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3 Commits
9d6e8a366b
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90b4015ba1
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90b4015ba1
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2dd85c2b26
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1d60e13792
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@@ -1,7 +1,6 @@
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package kernel.gps;
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import lib.SinglePromise;
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import kernel.log.Log;
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import kernel.turtle.Turtle;
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import lib.WorldPos;
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@@ -71,6 +70,9 @@ class INS {
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}
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private static function move(dir:Null<WorldPos>) {
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if (alignPromise.isRunning()) {
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return;
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}
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var pos = GPS.getPosition();
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if (pos == null || dir == null)
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return;
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@@ -86,53 +88,45 @@ class INS {
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return alignPromise.request();
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}
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public static function startAlign():Promise<Noise> {
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return new Promise<Noise>((resolve, reject) -> {
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if (Turtle.getFuelLevel() < 2) {
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Log.warn("Not enough fuel to align");
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reject(new Error("Not enough fuel to align"));
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return null;
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}
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public static function startAlign():Void {
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if (Turtle.getFuelLevel() < 2) {
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alignPromise.reject(new Error("Not enough fuel to align"));
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return;
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}
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GPS.locate().handle((result) -> {
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switch result {
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case Failure(err):
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Log.warn("GPS not available for 1st position");
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reject(new Error("GPS not available"));
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GPS.locate().handle((result) -> {
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switch result {
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case Failure(err):
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alignPromise.reject(new Error("Failed to locate 1st positon: " + err));
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return;
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case Success(pos1):
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var moved = tryMoving();
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if (moved == -1) {
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alignPromise.reject(new Error("Can't move"));
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return;
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case Success(pos1):
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var moved = tryMoving();
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}
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if (moved == -1) {
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Log.warn("Can't move");
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reject(new Error("Can't move"));
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return;
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}
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GPS.locate().handle((result) -> {
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switch result {
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case Failure(err):
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Log.warn("GPS not available for 2nd position");
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reject(new Error("GPS not available for 2nd position"));
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GPS.locate().handle((result2) -> {
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switch result2 {
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case Failure(err):
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alignPromise.reject(new Error("GPS not available for 2nd position: " + err));
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return;
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case Success(pos2):
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var cHeading = calcHeading(pos1, pos2, moved);
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if (cHeading == null) {
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alignPromise.reject(new Error("Can't calculate heading"));
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return;
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case Success(pos2):
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var cHeading = calcHeading(pos1, pos2, moved);
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if (cHeading == null) {
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Log.error("Can't calculate heading");
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reject(new Error("Can't calculate heading"));
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return;
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}
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}
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heading = cHeading;
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moveBack(moved);
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GPS.setINSPosition(pos1);
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heading = cHeading;
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moveBack(moved);
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GPS.setINSPosition(pos1);
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resolve(Noise);
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}
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});
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}
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});
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return null;
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alignPromise.resolve(Noise);
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}
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});
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}
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});
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}
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@@ -172,20 +166,14 @@ class INS {
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private static function moveBack(moved:Int) {
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if (moved == 0) {
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Turtle.forward();
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// cc.Turtle.forward();
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} else if (moved == 1) {
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Turtle.back();
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// cc.Turtle.back();
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} else if (moved == 2) {
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Turtle.back();
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// cc.Turtle.back();
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Turtle.turnRight();
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// cc.Turtle.turnRight();
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} else if (moved == 3) {
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Turtle.forward();
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// cc.Turtle.forward();
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Turtle.turnRight();
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// cc.Turtle.turnRight();
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}
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}
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@@ -1,5 +1,6 @@
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package lib;
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import lib.Vec.Vec2;
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import lib.Vec.Vec3;
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/**
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@@ -51,6 +52,16 @@ abstract BlockPos(Vec3<Int>) from Vec3<Int> to Vec3<Int> {
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return 'BlockPos(${this.x}, ${this.y}, ${this.z})';
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}
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/**
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Returns the chunk the position is in.
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**/
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public function chunk():Vec2<Int> {
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var x = Math.floor(this.x / 16);
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var z = Math.floor(this.z / 16);
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return new Vec2(x, z);
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}
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/**
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Returns a list of positions neighboring the block. No Diagonal.
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**/
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49
src/lib/Tags.hx
Normal file
49
src/lib/Tags.hx
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@@ -0,0 +1,49 @@
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package lib;
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import lib.PaN;
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using Lambda;
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using lua.Table;
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/**
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Represents a list a minecraft tags.
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Needed because tags are SOMETIMES retuned not as arrays.
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**/
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@:forward
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enum abstract Tags(Array<PaN>) from Array<PaN> to Array<PaN> {
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inline public function new(arr:Array<String>) {
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this = arr;
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}
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/**
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From values that are object with the tag as the filed and the value set to true.
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**/
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@:from
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public static function fromBoolTable(from:Table<String, Bool>) {
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var rtn = [];
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for (k => _ in Table.toMap(from)) {
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rtn.push(k);
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}
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return new Tags(rtn);
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}
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/**
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From values that are lua arrays.
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**/
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@:from
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public static function fromIntTable(from:Table<Int, String>) {
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return new Tags(from.toArray());
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}
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public function sortByName():Tags {
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var copy = this.copy();
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copy.sort((a:String, b:String) -> {
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return if (a < b) -1 else 1;
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});
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return copy;
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}
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}
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@@ -1,5 +1,6 @@
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package lib;
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import lib.Vec.Vec2;
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import lib.Vec.Vec3;
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/**
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@@ -65,6 +66,16 @@ abstract WorldPos(Vec3<Float>) from Vec3<Float> to Vec3<Float> {
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return 'WorldPos(${this.x}, ${this.y}, ${this.z})';
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}
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/**
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Returns the chunk the position is in.
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**/
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public function chunk():Vec2<Int> {
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var x = Math.floor(this.x / 16);
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var z = Math.floor(this.z / 16);
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return new Vec2(x, z);
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}
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public function round():WorldPos {
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return new WorldPos({
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x: Math.fround(this.x),
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Block a user