cc-haxe/src/lib/turtle/InvManager.hx
2024-01-29 00:08:13 +01:00

184 lines
4.0 KiB
Haxe

package lib.turtle;
import kernel.log.Log;
import kernel.turtle.Types.TurtleSlot;
import kernel.turtle.Types.InteractDirections;
import kernel.turtle.Turtle;
using Lambda;
using tink.CoreApi;
typedef InvState = Map<TurtleSlot, {count:Int, name:Item, max:Int}>;
/**
A wrapper for the native turtle inventory functions. Adds usefullt helper functions.
**/
class InvManager {
public function new() {}
private static function getInvState() {
var invState:InvState = new Map();
for (i in 0...Turtle.MAX_SLOTS) {
var detail = Turtle.getItemDetail(i);
var spaceLeft = Turtle.getItemSpace(i);
switch detail {
case Some(v):
invState.set(i, {
count: v.count,
name: v.name,
max: spaceLeft + v.count
});
case None:
invState.remove(i);
}
}
return invState;
}
public static function getItemCountInfo():Map<Item, Int> {
var invState = getInvState();
var rtn:Map<Item, Int> = new Map();
for (slot in invState) {
if (!rtn.exists(slot.name)) {
rtn.set(slot.name, slot.count);
continue;
}
var count = rtn.get(slot.name);
rtn.set(slot.name, count + slot.count);
}
return rtn;
}
private static function getSlotWithMinCountForItem(item:Item, invState:InvState):Null<TurtleSlot> {
var min:Int = 99; // TODO: is there something like MAX_INT ???
var minSlot:TurtleSlot = -1;
for (k => slot in invState) {
if (slot.name != item) {
continue;
}
if (slot.count < min) {
min = slot.count;
minSlot = k;
}
};
return minSlot == -1 ? null : minSlot;
}
public static function place(item:Item, dir:InteractDirections):Outcome<Noise, String> {
var invState = getInvState();
var slot = getSlotWithMinCountForItem(item, invState);
if (slot == null) {
return Failure("Item not in inventory");
}
return placeSlot(slot, dir);
}
private static function placeSlot(slot:TurtleSlot, dir:InteractDirections):Outcome<Noise, String> {
Turtle.selectSlot(slot); // TODO: handle error
return Turtle.place(dir);
}
private static function getSlotsForItems(invState:InvState):Map<Item, Array<TurtleSlot>> {
var rtn:Map<Item, Array<TurtleSlot>> = new Map();
for (k => slot in invState) {
if (!rtn.exists(slot.name)) {
rtn.set(slot.name, [k]);
continue;
}
var value = rtn.get(slot.name);
value.push(k);
rtn.set(slot.name, value);
}
return rtn;
}
/**
Cleans up turtle inventory. Moves items together.
This should be run in a turtle thread.
**/
public static function defrag() {
var invState = getInvState();
var items = getSlotsForItems(invState);
for (item in items) {
defragItem(invState, item);
}
}
private static function defragItem(invState:InvState, slots:Array<TurtleSlot>) {
// Sort slots by items inside.
slots.sort((a, b) -> {
return invState.get(a).count - invState.get(b).count;
});
var maxInSlot = invState.get(slots[0]).max;
// Loop from both sides. Move the slots with the lowest count into the fullest.
var topIndex = slots.length - 1;
for (k => slot in slots) {
if (topIndex < k) {
return;
}
var count = invState.get(slot).count;
if (count == maxInSlot) {
return;
}
var loopProtect = 20;
while (loopProtect > 0) {
loopProtect--;
if (topIndex < k) {
return;
}
var topCount = invState.get(slots[topIndex]).count;
var spaceInTop = maxInSlot - topCount;
if (spaceInTop == 0) {
topIndex--;
continue;
}
var transferCount = MathI.min(count, spaceInTop);
if (!Turtle.transfer(slot, slots[topIndex], transferCount).isSuccess()) {
Log.error("Failed to transfer items");
}
var topState = invState.get(slots[topIndex]);
topState.count += transferCount;
invState.set(slots[topIndex], topState);
var botState = invState.get(slot);
botState.count -= transferCount;
invState.set(slot, botState);
count -= transferCount;
if (count <= 0) {
break;
}
}
if (loopProtect < 0) {
Log.silly("Loopprotection triggerd");
}
}
}
}