led value interpolation for flashed
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ccc3c01f2a
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100
src/led.rs
Normal file
100
src/led.rs
Normal file
@ -0,0 +1,100 @@
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use super::state::State;
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use std::{sync::atomic::Ordering, thread};
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fn build_led_package(len: u32, color: (u8, u8, u8)) -> Vec<u8> {
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let mut packet: Vec<u8> = vec![1, 1];
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// loop through leds
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for i in 0..len {
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packet.push(i as u8);
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packet.push(color.0);
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packet.push(color.1);
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packet.push(color.2);
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}
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return packet;
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}
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const FLASHED_X2: f64 = 0.00003113;
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const FLASHED_X1: f64 = -0.17396053;
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const FLASHED_X0: f64 = 244.51964267;
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fn interpolate_flashed(time: u64) -> u8 {
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if time == 0 {
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return 0;
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}
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let y = FLASHED_X2 * (time as f64).powi(2) + FLASHED_X1 * (time as f64) + FLASHED_X0;
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return y.min(255.0).round() as u8;
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}
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fn resolve_time_from_flashed(flashed: u8) -> u64 {
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let discriminant = FLASHED_X1.powi(2) - 4.0 * FLASHED_X2 * (FLASHED_X0 - flashed as f64);
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let x = (-FLASHED_X1 - discriminant.sqrt()) / (2.0 * FLASHED_X2);
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return x as u64;
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}
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pub fn led_loop(fps: u32, addr: &str, len: u32, state: State) {
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let socket = std::net::UdpSocket::bind("0.0.0.0:0").unwrap();
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let sleep_time: u64 = (1000 / fps).into();
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let mut last_up_flashed: u8 = 0; // Used to detect changes in upstream flashed
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let mut interpolated_flashed: u8;
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let mut time_since_last_flashed: u64 = 0;
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loop {
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thread::sleep(std::time::Duration::from_millis(sleep_time));
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let upstream_flashed = u8::try_from(state.flashed.load(Ordering::Relaxed)).unwrap_or(0);
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// Count the time since the flash started to fade
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if upstream_flashed > 0 && upstream_flashed < 255 {
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time_since_last_flashed += sleep_time;
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}
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if upstream_flashed == last_up_flashed {
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// Upstream value hasn't changed
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if upstream_flashed == 255 {
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// Flash is at max
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interpolated_flashed = 255;
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} else if upstream_flashed == 0 {
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// Flash is off
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interpolated_flashed = 0;
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} else {
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// Flash is fading
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interpolated_flashed = interpolate_flashed(time_since_last_flashed);
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}
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} else {
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// Upstream value has changed
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time_since_last_flashed = resolve_time_from_flashed(upstream_flashed);
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interpolated_flashed = upstream_flashed;
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last_up_flashed = upstream_flashed;
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}
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if upstream_flashed > 0 || interpolated_flashed > 0 {
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println!("{},{}", upstream_flashed, interpolated_flashed);
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}
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let pack = build_led_package(
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len,
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(
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interpolated_flashed,
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interpolated_flashed,
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interpolated_flashed,
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),
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);
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socket.send_to(&pack, addr).unwrap();
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// let planted = state.bomb_planted.load(Ordering::Relaxed);
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// if planted {
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// let packet = build_led_package(len, (255, 0, 0));
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// socket.send_to(&packet, addr).unwrap();
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// continue;
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// }
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}
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}
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64
src/main.rs
64
src/main.rs
@ -1,32 +1,17 @@
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#[macro_use]
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#[macro_use]
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extern crate rocket;
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extern crate rocket;
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use std::sync::atomic::AtomicBool;
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use std::sync::atomic::AtomicU16;
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use std::sync::atomic::Ordering;
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use std::sync::atomic::Ordering;
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use std::sync::Arc;
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use rocket::serde::json::{json, Json, Value};
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use rocket::serde::json::{json, Json, Value};
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use state::State;
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use std::thread;
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use std::thread;
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mod gamestate;
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mod gamestate;
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mod led;
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#[derive(Clone)]
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mod state;
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struct State {
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flashed: Arc<AtomicU16>,
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bomb_planted: Arc<AtomicBool>,
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}
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impl State {
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fn new() -> State {
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State {
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flashed: Arc::new(AtomicU16::new(0)),
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bomb_planted: Arc::new(AtomicBool::new(false)),
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}
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}
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}
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#[post("/gsi", data = "<data>")]
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#[post("/gsi", data = "<data>")]
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fn gsi(data: Json<gamestate::GamestateData>, gobal_state: &rocket::State<State>) -> Value {
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fn gsi(data: Json<gamestate::GamestateData>, gobal_state: &rocket::State<state::State>) -> Value {
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let flashed = match &data.player {
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let flashed = match &data.player {
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Some(player) => match &player.state {
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Some(player) => match &player.state {
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Some(state) => state.flashed,
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Some(state) => state.flashed,
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@ -53,20 +38,6 @@ fn gsi(data: Json<gamestate::GamestateData>, gobal_state: &rocket::State<State>)
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json!({ "status": "ok"})
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json!({ "status": "ok"})
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}
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}
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fn build_led_package(len: u32, color: (u8, u8, u8)) -> Vec<u8> {
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let mut packet: Vec<u8> = vec![1, 1];
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// loop through leds
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for i in 0..len {
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packet.push(i as u8);
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packet.push(color.0);
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packet.push(color.1);
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packet.push(color.2);
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}
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return packet;
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}
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#[launch]
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#[launch]
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fn rocket() -> _ {
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fn rocket() -> _ {
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let state: State = State::new();
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let state: State = State::new();
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@ -74,26 +45,13 @@ fn rocket() -> _ {
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let addr = "192.168.0.59:21324";
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let addr = "192.168.0.59:21324";
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thread::spawn(move || {
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thread::spawn(move || {
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let socket = std::net::UdpSocket::bind("0.0.0.0:0").unwrap();
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led::led_loop(30,addr,36, state_clone);
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loop {
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thread::sleep(std::time::Duration::from_millis(50));
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let flashed = u8::try_from(state_clone.flashed.load(Ordering::Relaxed)).unwrap_or(0);
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if flashed > 0 {
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let packet = build_led_package(36, (flashed, flashed, flashed));
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socket.send_to(&packet, addr).unwrap();
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continue;
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}
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let planted = state_clone.bomb_planted.load(Ordering::Relaxed);
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if planted {
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let packet = build_led_package(36, (255, 0, 0));
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socket.send_to(&packet, addr).unwrap();
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continue;
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}
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}
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});
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});
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rocket::build().manage(state).mount("/", routes![gsi])
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let figment = rocket::figment::Figment::from(rocket::Config::default())
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.merge(("log_level", "critical"));
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rocket::custom(figment)
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.manage(state)
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.mount("/", routes![gsi])
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}
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}
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16
src/state.rs
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16
src/state.rs
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@ -0,0 +1,16 @@
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use std::sync::{atomic::{AtomicU16, AtomicBool}, Arc};
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#[derive(Clone)]
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pub struct State {
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pub flashed: Arc<AtomicU16>,
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pub bomb_planted: Arc<AtomicBool>,
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}
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impl State {
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pub fn new() -> State {
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State {
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flashed: Arc::new(AtomicU16::new(0)),
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bomb_planted: Arc::new(AtomicBool::new(false)),
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}
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}
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}
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