improved canvas

This commit is contained in:
Djeeberjr 2022-04-30 23:57:43 +02:00
parent 3219738799
commit f7e7059641

View File

@ -2,7 +2,6 @@ package lib.ui;
import util.Pos;
import util.Rect;
import util.Vec.Vec2;
import kernel.ui.Pixel;
abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>>{
@ -18,7 +17,11 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> {
this[i.y][i.x] = pixel;
}
public inline function get(i:Pos):Pixel {
public inline function get(i:Pos):Null<Pixel> {
if (this[i.y] == null) {
return null;
}
return this[i.y][i.x];
}
@ -50,7 +53,7 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> {
public function maxWidth() {
var max = 0;
for (i in 0...this.length) {
if (this[i].length > max) {
if (this[i] != null && this[i].length > max) {
max = this[i].length;
}
}
@ -68,31 +71,67 @@ abstract Canvas(Array<Array<Pixel>>) to Array<Array<Pixel>> {
class CanvasKeyValueIterator {
private final canvas:Array<Array<Pixel>> ;
private var index:Pos = {x: 0, y: 0};
private var index:Null<Pos> = {x: 0, y: 0};
private var nextIndex:Null<Pos> = null;
@:allow(lib.ui.Canvas)
private function new(canvas:Array<Array<Pixel>>) {
this.canvas = canvas;
if (!isValidPos(this.index)){
this.index = nextValidPixel();
}
this.nextIndex = nextValidPixel();
}
private function isValidPos(pos: Pos): Bool {
if (this.canvas[pos.y] == null) {
return false;
}
if (this.canvas[pos.y][pos.x] == null) {
return false;
}
return true;
}
public function hasNext():Bool {
return index.y < canvas.length && index.x <= canvas[index.y].length;
return this.index != null;
}
private function nextValidPixel(): Null<Pos> {
if (this.index == null) {
return null;
}
for (y in (this.index.y)...(this.canvas.length)){
if (this.canvas[y] == null) {
continue;
}
for (x in (this.index.x + 1)...(this.canvas[y].length)){
if (this.canvas[y][x] == null) {
continue;
}
return {x: x, y: y};
}
}
return null;
}
public function next():{key:Pos, value:Pixel} {
var oldIndex:Pos = this.index;
if (index.x >= canvas[index.y].length) {
// Goto next line
index = {x: 0, y: index.y + 1};
} else {
// Goto next pixel in line
index = {x: index.x + 1, y: index.y};
}
return {
key: oldIndex,
value: this.canvas[oldIndex.y][oldIndex.x]
var rtn = {
key: this.index,
value: this.canvas[this.index.y][this.index.x]
};
this.index = this.nextIndex;
this.nextIndex = nextValidPixel();
return rtn;
}
}