idk but this makes things better
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@ -67,7 +67,7 @@ class CanvasKeyValueIterator{
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}
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public function hasNext():Bool{
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return index.y < canvas.length && index.x < canvas[index.y].length;
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return index.y < canvas.length && index.x <= canvas[index.y].length;
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}
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public function next():{key:Vec2<Int>, value:Pixel}{
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