refactor led calculations
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539e8ff21d
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37
src/bomb.rs
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37
src/bomb.rs
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@ -0,0 +1,37 @@
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const BOMB_MAX_TIME: u64 = 40_000;
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const BOMB_BLINK_DURATION: u64 = 300;
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const BOMB_BLINK_SPEED: u64 = 700;
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pub struct Bomb {
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last_up_planted: bool,
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time_bomb_planted: u64,
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}
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impl Bomb {
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pub fn new() -> Bomb{
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Bomb {
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last_up_planted: false,
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time_bomb_planted: 0,
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}
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}
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pub fn tick(&mut self, upstream: bool, delta_t: u64) -> u8 {
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if upstream != self.last_up_planted {
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// A bomb has been planted or defused reset the timer
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self.time_bomb_planted = 0;
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self.last_up_planted = upstream;
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}
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if upstream {
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self.time_bomb_planted += delta_t;
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let should_blink = (self.time_bomb_planted)
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% (BOMB_BLINK_SPEED * (BOMB_MAX_TIME / self.time_bomb_planted).max(1))
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< BOMB_BLINK_DURATION;
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return if should_blink { 255 } else { 0 };
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}
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return 0;
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}
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}
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12
src/curves.rs
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12
src/curves.rs
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@ -0,0 +1,12 @@
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pub fn qudratic_curve<T>(f64:x, f64:x2, f64: c) -> T
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where T: Fn(f64) -> f64
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{
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return |x| x2 * x.powi(2) + x * x + c;
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}
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pub fn cubic_bezier<T>(p1: (f64,f64),p2: (f64,f64)) -> T
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where T: Fn(f64) -> f64
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{
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return |x| (1.0 - x).powi(3) * p1.0 + 3.0 * (1.0 - x).powi(2) * x * p1.1 + 3.0 * (1.0 - x) * x.powi(2) * p2.0 + x.powi(3) * p2.1;
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}
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61
src/flash.rs
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61
src/flash.rs
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@ -0,0 +1,61 @@
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const FLASHED_X2: f64 = 0.00003113;
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const FLASHED_X1: f64 = -0.17396053;
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const FLASHED_X0: f64 = 244.51964267;
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fn interpolate_flashed(time: u64) -> u8 {
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if time == 0 {
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return 0;
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}
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let y = FLASHED_X2 * (time as f64).powi(2) + FLASHED_X1 * (time as f64) + FLASHED_X0;
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return y.min(255.0).round() as u8;
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}
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fn resolve_time_from_flashed(flashed: u8) -> u64 {
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let discriminant = FLASHED_X1.powi(2) - 4.0 * FLASHED_X2 * (FLASHED_X0 - flashed as f64);
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let x = (-FLASHED_X1 - discriminant.sqrt()) / (2.0 * FLASHED_X2);
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return x.min(5000.0) as u64;
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}
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pub struct Flash {
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last_up_flashed: u8, // Used to detect changes in upstream flashed
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time_since_last_flashed: u64,
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}
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impl Flash {
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pub fn new() -> Flash {
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Flash {
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last_up_flashed: 0,
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time_since_last_flashed: 0,
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}
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}
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pub fn tick(&mut self, upstream: u8, delta_t: u64) -> u8 {
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// Count the time since the flash started to fade
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if upstream > 0 && upstream < 255 {
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self.time_since_last_flashed += delta_t;
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}
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if upstream == self.last_up_flashed {
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// Upstream value hasn't changed
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if upstream == 255 {
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// Flash is at max
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return 255;
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} else if upstream == 0 {
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// Flash is off
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return 0;
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} else {
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// Flash is fading
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return interpolate_flashed(self.time_since_last_flashed);
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}
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}
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// Upstream value has changed
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self.time_since_last_flashed = resolve_time_from_flashed(upstream);
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self.last_up_flashed = upstream;
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return upstream;
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}
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}
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105
src/led.rs
105
src/led.rs
@ -1,4 +1,4 @@
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use super::state::State;
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use super::{flash::Flash, bomb::Bomb,state::State};
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use std::{sync::atomic::Ordering, thread};
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fn build_led_package(len: u32, color: (u8, u8, u8)) -> Vec<u8> {
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@ -15,109 +15,28 @@ fn build_led_package(len: u32, color: (u8, u8, u8)) -> Vec<u8> {
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return packet;
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}
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const FLASHED_X2: f64 = 0.00003113;
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const FLASHED_X1: f64 = -0.17396053;
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const FLASHED_X0: f64 = 244.51964267;
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const BOMB_MAX_TIME: u64 = 40_000;
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const BOMB_BLINK_DURATION: u64 = 300;
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const BOMB_BLINK_SPEED: u64 = 700;
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fn interpolate_flashed(time: u64) -> u8 {
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if time == 0 {
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return 0;
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}
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let y = FLASHED_X2 * (time as f64).powi(2) + FLASHED_X1 * (time as f64) + FLASHED_X0;
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return y.min(255.0).round() as u8;
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}
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fn resolve_time_from_flashed(flashed: u8) -> u64 {
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let discriminant = FLASHED_X1.powi(2) - 4.0 * FLASHED_X2 * (FLASHED_X0 - flashed as f64);
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let x = (-FLASHED_X1 - discriminant.sqrt()) / (2.0 * FLASHED_X2);
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return x.min(5000.0) as u64;
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}
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pub fn led_loop(fps: u32, addr: &str, len: u32, state: State) {
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pub fn led_loop(fps: u32, addr: &str, len: u32, state: State) -> ! {
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let socket = std::net::UdpSocket::bind("0.0.0.0:0").unwrap();
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let sleep_time: u64 = (1000 / fps).into();
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let mut last_up_flashed: u8 = 0; // Used to detect changes in upstream flashed
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let mut interpolated_flashed: u8;
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let mut time_since_last_flashed: u64 = 0;
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let mut last_up_planted: bool = false;
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let mut time_bomb_planted: u64 = 0;
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let mut flash = Flash::new();
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let mut bomb = Bomb::new();
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loop {
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thread::sleep(std::time::Duration::from_millis(sleep_time));
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let upstream_flashed = u8::try_from(state.flashed.load(Ordering::Relaxed)).unwrap_or(0);
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let interpolated_flashed = flash.tick(upstream_flashed, sleep_time);
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// Count the time since the flash started to fade
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if upstream_flashed > 0 && upstream_flashed < 255 {
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time_since_last_flashed += sleep_time;
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}
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let planted = state.bomb_planted.load(Ordering::Relaxed);
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// let planted = true;
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let bomb_blink = bomb.tick(planted, sleep_time);
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if upstream_flashed == last_up_flashed {
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// Upstream value hasn't changed
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// Merge flashed and bomb blink
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let color = (interpolated_flashed.max(bomb_blink), interpolated_flashed, interpolated_flashed);
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if upstream_flashed == 255 {
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// Flash is at max
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interpolated_flashed = 255;
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} else if upstream_flashed == 0 {
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// Flash is off
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interpolated_flashed = 0;
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} else {
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// Flash is fading
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interpolated_flashed = interpolate_flashed(time_since_last_flashed);
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}
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} else {
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// Upstream value has changed
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time_since_last_flashed = resolve_time_from_flashed(upstream_flashed);
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interpolated_flashed = upstream_flashed;
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last_up_flashed = upstream_flashed;
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}
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let pack = build_led_package(
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len,
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(
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interpolated_flashed,
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interpolated_flashed,
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interpolated_flashed,
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),
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);
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socket.send_to(&pack, addr).unwrap();
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// let planted = state.bomb_planted.load(Ordering::Relaxed);
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let planted = true;
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if planted != last_up_planted {
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// A bomb has been planted or defused reset the timer
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time_bomb_planted = 0;
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last_up_planted = planted;
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}
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if planted {
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time_bomb_planted += sleep_time;
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println!("Time: {}", time_bomb_planted);
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let should_blink = (time_bomb_planted) % (BOMB_BLINK_SPEED * (BOMB_MAX_TIME / time_bomb_planted).max(1)) < BOMB_BLINK_DURATION;
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let color = if should_blink {
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(255, 0, 0)
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} else {
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(0, 0, 0)
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};
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let pack = build_led_package(len, color);
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socket.send_to(&pack, addr).unwrap();
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let packet = build_led_package(len, color);
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}
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socket.send_to(&packet, addr).unwrap();
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}
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}
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@ -9,6 +9,8 @@ use std::thread;
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mod gamestate;
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mod led;
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mod state;
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mod flash;
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mod bomb;
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#[post("/gsi", data = "<data>")]
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fn gsi(data: Json<gamestate::GamestateData>, gobal_state: &rocket::State<state::State>) -> Value {
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