added simple 3D navigation

This commit is contained in:
Niklas Kapelle 2024-10-27 16:07:23 +01:00
parent fe17b4fd67
commit e527dd5b6a
Signed by: niklas
GPG Key ID: 4EB651B36D841D16
3 changed files with 174 additions and 0 deletions

12
src/lib/Block.hx Normal file
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package lib;
@:structInit
class Block {
public final name:PaN;
public final tags:Tags;
public function new(name:String, tags:Tags) {
this.name = name;
this.tags = tags;
}
}

114
src/lib/BlockBlockMap.hx Normal file
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package lib;
import kernel.peripherals.GeoScanner.ScanBlock;
import lib.BlockMap;
@:forward
abstract BlockBlockMap(BlockMap<Block>) {
public inline function new() {
this = new BlockMap<Block>();
}
public static function fromScan(scan:Array<ScanBlock>):BlockBlockMap {
var map:BlockBlockMap = new BlockBlockMap();
for (block in scan) {
map.set(block.pos, new Block(block.name, block.tags));
}
return map;
}
/**
Navigate from one point into another.
Returns the path to take.
Based on A*
**/
public function nav(from:BlockPos, to:BlockPos):Array<BlockPos> {
if (!canPass(to)) {
trace("End is blocked");
return [];
}
var openSet = new PriorityQueue();
openSet.insert(from, 0);
var cameFrom:BlockMap<BlockPos> = new BlockMap();
var gCost:BlockMap<Int> = new BlockMap(); // G cost is the distance from start
gCost.set(from, 0);
var fCost:BlockMap<Float> = new BlockMap(); // F cost is the combines cost of moving to this pos (G cost) + the distnace to the end
fCost.set(from, from.distance(to));
while (!openSet.isEmpty()) {
var current = openSet.extractMin(); // Check the pos with the lowest F cost
if (current.equals(to)) {
var totalPath = [];
var currentPathPos = to;
while (cameFrom.exists(currentPathPos)) {
totalPath.unshift(currentPathPos);
currentPathPos = cameFrom.get(currentPathPos);
}
totalPath.unshift(from);
return totalPath;
}
for (neighbor in current.neighbors()) {
if (!canPass(neighbor)) {
continue;
}
var newGCost = gCost.get(current) + 1; // Movment cost to neighbor is always 1 as we can't move diagonally
if (newGCost < (gCost.get(neighbor) ?? 9999)) {
cameFrom.set(neighbor, current);
gCost.set(neighbor, newGCost);
fCost.set(neighbor, newGCost + neighbor.distance(to));
if (!openSet.containsElement(neighbor)) {
openSet.insert(neighbor, fCost.get(neighbor));
}
}
}
}
return [];
}
/**
Some block can be passed by the turtle.
Some blocks get destroyed by it.
**/
public function canPass(k:BlockPos):Bool {
var block = this.get(k);
if (block == null) {
return true;
}
switch block.name {
case "minecraft:water":
return true;
case "minecaft:lava":
case "mimecraft:grass":
case "minecraft:hanging_roots":
case "minecraft:warped_roots":
case "minecraft:dead_bush":
case "minecraft:fern":
case "minecraft:vine":
case "minecraft:glow_lichen":
case "minecraft:seagrass":
case "minecraft:crimson_roots":
case "minecraft:nether_sprouts":
case "minecraft:snow":
case "minecraft:rose_bush":
case "minecraft:fire":
return true;
}
return false;
}
}

48
src/lib/BlockMap.hx Normal file
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package lib;
import haxe.ds.IntMap;
/**
Map values to positions in 3D space. For representing blocks from a scan see `BlockBlockMap`.
The only reason this exsists is that the abstract class for BlockPos does not
satisfy the constraint of HashMap. The hashCode function needs to be on a real class and not on
an abstract class. Thanks Obama.
**/
@:forward(iterator, clear)
abstract BlockMap<T>(IntMap<T>) {
/**
Creates a new HashMap.
**/
public inline function new() {
this = new IntMap();
}
/**
See `Map.set`
**/
@:arrayAccess public inline function set(k:BlockPos, v:T) {
this.set(k.hashCode(), v);
}
/**
See `Map.get`
**/
@:arrayAccess public inline function get(k:BlockPos) {
return this.get(k.hashCode());
}
/**
See `Map.exists`
**/
public inline function exists(k:BlockPos) {
return this.exists(k.hashCode());
}
/**
See `Map.remove`
**/
public inline function remove(k:BlockPos) {
return this.remove(k.hashCode());
}
}