a bit smart way

This commit is contained in:
Djeeberjr 2021-11-15 19:18:43 +01:00
parent 231018ce39
commit 49fb1d90a0

View File

@ -2,26 +2,27 @@ import Card from "./Card"
import Deck from "./Deck"
class RetakesConfig {
readonly ctPistol: Deck
readonly tPistol: Deck
readonly ctPistol: Deck = new Deck(0)
readonly tPistol: Deck = new Deck(0)
readonly ctUpgradedPistol: Deck
readonly tUpgradedPistol: Deck
readonly ctUpgradedPistol: Deck = new Deck(0)
readonly tUpgradedPistol: Deck = new Deck(0)
readonly ctLight: Deck
readonly tLight: Deck
readonly ctLight: Deck = new Deck(0)
readonly tLight: Deck = new Deck(0)
readonly ctFull: Deck
readonly tFull: Deck
readonly ctFull: Deck = new Deck(0)
readonly tFull: Deck = new Deck(0)
readonly ctEnemy: Card
readonly tEnemy: Card
readonly ctEnemy: Card = new Card("CT Enemy card",false,false)
readonly tEnemy: Card = new Card("T Enemy card",false,false)
readonly ctBonus: Card
readonly tBonus: Card
readonly ctBonus: Card = new Card("CT Bonus card",false,false)
readonly tBonus: Card = new Card("T Bonus card",false,false)
readonly ctBonusAvailability: number[]
readonly tBonusAvailability: number[]
// If not set to [1] or a valid value the game will crash
readonly ctBonusAvailability: number[] = [1]
readonly tBonusAvailability: number[] = [1]
// TODO: there must be some smarter way to do this
constructor(args? :{
@ -40,30 +41,26 @@ class RetakesConfig {
ctBonusAvailability?: number[],
tBonusAvailability?: number[],
}){
this.ctPistol = args?.ctPistol ?? new Deck(0)
this.tPistol = args?.tPistol ?? new Deck(0)
this.ctUpgradedPistol = args?.ctUpgradedPistol ?? new Deck(0)
this.tUpgradedPistol = args?.tUpgradedPistol ?? new Deck(0)
this.ctLight = args?.ctLight ?? new Deck(0)
this.tLight = args?.tLight ?? new Deck(0)
this.ctFull = args?.ctFull ?? new Deck(0)
this.tFull = args?.tFull ?? new Deck(0)
this.ctEnemy = args?.ctEnemy ?? new Card("CT Enemy card",false,false)
this.tEnemy = args?.tEnemy ?? new Card("T Enemy Card",false,false)
this.ctBonus = args?.ctBonus ?? new Card("CT Bonus card",false,false)
this.tBonus = args?.tBonus ?? new Card("T Bonus card",false,false)
this.ctBonusAvailability = args?.ctBonusAvailability ?? [1] // Has to be 1 or the game will crash
this.tBonusAvailability = args?.tBonusAvailability ?? [1]
if (args){
args.ctPistol && (this.ctPistol = args.ctPistol)
args.tPistol && (this.tPistol = args.tPistol)
args.ctUpgradedPistol && (this.ctUpgradedPistol = args.ctUpgradedPistol)
args.tUpgradedPistol && (this.tUpgradedPistol = args.tUpgradedPistol)
args.ctLight && (this.ctLight = args.ctLight)
args.tLight && (this.tLight = args.tLight)
args.ctFull && (this.ctFull = args.ctFull)
args.tFull && (this.tFull = args.tFull)
args.ctEnemy && (this.ctEnemy = args.ctEnemy)
args.tEnemy && (this.tEnemy = args.tEnemy)
args.ctBonus && (this.ctBonus = args.ctBonus)
args.tBonus && (this.tBonus = args.tBonus)
args.ctBonusAvailability && (this.ctBonusAvailability = args.ctBonusAvailability)
args.tBonusAvailability && (this.tBonusAvailability = args.tBonusAvailability)
}
}
public toCvar(){
}
}