cc-haxe/src/kernel/ui/StatelessVirtualTermWriter.hx
2023-07-08 14:01:38 +02:00

163 lines
3.5 KiB
Haxe

package kernel.ui;
import kernel.log.Log;
import lib.Pos;
import lib.Vec.Vec2;
import lib.Color;
using tink.CoreApi;
/**
Normal TermWriteable but without storing the the state in a buffer wehen disabled.
When enabled or the screen size changes the render function is called.
The render function is only called when needed.
You can also request a re-render by calling `requestRender`.
**/
class StatelessVirtualTermWriter implements VirtualTermWriter {
public var onResize(default, null):Signal<Vec2<Int>>;
private var onResizeTrigger: SignalTrigger<Vec2<Int>> = Signal.trigger();
private var target:TermWriteable;
private var enabled:Bool = false;
private var renderFunc:Null<Void->Void> = null;
private var renderRequested:Bool = false;
private var onResizeLink: CallbackLink;
@:allow(kernel.ui)
private function new(?target:TermWriteable) {
onResize = onResizeTrigger.asSignal();
setTarget(target);
}
public function setRenderFunc(func: (Void->Void)) {
this.renderFunc = func;
}
public function requestRender() {
if (renderFunc == null) {
Log.warn("Render requested, but no render function set");
return;
}
if (enabled) {
target.reset();
renderFunc();
renderRequested = false;
}else{
renderRequested = true;
}
}
//
// VirtualTermWriter implementation
//
public function enable() {
if (target == null) {
return;
}
enabled = true;
if (renderFunc != null){
renderFunc();
}
renderRequested = false;
}
public function disable() {
enabled = false;
}
public function setTarget(newTarget:TermWriteable) {
if (newTarget == null) {
return;
}
if (target != null) {
onResizeLink.cancel();
}
onResizeLink = newTarget.onResize.handle((size) -> {
requestRender();
onResizeTrigger.trigger(size);
});
target = newTarget;
target.reset();
}
public function isEnabled():Bool {
return enabled;
}
//
// TermWriteable implementation
//
// Some functions return defualt values if the target is not set. This should not be an issue since
// the render func is only called when the target is set.
//
public inline function write(text:String) {
if (enabled) target.write(text);
}
public inline function scroll(y:Int) {
if (enabled) target.scroll(y);
}
public inline function getCursorPos():Pos {
return enabled ? target.getCursorPos() : new Pos({x: 0, y: 0});
}
public inline function setCursorPos(x:Int, y:Int) {
if (enabled) target.setCursorPos(x, y);
}
public inline function getCursorBlink():Bool {
return enabled ? target.getCursorBlink() : false;
}
public inline function setCursorBlink(blink:Bool) {
if (enabled) target.setCursorBlink(blink);
}
public inline function getSize():Vec2<Int> {
return enabled ? target.getSize() : {x: 0, y: 0};
}
public inline function clear() {
if (enabled) target.clear();
}
public inline function clearLine() {
if (enabled) target.clearLine();
}
public inline function getTextColor():Color {
return enabled ? target.getTextColor() : Color.White;
}
public inline function setTextColor(color:Color) {
if (enabled) target.setTextColor(color);
}
public inline function getBackgroundColor():Color {
return enabled ? target.getBackgroundColor() : Color.Black;
}
public inline function setBackgroundColor(color:Color) {
if (enabled) target.setBackgroundColor(color);
}
public inline function isColor():Bool {
return enabled ? target.isColor() : false;
}
public inline function reset() {
if (enabled) target.reset();
}
}