led value interpolation for flashed

This commit is contained in:
Niklas Kapelle 2023-10-15 18:19:55 +02:00
parent ccc3c01f2a
commit 08b0b655ed
Signed by: niklas
GPG Key ID: 4EB651B36D841D16
3 changed files with 127 additions and 53 deletions

100
src/led.rs Normal file
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@ -0,0 +1,100 @@
use super::state::State;
use std::{sync::atomic::Ordering, thread};
fn build_led_package(len: u32, color: (u8, u8, u8)) -> Vec<u8> {
let mut packet: Vec<u8> = vec![1, 1];
// loop through leds
for i in 0..len {
packet.push(i as u8);
packet.push(color.0);
packet.push(color.1);
packet.push(color.2);
}
return packet;
}
const FLASHED_X2: f64 = 0.00003113;
const FLASHED_X1: f64 = -0.17396053;
const FLASHED_X0: f64 = 244.51964267;
fn interpolate_flashed(time: u64) -> u8 {
if time == 0 {
return 0;
}
let y = FLASHED_X2 * (time as f64).powi(2) + FLASHED_X1 * (time as f64) + FLASHED_X0;
return y.min(255.0).round() as u8;
}
fn resolve_time_from_flashed(flashed: u8) -> u64 {
let discriminant = FLASHED_X1.powi(2) - 4.0 * FLASHED_X2 * (FLASHED_X0 - flashed as f64);
let x = (-FLASHED_X1 - discriminant.sqrt()) / (2.0 * FLASHED_X2);
return x as u64;
}
pub fn led_loop(fps: u32, addr: &str, len: u32, state: State) {
let socket = std::net::UdpSocket::bind("0.0.0.0:0").unwrap();
let sleep_time: u64 = (1000 / fps).into();
let mut last_up_flashed: u8 = 0; // Used to detect changes in upstream flashed
let mut interpolated_flashed: u8;
let mut time_since_last_flashed: u64 = 0;
loop {
thread::sleep(std::time::Duration::from_millis(sleep_time));
let upstream_flashed = u8::try_from(state.flashed.load(Ordering::Relaxed)).unwrap_or(0);
// Count the time since the flash started to fade
if upstream_flashed > 0 && upstream_flashed < 255 {
time_since_last_flashed += sleep_time;
}
if upstream_flashed == last_up_flashed {
// Upstream value hasn't changed
if upstream_flashed == 255 {
// Flash is at max
interpolated_flashed = 255;
} else if upstream_flashed == 0 {
// Flash is off
interpolated_flashed = 0;
} else {
// Flash is fading
interpolated_flashed = interpolate_flashed(time_since_last_flashed);
}
} else {
// Upstream value has changed
time_since_last_flashed = resolve_time_from_flashed(upstream_flashed);
interpolated_flashed = upstream_flashed;
last_up_flashed = upstream_flashed;
}
if upstream_flashed > 0 || interpolated_flashed > 0 {
println!("{},{}", upstream_flashed, interpolated_flashed);
}
let pack = build_led_package(
len,
(
interpolated_flashed,
interpolated_flashed,
interpolated_flashed,
),
);
socket.send_to(&pack, addr).unwrap();
// let planted = state.bomb_planted.load(Ordering::Relaxed);
// if planted {
// let packet = build_led_package(len, (255, 0, 0));
// socket.send_to(&packet, addr).unwrap();
// continue;
// }
}
}

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@ -1,32 +1,17 @@
#[macro_use]
extern crate rocket;
use std::sync::atomic::AtomicBool;
use std::sync::atomic::AtomicU16;
use std::sync::atomic::Ordering;
use std::sync::Arc;
use rocket::serde::json::{json, Json, Value};
use state::State;
use std::thread;
mod gamestate;
#[derive(Clone)]
struct State {
flashed: Arc<AtomicU16>,
bomb_planted: Arc<AtomicBool>,
}
impl State {
fn new() -> State {
State {
flashed: Arc::new(AtomicU16::new(0)),
bomb_planted: Arc::new(AtomicBool::new(false)),
}
}
}
mod led;
mod state;
#[post("/gsi", data = "<data>")]
fn gsi(data: Json<gamestate::GamestateData>, gobal_state: &rocket::State<State>) -> Value {
fn gsi(data: Json<gamestate::GamestateData>, gobal_state: &rocket::State<state::State>) -> Value {
let flashed = match &data.player {
Some(player) => match &player.state {
Some(state) => state.flashed,
@ -53,20 +38,6 @@ fn gsi(data: Json<gamestate::GamestateData>, gobal_state: &rocket::State<State>)
json!({ "status": "ok"})
}
fn build_led_package(len: u32, color: (u8, u8, u8)) -> Vec<u8> {
let mut packet: Vec<u8> = vec![1, 1];
// loop through leds
for i in 0..len {
packet.push(i as u8);
packet.push(color.0);
packet.push(color.1);
packet.push(color.2);
}
return packet;
}
#[launch]
fn rocket() -> _ {
let state: State = State::new();
@ -74,26 +45,13 @@ fn rocket() -> _ {
let addr = "192.168.0.59:21324";
thread::spawn(move || {
let socket = std::net::UdpSocket::bind("0.0.0.0:0").unwrap();
loop {
thread::sleep(std::time::Duration::from_millis(50));
let flashed = u8::try_from(state_clone.flashed.load(Ordering::Relaxed)).unwrap_or(0);
if flashed > 0 {
let packet = build_led_package(36, (flashed, flashed, flashed));
socket.send_to(&packet, addr).unwrap();
continue;
}
let planted = state_clone.bomb_planted.load(Ordering::Relaxed);
if planted {
let packet = build_led_package(36, (255, 0, 0));
socket.send_to(&packet, addr).unwrap();
continue;
}
}
led::led_loop(30,addr,36, state_clone);
});
rocket::build().manage(state).mount("/", routes![gsi])
let figment = rocket::figment::Figment::from(rocket::Config::default())
.merge(("log_level", "critical"));
rocket::custom(figment)
.manage(state)
.mount("/", routes![gsi])
}

16
src/state.rs Normal file
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@ -0,0 +1,16 @@
use std::sync::{atomic::{AtomicU16, AtomicBool}, Arc};
#[derive(Clone)]
pub struct State {
pub flashed: Arc<AtomicU16>,
pub bomb_planted: Arc<AtomicBool>,
}
impl State {
pub fn new() -> State {
State {
flashed: Arc::new(AtomicU16::new(0)),
bomb_planted: Arc::new(AtomicBool::new(false)),
}
}
}