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4 changed files with 176 additions and 1 deletions

View File

@@ -48,6 +48,53 @@ class TurtleCtl extends CLIAppBase {
handle.writeLine('${lvl}/${limit} (${(lvl / limit) * 100}%)');
return true;
});
registerAsyncSubcommand("fuel-sources", (args) -> {
return asynPerform(() -> {
var items = InvManager.getCombustableItems();
for (i in items) {
handle.writeLine(i);
}
return Success(null);
}, 1);
});
registerAsyncSubcommand("refuel", (args) -> {
var refuelTo = Turtle.getFuelLimit();
if (args.length > 0) {
var split = args[0].split("%");
if (split.length > 1) {
// Is percentage
var parsed = Std.parseFloat(split[0]);
if (parsed == null) {
handle.writeLine("Failed to parse ammount");
return Future.sync(false);
}
refuelTo = Math.round(refuelTo * (parsed / 100));
} else {
// Is absolute
var parsed = Std.parseInt(args[0]);
if (parsed == null) {
handle.writeLine("Failed to parse ammount");
return Future.sync(false);
}
refuelTo = parsed;
}
}
return asynPerform(() -> {
InvManager.refuel(refuelTo, []);
return Success(null);
}, 1);
}, "<to|to%>");
}
private function asynPerform(op:Void->Outcome<Noise, String>, times:Int):Future<Bool> {

View File

@@ -3,7 +3,7 @@ package lib;
/**
Represents an item in the game.
**/
abstract Item(String) to String {
enum abstract Item(String) to String {
public inline function new(name:String) {
// Check if the name is valid. in the format `mod:item_name` e.g. `minecraft:apple`
// TODO: implement
@@ -19,4 +19,7 @@ abstract Item(String) to String {
function getBase():String {
return this.split(":")[0];
}
var Coal = "minecraft:coal";
var Charcoal = "minecraft:charcoal";
}

View File

@@ -120,4 +120,117 @@ class InvManager {
return Failure(failure);
}
}
/**
Check what items in the inventory can be used as fuel.
**/
public static function getCombustableItems():Array<Item> {
var invState = new InvState();
var rtn = new Map<Item, Noise>();
for (slot => v in invState) {
if (rtn.exists(v.name)) {
continue;
}
Turtle.selectSlot(slot);
var result = Turtle.canRefultWithSlot();
if (result) {
rtn.set(v.name, true); // How do i set a Noise type???
}
}
return [for (k => _ in rtn) k];
}
/**
Refule to a specific value.
Use array items first (in order).
Set `useAll` to false to don't use items not listes in priority.
**/
public static function refuel(to:Int, priority:Array<Item>, useAll:Bool = true) {
var invState = new InvState();
var fuelTo = MathI.min(to, Turtle.getFuelLimit());
if (Turtle.getFuelLevel() >= fuelTo) {
return;
}
var items = invState.getSlotsForItems();
for (item in priority) {
if (!items.exists(item)) {
continue;
}
var allSlotsWithItemOrderd = items.get(item);
allSlotsWithItemOrderd.sort((a, b) -> {
return invState.get(a).count - invState.get(b).count;
});
var fuelPerItem = 0;
for (slot in allSlotsWithItemOrderd) {
var slotInfo = invState.get(slot);
Turtle.selectSlot(slot);
if (fuelPerItem == 0) {
fuelPerItem = refuelFromSelectedSlot(slotInfo.count, fuelTo);
if (fuelPerItem == 0) {
Log.warn('Item ${slotInfo.name} is not combustable');
continue;
}
} else {
var itemsToUse = MathI.min(Math.ceil((fuelTo - (Turtle.getFuelLevel())) / fuelPerItem), slotInfo.count);
Turtle.refuel(itemsToUse);
}
if (Turtle.getFuelLevel() >= fuelTo) {
return;
}
}
}
// If not reached our goal yet, check all other items to use as fuel.
if (!useAll) {
return;
}
for (slot => slotInfo in invState) {
// Skip items that we already checked
// Also the invstate might be invalid for these slots
if (priority.contains(slotInfo.name)) {
continue;
}
Turtle.selectSlot(slot);
refuelFromSelectedSlot(slotInfo.count, fuelTo);
if (Turtle.getFuelLevel() >= fuelTo) {
return;
}
}
}
/**
Refuel from selected slot. The ammount of items in the slot must be given.
The `to` arg should be the desired fuel level.
Returns the ammount of fuel on item of this kind refuels.
Returns 0 of item is not combustable.
**/
private static function refuelFromSelectedSlot(count:Int, to:Int):Int {
var fuelLevel = Turtle.getFuelLevel();
if (!Turtle.refuel(1).isSuccess()) {
return 0;
}
var fuelPerItem = Turtle.getFuelLevel() - fuelLevel;
var itemsToUse = MathI.min(Math.ceil((to - (fuelLevel + fuelPerItem)) / fuelPerItem), count - 1);
Turtle.refuel(itemsToUse);
return fuelPerItem;
}
}

View File

@@ -96,4 +96,16 @@ abstract InvState(Map<TurtleSlot, {count:Int, name:Item, max:Int}>) {
return null;
}
/**
Get all slots with items sorted from low to high.
**/
public function getSlotsSortedByCount():Array<TurtleSlot> {
var keys = [for (k in this.keys()) k];
keys.sort((a, b) -> {
return this.get(a).count - this.get(b).count;
});
return keys;
}
}