold"><TextEdit
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text={card.title}
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onChange={(newTitle)=>onChange?.(new Card(newTitle,card.armor,card.helmet,...card.items))}
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/></span>
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<div>
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Helmet: <SwitchButton active={card.helmet} onChange={(to)=>onChange?.(new Card(card.title,card.armor,to,...card.items))} />
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Armor: <SwitchButton active={card.armor} onChange={(to)=>onChange?.(new Card(card.title,to,card.helmet,...card.items))} />
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<span>
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Helmet: <SwitchButton active={card.helmet} onChange={(to)=>onChange?.(new Card(card.title,card.armor,to,...card.items))} />
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</span>
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<span className="float-right">
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Armor: <SwitchButton active={card.armor} onChange={(to)=>onChange?.(new Card(card.title,to,card.helmet,...card.items))} />
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</span>
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</div>
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<div className="border border-red-500">
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<div className="border-2 border-gray-700 p-0.5">
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{card.items.map((item,i)=>
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<div
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key={item + i} // FIXME: this is just a "temporary" solution. Implement propper key
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@ -14,7 +14,7 @@ interface Props {
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const CardGroupComp: React.FC<Props> = ({cardGroup,side,onChange,onRemove}) => {
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return (
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<div className="bg-red-500 m-1 p-1">
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<div className="bg-gray-700 m-1 p-1">
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<span className="float-right cursor-pointer" onClick={()=>onRemove?.()} >X</span>
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Num: <NumEdit value={cardGroup.numInDeck}
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onChange={newNum => onChange?.(new CardGroup(Math.max(newNum,0),...cardGroup.cards))}
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@ -38,7 +38,7 @@ const CardGroupComp: React.FC<Props> = ({cardGroup,side,onChange,onRemove}) => {
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/>
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)}
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<div
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className="bg-blue-500 m-1 p-1 cursor-pointer"
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className="bg-gray-600 m-1 p-1 cursor-pointer my-auto"
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onClick={()=>onChange?.(
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new CardGroup(
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cardGroup.numInDeck,
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@ -15,7 +15,7 @@ interface Props {
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const DeckComp: React.FC<Props> = ({deck,side,title,onChange}) => {
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return (
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<div className="bg-green-400 m-1 p-1">
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<div className="bg-gray-800 m-1 p-1">
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<span className="font-bold">{title}</span>
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{ side === Side.CT && <span>
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D: <NumEdit
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@ -42,7 +42,7 @@ const DeckComp: React.FC<Props> = ({deck,side,title,onChange}) => {
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}}
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/>
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)}
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<div className="bg-red-500 m-1 p-1 cursor-pointer"
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<div className="bg-gray-700 m-1 p-1 cursor-pointer my-auto"
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onClick={()=>onChange?.(
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new Deck(
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deck.numDefusers,
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@ -1,3 +1,7 @@
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@tailwind base;
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@tailwind components;
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@tailwind utilities;
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.min-h-12 {
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min-height: 12rem;
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}
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