|
||
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.drone.yml | ||
docker-compose.yml | ||
Dockerfile | ||
entrypoint.sh | ||
README.md |
Standard enviroment variable
GSLT
: Game Server Login Token. Required if you want your server to public. Get your token here.
WORKSHOP_AUTHKEY
: Required if you want to play workshop maps. Get your token here
MAP
: Default map to start.
INSECURE
: Set this var to disable VAC.
MAX_PLAYERS
: Overide max players.
TICKRATE
: Tickrate of the server. Default is 64.
NOHLTV
: Disable HLTV.
MAPGROUP
: Mapgroup to cycle through. Values: mg_bomb
, mg_hostage
, mg_dust
, mg_demolition
or mg_armsrace
.
RCONPW
: Sets the RCON password.
WORKSHOP_MAP
: Specify with what workshop map to start.
WORKSHOP_COLLECTION
: Specify what workshop collection to cycle through.
GAMEMODE
: What gamemode to load. Not the same as the game_mode
cvar. Value gets translated to a gamemode/gametype combination. Available values are: casual
,competitive
, wingman
, armsrace
, deathmatch
, custom
, coop
, dangerzone
, weaponexpert
,demolition
,stab_zap
,ffa
,flying_scoutsman
,trigger_discipline
,headshots
,hunter_gatherers
,retakes
,competitive_short
. For more information see here.
MAP_ROTATION
comma separated list of maps to populate the mapcycle.txt
and maplist.txt
files.
Custom conVars
You can set ANY other variable by just prefixing the conVar with CVAR_
. So for example if you want to set mp_disable_autokick 1
just set the enviroment variable CVAR_MP_DISABLE_AUTOKICK
to 1
. Upper or lower case is ignored.
Minimum configuration
The minimum variables you should set for a somewhat working game is is GSLT
, MAP
and maybe GAMEMODE
. You can also check out the example docker-compose.yml.
Misc
Because docker-compose recreated the container every time you update a varaible you can mount /home/steam/server
to a volume so that you dont have to redownload the server every time you change something.
The game gets updated every time the image restarts.